BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: Tanaka Trying to figure out LRCAP and this thread has me confused. In my current PBEM I am LRCAP with drop tanks over Kendari from Menado with Zeroes and they appear in the cap. If I am correct that is 9 hexes which is over the 7 hex normal range described above. Did something change with a patch? Also can you LRCAP over any hex? An enemy base or any land unit in hex with no base? I saw in another thread it said you can only fly LRCAP over your own bases? I tried to LRCAP my own base next to an enemy base but no cap happens over the enemy base. So is it better to LRCAP the enemy base when that is the hex you want to protect your troops or does that not work as per below? https://www.matrixgames.com/forums/tm.asp?m=2537158 quote:
ORIGINAL: LoBaron Putting LRCAP over enemy base wont work, except for planes that TARGET the base (you can intercept transport planes for example that try to deliver supply there). Also, why would you want to LRCAP a base when you can CAP your own? On LRCAP your pilot would be gone if he is shot down, over your own base he has a chance of survival. Obviousely you can LRACP your own bases, this is often useful when you want to concentrate defense but want to have the majority of your fighters on safe bases out of range. You could sweep the enemy base instead of bombing it. Thats very dangerous in the face of AAA though, but it can be brutal if the opponent overstacks. LoBaron's point is that LRCAP is to cover your own forces, not interdict the enemy. And since LRCAP do not act as escorts, they don't help your bombers over the enemy base, AFAIK. For TFs moving at sea, once LRCAP is set over it, the assigned squadrons will try to keep it up as long as the TF is in range and weather permits. If you set a LRCAP outside of normal range for the aircraft, I think it will automatically equip drop tanks. The A6M2 can make 14 hexes with DTs.
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