Vic
Posts: 8262
Joined: 5/17/2004 Status: offline
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quote:
ORIGINAL: RocketMan First of all Vic, let me say that I really enjoy the game. I have been playing computer games for over 30 years and I have bought many games that I haven’t gotten as many hours of enjoyment out of as this one. The Action Cards are a great idea and they remind me of something Sid Meyer once said about game design: “Give the players interesting choices.” When to play the action cards and what units to use them on definitely provide some interesting choices. However, as with all games, I feel there is room for improvement in how the action cards are played. I find it difficult to know when a card is available to be played and it breaks the flow of the game having to hunt down if a card is available. For instance, to know if a card is available, I click on a unit then click on the HQ under the unit name to get to that HQ. If there is no card at that HQ, I click on the next HQ to check for a card and then the next HQ. If there is a card available, I pick play card and then have to find the unit on the pop-up window that comes up and then hunt the unit back down on the map. In fact this procedure is so tedious I frequently find myself forgetting to even look to see if I have Action Cards available. I believe there is an easier way for Action Cards to be played. Add another tab after the “Unit Details” tab that says “Action Cards.” On that tab list all the Action Cards available to that unit and what HQ has them along with a button to play the card on that unit. This is a much more natural way of information flow for the player and it allows you to get rid of the pop-up for playing cards entirely, it streamlines the interface and doesn’t take the player out of the flow of the game. Keep in mind that you can see on the counter of the HQ if it has 1 or more actioncards available! best, Vic
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