Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 8th panzer mark II pz battalions part 2

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> RE: 8th panzer mark II pz battalions part 2 Page: <<   < prev  10 11 [12] 13 14   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 8th panzer mark II pz battalions part 2 - 12/8/2010 1:35:27 PM   
samba_liten


Posts: 367
Joined: 8/31/2001
From: Currently in Kiev
Status: offline
Part two:

Stab./KG 3 until 3-43		1	JU88A			
I./KG 3		39	JU88A			
II./KG 3		19	JU88A			
III./KG 3		20	JU88A			
Stab./KG 4		1	He111			
I./KG 4		30	He111			
II./KG 4		31	He111			
III./KG 4 until 10-42		21	He111			
III./KG 26 until 2-42		8	He111			
Stab and I-III./KG27		68	He111			
IV./KG27 until 3-43		21	He111	# is for 1-43		
Stab and I./KG 28 until 12-41		no info	no info			
Stab./KG51 until 9-43		2	JU88A			
I./KG51 until 5-43		8	JU88A			
II.KG 51 until 5-43		36	JU88A			
III.KG 51		26	JU88A			
Stab and I-III./KG 53		73	He111			
Stab and I./KG 54 until 12-41		30	JU88A			
KG55 (no IV.Gruppe)		28	He111			
KG76 (no IV.Gruppe) until 11-42		32	JU88A			
KG77 (no IV.Gruppe) until 12-41		93	JU88A			
I./KG 100 from 8-42until 10-43		19	He111			
KG102 (with 2 gruppen only) from 6-43		no info	no info			


_____________________________

السلام عليكم

(in reply to samba_liten)
Post #: 331
RE: 8th panzer mark II pz battalions part 2 - 12/8/2010 1:36:02 PM   
samba_liten


Posts: 367
Joined: 8/31/2001
From: Currently in Kiev
Status: offline
Part three:

Stab./StG 1 until 10-43		3	JU87			
I./StG 1 from 6-43 until 10-43		32	JU87	# is for 6-43		
II.StG 1 until 10-43		42	JU87			
III./StG 1 until 10-43		47	JU87			
StG 2 until 10-43		54	JU87			
III./StG 3 from 6-43 until 10-43		35	JU87	# is for 6-43		
StG 77 until 10-43		88	JU87			
Sch.G 1 from 1-42		21Bf109e 21 HS123 16 HS129		Upgrades to FW190 4-43		
						
	Production					
Year	JU88A	HE111	JU87	HS123	HS129	DO217
1941	2146	950	500	None during war	7	20
1942	2270	1337	960		221	277
1943	2160	1405	1672		411	564


_____________________________

السلام عليكم

(in reply to samba_liten)
Post #: 332
RE: 8th panzer mark II pz battalions part 2 - 12/8/2010 1:37:12 PM   
samba_liten


Posts: 367
Joined: 8/31/2001
From: Currently in Kiev
Status: offline
Fighters:

	Present on east front		# of aircraft 27-09-41		Type	Notes	
	JG3 		55		Bf109f		
	I.JG26 1-6 '43		34		FW190A	#of a/c for 1-43	
	JG27 untill 12 '43		103		bf109e/f		
	JG51		83		Bf109f		
	JG52		93		Bf109f		
	I.JG53 until 9-42 		37		Bf109f		
	JG54		113		Bf109f		
	II.JG77		32		bf109e		
							
	A full JG has 124 authorized a/c.						
	One Gruppe (e.g II.JG 77 has 40 authorized a/c.						
							
	Production						
Year	Bf109	FW190					
1941	2764	1850					
1942	2657	2171					
1943	6013	7488					


_____________________________

السلام عليكم

(in reply to samba_liten)
Post #: 333
RE: 8th panzer mark II pz battalions part 2 - 12/8/2010 5:03:37 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline

quote:

ORIGINAL: briantopp

Replacement surge should have happened on turn 50, along with all the pz battalions.


The Pz Batt's all worked, except for the already resolved 8th, and the early II/39-panzer, 17-panzer, didn't leave.

What might I have been able to notice as far as the replacement surge on turn 50?

With regards to the number of aircraft, I might say that it's more important to have casualties and air superiority correct. I say this because the Axis/Soviet loss ratio was pretty amazing, numbers that were disproportionate to any other conflict. Put another way, how many Soviet Aircraft would it take to equal one German Aircraft? If desired, I could take the time to provide turn by turn numbers from my current playtest, or I could send save files from specific turns to anyone that wanted to investigate.

