the1sean
Posts: 854
Joined: 5/11/2010 From: Texas, USA Status: offline
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ORIGINAL: lordxorn quote:
ORIGINAL: Grotius Just thought I'd add some of my own impressions, now that I've been immersed in this game for two days. I'm really enjoying it! It took an hour or so for it to get its "hooks" into me, but now I'm pretty hooked, heh. My Slukids (?) started right smack in the center of a spiral galaxy, and I've been slowly expanding outward. I'm in the middle of the pack by most measures, but I have a reasonably strong military, and I guess all my pirate-bashing has earned me a Respectable standing in the galaxy. I really enjoy the interplay of the private-public sectors. Yes that is what makes DW unique in it's economic approach. I love how it is autonomous, and it's only goal is to make profits. Your goal is to protect this machine and it's interests through military and expansion. Kind of like real life. LOL, so true lordxorn quote:
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I also quickly realized that I wanted to control everything, so at this stage, at least, I have everything on manual. I've built stuff conservatively; just a few constructor ships and mining stations, a couple dozen colonies, maybe a half-dozen small space stations, a couple resorts. I must be doing something right, because I have 150,000 credits (er, money?), and my economy seems to be growing steadily. The latest patches were suppose to fix some of the AI controlled aspects, as far as it not recommending builds that will bankrupt you. I can't verify this because I do full manual as well. I have had a very good experience with AI automation, it definitely has yet to bankrupt me. quote:
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I did just realize that I forgot to investigate the latest step in the "story" -- a mysterious signal in a far off spot. I didn't pursue it at the time because I didn't think my ships would have the range to get there. But maybe I can refuel at other empires' bases (for a fee)? Or should I bring replenishment ships (or add fuel tanks)? By now it may be way too late anyway -- it really was ages ago. I just send an explorer to those far off spots, fuel or no fuel, it will get there eventually. If you can remember the spot, I am sure you can still trigger the story line. Most of the spots are marked with a light blue ping. Otherwise something else will point you back in that direction before long if it was important Fuel tanks help though, and you can definitely refuel at friendly ports. I try and stick with trade treaty empires if possible. quote:
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Finally, I notice some non-colonizable planets with ruins on them. Is there any way to take advantage of the ruins by space mining, or do I just have to learn the relevant tech to colonize that type of world? I believe once you get the bonus for the ruins exploration, and it is non-colonizable, it will just make a decent resort spot if you built a space resort on top of it. Of course it has to be close to a colony. If you dont have the relevant tech, you can also "acquire" a well populated colony that is native to that planet type. If you have the prerequisite citizens, then the info pane for the planet will list the race that lets you colonize it. If you want the ruins for an ongoing empire bonus (like +100% weapons research, or whatever), then a station wont net you the bonus, only colonization. WARNING: The AI wants these planets. I found one in my current game, but couldnt colonize it. So, I did the next best thing and colonized another planet in the same system (since the AI usually will be less likely to colonize in the system and compete. Also, I built a really beefed-up monitoring station on it (I include mining components and lots of guns on my monitoring stations). A friendly AI empire STILL colonized it, and now that is a major thorn in my side! SO, moral of the story, open fire on any @$^&*#* AI empires that send a colonyship nearby, or they will gank it from you!!!
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