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RE: Screenshot of the day... - 2/12/2011 12:54:28 AM   
Mad Russian


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So, we could have the battalion command tank with it's unusual insignia and then each platoon with a different number? All in the same style or does PCO have different numbering styles?

Good Hunting.

MR


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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 481
RE: Screenshot of the day... - 2/12/2011 1:02:15 AM   
Stridor


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quote:

ORIGINAL: Mad Russian

So, we could have the battalion command tank with it's unusual insignia and then each platoon with a different number? All in the same style or does PCO have different numbering styles?

Good Hunting.

MR



Yes, the decal/scenario designer would need to make the necessary decal files.

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Post #: 482
RE: Screenshot of the day... - 2/12/2011 1:52:20 AM   
Mad Russian


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Which means we could get specific vehicles done like Wittmann's tank!! Or, from what Ben was saying, specific buildings! So with enough historical background information the battle site could be recreated and the vehicles could be given the correct unit ID numbers, along with the unit insignia's on the vehicles as well.

This is where the I can't wait for the modders to find PCO!!

Good Hunting.

MR


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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 483
RE: Screenshot of the day... - 2/12/2011 2:06:49 AM   
Mobius


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If we had that it might look something like this:




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RE: Screenshot of the day... - 2/12/2011 2:37:35 AM   
Mad Russian


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Yeah, too bad PCO doesn't have that.....

But the red and black sets of decals both look good!

Good Hunting.

MR


< Message edited by Mad Russian -- 2/12/2011 2:38:00 AM >


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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 485
RE: Screenshot of the day... - 2/12/2011 3:17:01 AM   
Mad Russian


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Here is a map that has lots of auto-genned trees on it; trees that map maker was told to generate, and individually placed trees. You can immediately see the difference in labor. Using Autogen, Map Maker created and positioned 4034 trees. All at once and with little effort.

I decided I wanted the orchard to be something different than just a single tree type so instead of using Autogen I hand created this orchard. I may have had second thoughts about that if I had realized just how big a 1.5km orchard really is in terms of trees.

The historical documentation on this battle described the orchard as being a large fruit orchard. When I saw it on the map I agreed. Having now created that fruit orchard I'm amazed at the size. I'm also amazed at just how often the main terrain features haven't changed since the battles of the 1940's.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 486
RE: Screenshot of the day... - 2/12/2011 3:24:06 AM   
Mad Russian


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Notice the three boxes I have surrounded on the right with the Word Auto Genned under them. Those 3 boxes created 4034 trees for the color they are sitting in.

Now look at all the blue boxes in the center of the map. Each blue box represents a single tree. There are 1374 little blue boxes.

That's a huge difference in time and energy.

So why would anyone ever want to create a large number of trees by hand.

I could give the trees spacing and that would have given me the orchard look. Maybe not in the exact same pattern but within reason.

However, I could only autogen a single type of tree. As it is now my orchard has 3 types of barren, leafless trees. Is that important to you? If not you autogen. If so you create the orchard manually.

At this moment the only structures on this map are trees of one sort another. It's now time to put in some of the village. I'll put some trees down in the village as well and the houses. There will be firewood by the houses and smoke coming from the chimneys when I'm done.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 487
RE: Screenshot of the day... - 2/12/2011 6:06:20 PM   
junk2drive


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quote:

ORIGINAL: spellir74


quote:

ORIGINAL: junk2drive

I'll be happier when someone flattens out that flag.



enable animation for it in a loop.

...Wind.


Added in the latest build

Animated flags with flapping sound

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Post #: 488
RE: Screenshot of the day... - 2/12/2011 7:04:16 PM   
HintJ


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OMG this is going to be the great game!

I've been playing Kharkov a lot recently. I keep thinking "Damn I hate this 'ground bounce!' Man, if I could only rewind a couple of seconds! I need a hotkey to select the previous unit! Wow I'm getting sick of hearing the soldiers say the same sentence over and over! I sure do wish I could adjust the scale of the units so I can see them!" I could go on and on . . .

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Post #: 489
RE: Screenshot of the day... - 2/12/2011 7:13:17 PM   
junk2drive


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quote:

I could go on and on . . .


we did too. And that is how we got here.

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Post #: 490
RE: Screenshot of the day... - 2/14/2011 3:58:47 PM   
Mobius


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Ferdinand Fields Forever




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RE: Screenshot of the day... - 2/14/2011 4:10:16 PM   
Richie61


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Mobius,

You do know that you are 110% killing me with these Awesomely Sweet screen shots of this update?    I think I may need to check into the Betty Ford Clinic for Ostfront update "jonesing"

Looking SWEET



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Post #: 492
RE: Screenshot of the day... - 2/14/2011 4:29:10 PM   
Mobius


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You know when I work on these maps updating them by adding grass one by one I test them for looks and they look 100% better. But it takes time to update them.