(in reply to briantopp)
Post #: 334
RE: Current build of "Battle for Moscow" 06/1... - 12/8/2010 5:49:42 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
quote:

ORIGINAL: briantopp
- you'd do 1941 reinforcement units in lieu of 1% replacements in the replacement editor, just to be clear?
- may 1942 pzIVf2: so when does the pzivf1 start and stop?
- aar thread - good idea I was thinking of posting the "final" build (or at least, the reasonably-serviceable-willing-to-claim-its-a-finished-draft build) in a new thread and invite running comments.
- i basically feathered the newly-arriving divisions either (a) into "AGC reserve" if they are optional, or into armies that I thought would most likely be in most most desperate need of reinforcement (pzg2, notably). Could adopt a different policy just as easily
- i like the idea of spreading out the 1942 surge replacements so that the 1942 retooling is less abrupt, actually -- that's good. Would you do the same with the equipment?

-Not sure what you mean with the 1% replacements but I mean moving the turn were tank productions start from 1 to XX(not sure when it should be maybe January 1942) were the production was mostly allocated to the east front, before it Hitler held the majority back to form new units(as said I'm not sure when this stance ended).
Except a big load in October 1941(323) and one smaller in January 1942(159) the usual tank replacements in each month were damned low.



-sPzAbt653 numbers are right
IVf1 4-41 to 3-42
IVf2 3-42 to 5-42
also regarding the TOAW F2 covering also the G version

-Looking forward to the AAR thread I bet that gets very interesting.

-You could be right about the 2PG but on the other hand the German players knows there is a Russian offensive coming so I guess he won't let his flank so damned wide open like it happened back than, The 2. Armee could be used to old the front when 2PG is turning onto Moscow.

-Yes I would do the same with equipment, I guess similar to the attempt to recover the losses in soldiers the same was done with equipment but it took time to do so.


So and another minor stuff:
Should "2-T-panzer bn,SS-T 10th corps" & "2DR-panzer bn,SS-DasReich 2pzG" use Pz IVD? Those 2 are the only ones using it, maybe they should use the Pz IVE like the other tank units.

Attachment (1)

< Message edited by BigDuke66 -- 12/8/2010 5:51:41 PM >


_____________________________


(in reply to briantopp)
Post #: 335
RE: 8th panzer mark II pz battalions part 2 - 12/8/2010 6:23:44 PM   
samba_liten


Posts: 367
Joined: 8/31/2001
From: Currently in Kiev
Status: offline
quote:

With regards to the number of aircraft, I might say that it's more important to have casualties and air superiority correct. I say this because the Axis/Soviet loss ratio was pretty amazing, numbers that were disproportionate to any other conflict. Put another way, how many Soviet Aircraft would it take to equal one German Aircraft? If desired, I could take the time to provide turn by turn numbers from my current playtest, or I could send save files from specific turns to anyone that wanted to investigate.


I intend to answer this in more detail, but i need more figures in order to do so. In short, without Soviet figures there is no point to messing with the German ones and pretending to be closer to history.

I will open a new thread to address the larger concern here.

_____________________________

السلام عليكم

(in reply to sPzAbt653)
Post #: 336
RE: 8th panzer mark II pz battalions part 2 - 12/8/2010 6:53:27 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

... without Soviet figures there is no point to messing with the German ones and pretending to be closer to history.


In my first playtest with the early build, I mentioned to Brian that the air casualties seemed too high for the Germans, and provided a few stats from that playtest. I think he agreed and therefore adjusted the Soviet Air Units Proficiency, and so far it seems to have made a good difference. When I'm done with this round I can post the overall losses and that way we can see if things are out of whack. Differences in player use of Air Units would have some effect, but I don't think we can really get involved in figuring that into the equation.

(in reply to samba_liten)
Post #: 337
RE: 8th panzer mark II pz battalions part 2 - 12/8/2010 7:15:36 PM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline
quote:

ORIGINAL: polarenper

quote:

With regards to the number of aircraft, I might say that it's more important to have casualties and air superiority correct. I say this because the Axis/Soviet loss ratio was pretty amazing, numbers that were disproportionate to any other conflict. Put another way, how many Soviet Aircraft would it take to equal one German Aircraft? If desired, I could take the time to provide turn by turn numbers from my current playtest, or I could send save files from specific turns to anyone that wanted to investigate.


