Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Screenshot of the day...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> RE: Screenshot of the day... Page: <<   < prev  24 25 [26] 27 28   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Screenshot of the day... - 10/2/2011 9:47:26 AM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
Not familiar to me as I did not play it. But the looks imply ASL :)

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to rickier65)
Post #: 751
RE: Screenshot of the day... - 10/2/2011 3:15:20 PM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline

quote:

ORIGINAL: sztartur

Not familiar to me as I did not play it. But the looks imply ASL :)

Did the hex side road pattern give it away?

(in reply to sztartur2)
Post #: 752
RE: Screenshot of the day... - 10/2/2011 3:34:07 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
No, the small map colors and layout. And MRs earlier hints.

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to Mobius)
Post #: 753
RE: Screenshot of the day... - 10/2/2011 3:35:23 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
I never played ASL but these maps would be good for some small scale infantry focused scenarios. (Once the major infantry issue is solved that is...)

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to sztartur2)
Post #: 754
RE: Screenshot of the day... - 10/2/2011 5:33:13 PM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

Yes, actually Squad Leader rather than Advanced Squad Leader. But close enough! I'm working on an adaptation of Hill 621. I also plan to update adaptions of Hedgehog of Peipsk and Capture of Balta.

I know these won't be to the taste of many, but Squad Leader was one of my favorite games quite a few years ago. If things go well I'll post a link to this one in a few days. I also plan to make a template for the map for use with the Random Battle Generator.

Thanks
rick

(in reply to sztartur2)
Post #: 755
RE: Screenshot of the day... - 10/4/2011 2:13:44 AM   
heinrich55

 

Posts: 353
Joined: 5/31/2004
Status: offline
Rick,
Most excellent. The mini-map gave it away for me in a shot. The main map then made sense. This was one of my favorites. I look forward with great anticipation to your recreation of Hill 621. I share your fondness for SL and, of course, ASL. They finally reduced the battle to the scale I had been hoping for all along. Even Panzerblitz and Panzer Leader were not small enough in scale - I wanted squads, individual leaders, individual vehicles, etc. SL was pretty much a dream come true back then. Then computers came along and things got even more incredible.

There are some really great memories with that one, Lt. Stahler and Sgt. Hamblen pulling back in the face of hordes of Soviet tanks, among them the terrifying SU-152 Zvierboi. Russian infantry over-running the rear guard posted to sacrifice themselves for their comrades. AT guns being rushed to hunting positions, a counterattack with Mark IV tanks into the flank of the enemy.

Yep, I could go on and on about that one. Usually there was some desperate last-gasp stand on the heights, hand-to-hand infantry struggles and desperate morale checks before close-assaulting the Red armor.

I remember you mentioning that you were working on this one a while back. The map looks pretty good. I always wondered what it would be like in 3D. This is really nice. Thanks for your efforts.

Heinrich55

(in reply to rickier65)
Post #: 756
RE: Screenshot of the day... - 10/5/2011 7:42:10 AM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline
A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.

Thanks
rick





Attachment (1)

< Message edited by Rick -- 10/5/2011 8:58:37 AM >

(in reply to heinrich55)
Post #: 757
RE: Screenshot of the day... - 10/5/2011 2:06:23 PM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline
quote:

ORIGINAL: Rick

A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
Didn't SL have absolute LOS blocking woods terrain? So your units could only fire through gaps and the manuvering units could hide in the blocked hexes until they were close.

(in reply to rickier65)
Post #: 758
RE: Screenshot of the day... - 10/5/2011 6:19:30 PM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: Mobius

quote:

ORIGINAL: Rick

A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
Didn't SL have absolute LOS blocking woods terrain? So your units could only fire through gaps and the manuvering units could hide in the blocked hexes until they were close.



That's a good point, I hadn't considered that when I was building the map. I think I will recheck my woods and make sure they are dense enough to be a significant LOS block. I am using a combination of 3D models, brush and vegetation to block LOS in Woods terrain right now.

Thanks
rick

(in reply to Mobius)
Post #: 759
RE: Screenshot of the day... - 10/5/2011 11:28:13 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
Grass can give you as much LOS restriction as you want.

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to rickier65)
Post #: 760
RE: Screenshot of the day... - 10/8/2011 11:38:30 AM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
A Tiger and his prey, a JS-II starts to burn:




Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to sztartur2)
Post #: 761
RE: Screenshot of the day... - 10/8/2011 1:37:23 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
Texturizing the Sturmgeschütz IV...





Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to JMass)
Post #: 762
RE: Screenshot of the day... - 10/8/2011 1:58:57 PM   
Jacko


Posts: 403
Joined: 6/21/2002
From: The Netherlands
Status: offline
Now there's something to look forward to!

_____________________________


(in reply to JMass)
Post #: 763
RE: Screenshot of the day... - 10/8/2011 3:20:14 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline

quote:

ORIGINAL: Mobius

quote:

ORIGINAL: Rick

A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
Didn't SL have absolute LOS blocking woods terrain? So your units could only fire through gaps and the manuvering units could hide in the blocked hexes until they were close.



Yes, SL had absolute blocking woods. ASL introduced various depth of wooded terrain that would allow for certain types to be "seen" into and through.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mobius)
Post #: 764
RE: Screenshot of the day... - 10/17/2011 1:52:05 AM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline
In the confusion of Stalingrad, a 3 plane Stuka squadron accidentally takes out a Pz III the rest of the Pz platoon continues the assault on the Railway Station.






Attachment (1)

(in reply to Mad Russian)
Post #: 765
RE: Screenshot of the day... - 10/17/2011 8:33:16 AM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline
I made a few minor changes in the Railroad station map and Rick and I are testing it to see how it works with the latest update.






Attachment (1)

(in reply to rickier65)
Post #: 766
RE: Screenshot of the day... - 10/24/2011 1:58:24 AM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline
Panzer Bn 503 advancing down a dirt road and across muddy fields. A soviet mortar barrage found the range and forced the infantry to take cover.






Attachment (1)

(in reply to Mobius)
Post #: 767
RE: Screenshot of the day... - 10/24/2011 6:41:51 AM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline
Not everything is tanks and infantry. Add a little steam to the maps.




Attachment (1)

(in reply to rickier65)
Post #: 768
RE: Screenshot of the day... - 10/24/2011 7:25:35 AM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
Nice engine, once it is released I could use it for one of my maps.

Mobius are going to do a coal car for it?

< Message edited by sztartur -- 10/24/2011 7:35:47 AM >


_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to Mobius)
Post #: 769
RE: Screenshot of the day... - 10/24/2011 2:32:22 PM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline

quote:

ORIGINAL: sztartur

Nice engine, once it is released I could use it for one of my maps.

Mobius are going to do a coal car for it?

I'm doing that now.

(in reply to sztartur2)
Post #: 770
RE: Screenshot of the day... - 10/26/2011 2:16:16 AM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline
quote:

ORIGINAL: sztartur
Mobius are going to do a coal car for it?

For the train spotters.






Attachment (1)

(in reply to sztartur2)
Post #: 771
RE: Screenshot of the day... - 10/27/2011 4:38:56 PM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline
My final revision of the Stalingrad railyard.





Attachment (1)

(in reply to Mobius)
Post #: 772
RE: Screenshot of the day... - 10/27/2011 4:52:14 PM   
Jacko


Posts: 403
Joined: 6/21/2002
From: The Netherlands
Status: offline
Gorgeous, Mobius. 

_____________________________


(in reply to Mobius)
Post #: 773
RE: Screenshot of the day... - 10/29/2011 2:02:47 AM   
heinrich55

 

Posts: 353
Joined: 5/31/2004
Status: offline
Mobius,
I am with Jacko on this. +1 That looks excellent.

Heinrich55

(in reply to Jacko)
Post #: 774
RE: Screenshot of the day... - 10/29/2011 4:22:56 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
I am updating the captured T-4 PzKpfw IV.





Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to heinrich55)
Post #: 775
RE: Screenshot of the day... - 10/29/2011 4:28:11 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
For Train spotters




Attachment (1)

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to JMass)
Post #: 776
RE: Screenshot of the day... - 10/29/2011 4:29:20 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
For train spotters 2. Trees turned of for better view.





Attachment (1)

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to sztartur2)
Post #: 777
RE: Screenshot of the day... - 10/29/2011 4:31:21 PM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline
I'm glad it got into the update. I thought I finished it too late to make it to Erik's update.

(in reply to sztartur2)
Post #: 778
RE: Screenshot of the day... - 10/29/2011 5:11:33 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: sztartur
For train spotters 2. Trees turned of for better view.


There's a great sense of space in that shot.

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to sztartur2)
Post #: 779
RE: Screenshot of the day... - 10/29/2011 5:39:07 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline

quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: sztartur
For train spotters 2. Trees turned of for better view.


There's a great sense of space in that shot.

Regards,

- Erik



++1.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Erik Rutins)
Post #: 780
Page:   <<   < prev  24 25 [26] 27 28   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> RE: Screenshot of the day... Page: <<   < prev  24 25 [26] 27 28   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.344