I made the Ferdinand about 3 years ago and this map about two years ago. Even though the camouflage is historic it stuck out like a sore thumb on the map. Now with the grass you can understand why that pattern was used.

< Message edited by Mobius -- 2/14/2011 4:36:54 PM >

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Post #: 493
RE: Screenshot of the day... - 2/14/2011 6:49:25 PM   
Richie61


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quote:

ORIGINAL: Mobius

You know when I work on these maps updating them by adding grass one by one I test them for looks and they look 100% better. But it takes time to update them.

I made the Ferdinand about 3 years ago and this map about two years ago. Even though the camouflage is historic it stuck out like a sore thumb on the map. Now with the grass you can understand why that pattern was used.


Hey I am new to PC, but the added grass real makes the game POP Again, this is a killer screen!
Makes it feel like you are standing there in July 1944

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Post #: 494
RE: Screenshot of the day... - 2/14/2011 8:34:06 PM   
Ratzki

 

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Does the grass have any movement to it? Kinda just rocking back and forth in a light breeze...

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RE: Screenshot of the day... - 2/14/2011 10:00:51 PM   
Mobius


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quote:

ORIGINAL: Ratzki
Does the grass have any movement to it? Kinda just rocking back and forth in a light breeze...

Not that I can tell.

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Post #: 496
RE: Screenshot of the day... - 2/15/2011 12:03:18 AM   
heinrich55

 

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Mobius,
I fully concur with Richie61. These are most amazing screenshots. The grass really adds a huge immersion factor - it is well worth the effort and the effect cannot be overstated. The Ferdinands look pretty sharp too.

Make that a black and white shot and it could almost pass for a picture in a book. That sky and menacing clouds also add so much to the visuals. This could easily be something a Kriegsberichter might catch with his 35mm Leica.

Very nicely done.

Heinrich55

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Post #: 497
RE: Screenshot of the day... - 2/15/2011 1:56:28 AM   
gijas17


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quote:

ORIGINAL: Mobius

Ferdinand Fields Forever




More like Russian Steppe forever. Funny though, PCO is looking more like CMBB now than ever before.


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Post #: 498
RE: Screenshot of the day... - 2/15/2011 2:11:02 AM   
Richie61


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quote:

ORIGINAL: heinrich55

Mobius,
I fully concur with Richie61. These are most amazing screenshots. The grass really adds a huge immersion factor - it is well worth the effort and the effect cannot be overstated. The Ferdinands look pretty sharp too.

Make that a black and white shot and it could almost pass for a picture in a book. That sky and menacing clouds also add so much to the visuals. This could easily be something a Kriegsberichter might catch with his 35mm Leica.

Very nicely done.

Heinrich55


I agree




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To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

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Post #: 499
RE: Screenshot of the day... - 2/18/2011 12:40:06 AM   
Mobius


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Something wicked this way comes.

Ponyri Station, Kursk map.




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RE: Screenshot of the day... - 2/19/2011 5:31:39 AM   
Jacko


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Gorgeous!

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Post #: 501
RE: Screenshot of the day... - 2/27/2011 10:14:10 PM   
Mobius


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For those who came late. Something different.




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RE: Screenshot of the day... - 3/3/2011 1:26:15 PM   
JMass


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The first new PzKpfw IV model, the Ausf. F2, is nearly ready:




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Post #: 503
RE: Screenshot of the day... - 3/3/2011 6:41:56 PM   
Jacko


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Very nice, JMass! Keep up the good work.

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RE: Screenshot of the day... - 3/4/2011 5:44:52 AM   
Enigma6584

 

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Wonderful stuff!  Very nice job gentlemen.

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RE: Screenshot of the day... - 3/4/2011 4:45:52 PM   
Mobius


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Gun positions




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RE: Screenshot of the day... - 3/4/2011 5:58:56 PM   
Mad Russian


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Are those below ground or sitting on top of the ground?

Good Hunting.

MR


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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 507
RE: Screenshot of the day... - 3/4/2011 6:52:35 PM   
Mobius


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With a mesh editor the gun pits and the tank trenches (see post #475) can be dished into the terrain mesh and a pit or trench structure placed on top.
The gun pits are not as deep so the AT guns can peek over the lip.

Another plus for an open modable system.

< Message edited by Mobius -- 3/4/2011 6:59:07 PM >

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Post #: 508
RE: Screenshot of the day... - 3/7/2011 2:37:30 AM   
Mad Russian


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What do the grass mods look like when looking down on them and not at eye level?

Good Hunting.

MR


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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 509
RE: Screenshot of the day... - 3/7/2011 6:41:54 PM   
JMass


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I whitewashed the Ausf. F1 and the F2.




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