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Wish list - 8/31/2010 9:41:12 PM   
Blind Sniper


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What would you like to see added in the future?

Gameplay

1) Readiness: at the moment if you move a unit the readiness never drop. I think is correct to lose it if the unit spends more than half AP points moving around the map.

Scenarios

1) North African Campaign
2) Operation Weserübung
3) Case Blue (sweet dream )

< Message edited by Blind Sniper -- 9/3/2010 6:22:57 PM >


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Post #: 1
RE: Whish list - 9/1/2010 1:43:55 AM   
GFelz

 

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I would like to see:

Engineer bridging capability
Air interdiction (supplies and movement)
Assigning CAP

(in reply to Blind Sniper)
Post #: 2
RE: Whish list - 9/1/2010 2:06:22 AM   
Barthheart


Posts: 3194
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From: Nepean, Ontario
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quote:

ORIGINAL: GFelz

I would like to see:

.....
Assigning CAP


If by CAP you mean Close Air Protection, this happens already. There is a button on every air unit that sets it to intercept or not and what level of readiness it should react at. Your planes set to intercept will do it automatically in your opponents turn.


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Post #: 3
RE: Whish list - 9/1/2010 2:40:22 AM   
GFelz

 

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quote:

ORIGINAL: Barthheart


quote:

ORIGINAL: GFelz

I would like to see:

.....
Assigning CAP


If by CAP you mean Close Air Protection, this happens already. There is a button on every air unit that sets it to intercept or not and what level of readiness it should react at. Your planes set to intercept will do it automatically in your opponents turn.



Doh! Thanks for the tip.

(in reply to Barthheart)
Post #: 4
RE: Whish list - 9/1/2010 2:43:12 AM   
GFelz

 

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From: Canada
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One other item I would like to see: All the scenarios knitted together on one map allowing for a "Grand" scenario as opposed to three seperate scenarios. Include Holland too.

(in reply to GFelz)
Post #: 5
RE: Whish list - 9/1/2010 1:32:34 PM   
Josh

 

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quote:

ORIGINAL: Barthheart


quote:

ORIGINAL: GFelz

I would like to see:

.....
Assigning CAP


If by CAP you mean Close Air Protection, this happens already. There is a button on every air unit that sets it to intercept or not and what level of readiness it should react at. Your planes set to intercept will do it automatically in your opponents turn.



Close Air Protection? I think you mean Combat Air Patrol?

(in reply to Barthheart)
Post #: 6
RE: Whish list - 9/1/2010 1:43:46 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
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quote:

ORIGINAL: Josh


quote:

ORIGINAL: Barthheart


quote:

ORIGINAL: GFelz

I would like to see:

.....
Assigning CAP


If by CAP you mean Close Air Protection, this happens already. There is a button on every air unit that sets it to intercept or not and what level of readiness it should react at. Your planes set to intercept will do it automatically in your opponents turn.



Close Air Protection? I think you mean Combat Air Patrol?


Yep that's what I meant...

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Josh)
Post #: 7
RE: Whish list - 9/3/2010 1:06:00 AM   
GFelz

 

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From: Canada
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How about air interdiction of supplies and movement? (Hmmm, I think I may have already brought this up else where). Anyway, I think this would add an additional dimension worth having.

(in reply to Barthheart)
Post #: 8
RE: Whish list - 9/3/2010 10:54:43 AM   
borsook79


Posts: 477
Joined: 6/29/2008
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I'd really like Operation Weserübung, added to the campaign, without it there is a serious gap... North Africa and Balkans should probably be a separate game in the series, not just a small addition, but Operation Weserübung's place is definitely in this one.

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Post #: 9
RE: Whish list - 9/3/2010 4:49:39 PM   
kirkgregerson

 

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What's a Whish?

(in reply to borsook79)
Post #: 10
RE: Whish list - 9/3/2010 6:24:20 PM   
Blind Sniper


Posts: 863
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From: Turin, Italy
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Ops...

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Post #: 11
RE: Whish list - 9/4/2010 9:07:59 AM   
BodyBag


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From: Denmark
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It would be great to have transport planes and be able to supply and reinforce troops that are cut off, from the air,- Crete, Arnhem, Stalingrad anyone?

Cheers,

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(in reply to Blind Sniper)
Post #: 12
RE: Whish list - 9/4/2010 2:16:49 PM   
Josh

 

Posts: 2576
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From: Leeuwarden, Netherlands
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quote:

ORIGINAL: BodyBag

It would be great to have transport planes and be able to supply and reinforce troops that are cut off, from the air,- Crete, Arnhem, Stalingrad anyone?

Cheers,


Well yes, we had that in AT too. Maybe we don't need airsupply in the first stages of the Blitzkrieg, surely later on it would be nice to have. It could be played as cards as well (play a "drop supply" card) or we could have transport planes for later scenarios. Guess the game engine could easily do this.

(in reply to BodyBag)
Post #: 13
RE: Whish list - 9/4/2010 10:50:17 PM   
Dunhill_BKK


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From: Tasmania
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HQ effect overlay map similar to supply would be handy.

Rail destruction?

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Post #: 14
RE: Whish list - 9/5/2010 12:28:24 PM   
Blutch


Posts: 56
Joined: 9/12/2009
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I would like to change the color of the assigned units from an HQ.

And change the color of country counters. (I have some difficulties to difference german and poles counters.

(in reply to Dunhill_BKK)
Post #: 15
RE: Whish list - 9/5/2010 1:53:39 PM   
htuna


Posts: 591
Joined: 1/19/2009
From: Boston, MA
Status: offline
Is there a way to cycle through lowest units in a division? can't seem to do it in the oob.. if not. .then I would like that capability added to the wish list.. Great Game.. played for hours last night!

(in reply to Blutch)
Post #: 16
RE: Whish list - 9/6/2010 3:54:27 PM   
GFelz

 

Posts: 479
Joined: 8/27/2010
From: Canada
Status: offline
What might be useful is a "hex total combat value". It could be displayed along the top where the PP is displayed or the other side where the hex victory point value is displayed.

(in reply to htuna)
Post #: 17
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