I intend to answer this in more detail, but i need more figures in order to do so. In short, without Soviet figures there is no point to messing with the German ones and pretending to be closer to history.

I will open a new thread to address the larger concern here.


Shot 1 of 4

Attachment (1)

< Message edited by Panama -- 12/8/2010 7:18:21 PM >


_____________________________


(in reply to samba_liten)
Post #: 338
RE: Current build of "Battle for Moscow" 06/1... - 12/8/2010 7:16:52 PM   
briantopp

 

Posts: 190
Joined: 8/28/2006
From: Toronto
Status: offline

quote:

ORIGINAL: BigDuke66

quote:

ORIGINAL: briantopp
- you'd do 1941 reinforcement units in lieu of 1% replacements in the replacement editor, just to be clear?
- may 1942 pzIVf2: so when does the pzivf1 start and stop?
- aar thread - good idea I was thinking of posting the "final" build (or at least, the reasonably-serviceable-willing-to-claim-its-a-finished-draft build) in a new thread and invite running comments.
- i basically feathered the newly-arriving divisions either (a) into "AGC reserve" if they are optional, or into armies that I thought would most likely be in most most desperate need of reinforcement (pzg2, notably). Could adopt a different policy just as easily
- i like the idea of spreading out the 1942 surge replacements so that the 1942 retooling is less abrupt, actually -- that's good. Would you do the same with the equipment?

-Not sure what you mean with the 1% replacements but I mean moving the turn were tank productions start from 1 to XX(not sure when it should be maybe January 1942) were the production was mostly allocated to the east front, before it Hitler held the majority back to form new units(as said I'm not sure when this stance ended).
Except a big load in October 1941(323) and one smaller in January 1942(159) the usual tank replacements in each month were damned low.



-sPzAbt653 numbers are right
IVf1 4-41 to 3-42
IVf2 3-42 to 5-42
also regarding the TOAW F2 covering also the G version

-Looking forward to the AAR thread I bet that gets very interesting.

-You could be right about the 2PG but on the other hand the German players knows there is a Russian offensive coming so I guess he won't let his flank so damned wide open like it happened back than, The 2. Armee could be used to old the front when 2PG is turning onto Moscow.

-Yes I would do the same with equipment, I guess similar to the attempt to recover the losses in soldiers the same was done with equipment but it took time to do so.


So and another minor stuff:
Should "2-T-panzer bn,SS-T 10th corps" & "2DR-panzer bn,SS-DasReich 2pzG" use Pz IVD? Those 2 are the only ones using it, maybe they should use the Pz IVE like the other tank units.


Righto on ss-t & dr.

I can pretty easily gear the tank production along these lines. Do you have similar tank production numbers further into the calendar?

(in reply to BigDuke66)
Post #: 339
RE: 8th panzer mark II pz battalions part 2 - 12/8/2010 7:17:29 PM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline
quote:

ORIGINAL: polarenper

quote:

With regards to the number of aircraft, I might say that it's more important to have casualties and air superiority correct. I say this because the Axis/Soviet loss ratio was pretty amazing, numbers that were disproportionate to any other conflict. Put another way, how many Soviet Aircraft would it take to equal one German Aircraft? If desired, I could take the time to provide turn by turn numbers from my current playtest, or I could send save files from specific turns to anyone that wanted to investigate.


I intend to answer this in more detail, but i need more figures in order to do so. In short, without Soviet figures there is no point to messing with the German ones and pretending to be closer to history.

I will open a new thread to address the larger concern here.


Shot 2 of 4

Attachment (1)

< Message edited by Panama -- 12/8/2010 7:18:36 PM >


_____________________________


(in reply to samba_liten)
Post #: 340
RE: 8th panzer mark II pz battalions part 2 - 12/8/2010 7:18:03 PM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline
quote:

ORIGINAL: polarenper

quote:

With regards to the number of aircraft, I might say that it's more important to have casualties and air superiority correct. I say this because the Axis/Soviet loss ratio was pretty amazing, numbers that were disproportionate to any other conflict. Put another way, how many Soviet Aircraft would it take to equal one German Aircraft? If desired, I could take the time to provide turn by turn numbers from my current playtest, or I could send save files from specific turns to anyone that wanted to investigate.


