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RE: AI Improvements

 
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RE: AI Improvements - 10/23/2010 5:12:24 AM   
SteveD64

 

Posts: 570
Joined: 10/26/2006
From: Shaker Hts, Ohio, USA
Status: offline
My post should have said that I was playing with 1.0.1, before this new beta patch, so just an observation on battle results.

(in reply to Toby42)
Post #: 31
RE: AI Improvements - 10/23/2010 7:55:58 AM   
mercenarius


Posts: 653
Joined: 7/6/2010
Status: offline
Treale

I can see that you are frustrated. It seems that you are not winning as many battles with Hannibal as you should. I suppose that I ought to write and post something like a battle manual. I can see some similar frustration in at least one post over at Slitherine Games' forum, too.

In the meantime, if you feel like it, would you post a screen shot from the beginning of your next "important" field battle with Hannibal commanding? And save the battle before you deploy your troops? I'd like to go over your deployment and possibly test the battle myself a number of times to provide an "average" result. Would you like to do that?

The easiest thing to do might be to start a thread and post your saved game in a .zip file. A good place to do this would be The War Room. Otherwise, I would need to know who the commanders are, which units each side has, and what battle cards you have.

I do think that we should continue this portion of the conversation in a new thread.



_____________________________

James Warshawsky
Forced March Games, LLC

(in reply to Toby42)
Post #: 32
RE: AI Improvements - 11/18/2010 1:36:39 AM   
mercenarius


Posts: 653
Joined: 7/6/2010
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The command bonuses have been stabilized in the final 1.0.2 release and are detailed in the Command Bonuses topic in the in-game help system.

The level of bonus will remain 20 percent for all land battles except for city battles (none) and camp battles (10 percent).

I'll post an addendum to the pdf/printed manual sometime next week.

_____________________________

James Warshawsky
Forced March Games, LLC

(in reply to Toby42)
Post #: 33
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