Lrfss
Posts: 349
Joined: 5/20/2002 From: Spring, TX Status: offline
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quote:
ORIGINAL: Mobius quote:
ORIGINAL: Lrfss I was wondering if Height Advantage factors come into play with PC for any type weapons (Armor/Inf./Guns)? And regarding Height I don't mean just as in visibilty or lack thereof, but location of impact/damage? I suppose the reverse could or is true and a disadvantage is possible as well in so far as height. The locations are horizontal level. quote:
Regarding Hull Down I mean if your turret or such is just showing at the crest of a hill/in a trench/behind a wall etc, does PC then only potentially check for a upper hull/turret area hit and rules out the lower hull area for both spotting/chance to hit and damage, etc? Yes, the qualified hit locations are the upper half of the vehicle. For sighting, I'm not sure if it is a factor. quote:
And speaking of Height, in multi story structures/buildings/etc, will infantry always be assumed to be in the highest level or can we choose which level? Can roof tops be used as well? Usually multi-story structures will have mount points for two squads. The point where the first squad to enter fires from is usually the highest floor of the structure. But that depends on how the model builder built the structure. No specific roof top locations. The entire squad fires from one spot so the whole squad would have to occupy the roof so would not have overhead protection. quote:
Will there be any Flak guns, SP or otherwise besides the 88 we already have? Can the 88 or any other weapons shoot down aircraft in PC now or future...? Had to ask this one...lol? No AA. No shoot downs. Right now I haven't seen all the types of halftracks. There might be an AA version. But at that it would only have a ground attack capability. Cool, this is all good news for the most part! Would be nice to see the Sdkfz 251/17, and or some of the other 2cm & 3cm Flakpanzer vehicles ... In particular the "Ostwind II"
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