I intend to answer this in more detail, but i need more figures in order to do so. In short, without Soviet figures there is no point to messing with the German ones and pretending to be closer to history.

I will open a new thread to address the larger concern here.


Shot 3 of 4

Attachment (1)

_____________________________


(in reply to samba_liten)
Post #: 341
RE: 8th panzer mark II pz battalions part 2 - 12/8/2010 7:18:28 PM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline
quote:

ORIGINAL: polarenper

quote:

With regards to the number of aircraft, I might say that it's more important to have casualties and air superiority correct. I say this because the Axis/Soviet loss ratio was pretty amazing, numbers that were disproportionate to any other conflict. Put another way, how many Soviet Aircraft would it take to equal one German Aircraft? If desired, I could take the time to provide turn by turn numbers from my current playtest, or I could send save files from specific turns to anyone that wanted to investigate.


I intend to answer this in more detail, but i need more figures in order to do so. In short, without Soviet figures there is no point to messing with the German ones and pretending to be closer to history.

I will open a new thread to address the larger concern here.


Shot 4 of 4

Hope this helps.

Attachment (1)

< Message edited by Panama -- 12/8/2010 7:19:11 PM >


_____________________________


(in reply to samba_liten)
Post #: 342
RE: 8th panzer mark II pz battalions part 2 - 12/8/2010 7:25:08 PM   
samba_liten


Posts: 367
Joined: 8/31/2001
From: Currently in Kiev
Status: offline

quote:

ORIGINAL: Panama

quote:

ORIGINAL: polarenper

quote:

With regards to the number of aircraft, I might say that it's more important to have casualties and air superiority correct. I say this because the Axis/Soviet loss ratio was pretty amazing, numbers that were disproportionate to any other conflict. Put another way, how many Soviet Aircraft would it take to equal one German Aircraft? If desired, I could take the time to provide turn by turn numbers from my current playtest, or I could send save files from specific turns to anyone that wanted to investigate.


I intend to answer this in more detail, but i need more figures in order to do so. In short, without Soviet figures there is no point to messing with the German ones and pretending to be closer to history.

I will open a new thread to address the larger concern here.


Shot 4 of 4

Hope this helps.


Thank you muchly!

_____________________________

السلام عليكم

(in reply to Panama)
Post #: 343
RE: 8th panzer mark II pz battalions part 2 - 12/8/2010 8:23:23 PM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline
Panama - what's the source of the files/numbers on Soviet aircraft?

_____________________________


(in reply to samba_liten)
Post #: 344
RE: 8th panzer mark II pz battalions part 2 - 12/9/2010 12:00:28 AM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline
Got them last year. Can't recall the name of the site. I think it's gone now. I tend to get screen shots of things I think I might use because you can never tell when it will all vanish. The East Front is a fascinating and tragic history subject. I really don't think there are exact numbers for anything.

_____________________________


(in reply to Telumar)
Post #: 345
RE: Late news ? - 12/9/2010 9:33:22 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
The news for 'GD' withdrawal showed up on turn 65, but I remember it left already. I checked and it looks like events 483 and 484 handle this. I didn't check for anything other than 'GD', so I don't know if anything else is involved.

(in reply to Panama)
Post #: 346
RE: Late news ? - 12/9/2010 6:02:03 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
I have to correct some info about the arrival date of the 8. Panzerdivision, the data of the 39. Korps in which it was wasn't clear and I thought it stayed north of lake Ilmen but the Korps was ordered to the Cholm area on 18th January 1942 leaving back its units and taking over the 218. Infantriedivision that arrived there at the end of January 1942 and later the 8th PzD that arrived there in March, so 8. PzD should come in as regular reinforcement in March 1942 near Cholm and the TO should punish the player if he pulls it before March 1942.

Looking at the additional info about the 39. Korps I still think you should keep at 16. Armee as the 2 Korps of this army hold the area between the lakes and south of them to keep contact with HG Mitte and as soon as the lakes freeze the German player will have trouble holding the line there and I'm sure the Russian player will take its chance, if you put the 39. Korps(and its hotchpotch of Korps assets: Jagdkommando 8, MG-Bataillon 10, Polizei-Bataillon 65, 1 Kp. Polizei-Bataillon 53, Pionier-Lehr-Bataillon 1, Pionier-Bataillon 656, Sturmgeschütz-Abteilung 184, Fla-Bataillon 618, Panzerjäger-Kompanie 14./IR 397) with 218. ID and later the 8. PzD there it should help.
Additionally you should also take a look at the reinforcements that originally went to 10. & 2. Korps of the 16. Armee, maybe the should be kept there instead of placing them somewhere else(2PG).

_____________________________


(in reply to sPzAbt653)
Post #: 347
RE: Pestilence - 12/10/2010 4:42:16 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
I think in this scenario that the German player will be shifting infantry units of 9th Army on a northwest axis to keep in contact with 16th Army, while taking advantage of the units being sent to 2nd Pz Group in order to help protect their ever extending right flank. 2nd Pz Group's northeast axis of advance also tends to squeeze the 4th Army out of the line, making their units available for deployment elsewhere. At least, that's what I've found works.

Pestilence:
I've never used this stuff so I don't know exactly how it works. I'm guessing (so that someone might verify or disprove) that if a pestilence value is set by event that it remains at that setting each turn until reset to another value. I would next guess that if it is set to a value and that value is never zero'd, that the value will remain for the duration of the scenario. That's a long way to get to the idea that my Germans are still suffering pestilence effects after the '41 winter.

(in reply to BigDuke66)
Post #: 348
RE: Pestilence - 12/10/2010 9:41:30 PM   
briantopp

 

Posts: 190
Joined: 8/28/2006
From: Toronto
Status: offline

quote:

ORIGINAL: sPzAbt653

I think in this scenario that the German player will be shifting infantry units of 9th Army on a northwest axis to keep in contact with 16th Army, while taking advantage of the units being sent to 2nd Pz Group in order to help protect their ever extending right flank. 2nd Pz Group's northeast axis of advance also tends to squeeze the 4th Army out of the line, making their units available for deployment elsewhere. At least, that's what I've found works.

Pestilence:
I've never used this stuff so I don't know exactly how it works. I'm guessing (so that someone might verify or disprove) that if a pestilence value is set by event that it remains at that setting each turn until reset to another value. I would next guess that if it is set to a value and that value is never zero'd, that the value will remain for the duration of the scenario. That's a long way to get to the idea that my Germans are still suffering pestilence effects after the '41 winter.


I was assuming the opposite, and set up a pestillence event every winter turn for the first winter. I'll check and put in a pertillence 0 event if it isn't already there.

(in reply to sPzAbt653)
Post #: 349
RE: Pestilence - 12/10/2010 9:42:28 PM   
briantopp

 

Posts: 190
Joined: 8/28/2006
From: Toronto
Status: offline

quote:

ORIGINAL: sPzAbt653

I think in this scenario that the German player will be shifting infantry units of 9th Army on a northwest axis to keep in contact with 16th Army, while taking advantage of the units being sent to 2nd Pz Group in order to help protect their ever extending right flank. 2nd Pz Group's northeast axis of advance also tends to squeeze the 4th Army out of the line, making their units available for deployment elsewhere. At least, that's what I've found works.



I agree and that's what the German PO is set up to do -- 9th army assumes a defensive position north of Kalinin.

(in reply to sPzAbt653)
Post #: 350
RE: Pestilence - 12/10/2010 9:48:48 PM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline

quote:

ORIGINAL: briantopp


quote:

ORIGINAL: sPzAbt653

I think in this scenario that the German player will be shifting infantry units of 9th Army on a northwest axis to keep in contact with 16th Army, while taking advantage of the units being sent to 2nd Pz Group in order to help protect their ever extending right flank. 2nd Pz Group's northeast axis of advance also tends to squeeze the 4th Army out of the line, making their units available for deployment elsewhere. At least, that's what I've found works.

Pestilence:
I've never used this stuff so I don't know exactly how it works. I'm guessing (so that someone might verify or disprove) that if a pestilence value is set by event that it remains at that setting each turn until reset to another value. I would next guess that if it is set to a value and that value is never zero'd, that the value will remain for the duration of the scenario. That's a long way to get to the idea that my Germans are still suffering pestilence effects after the '41 winter.


I was assuming the opposite, and set up a pestillence event every winter turn for the first winter. I'll check and put in a pertillence 0 event if it isn't already there.


Yes that's it. You just need one event to set the Pestilence level which will stay for the duration and/or until you set another level by another event.

_____________________________


(in reply to briantopp)
Post #: 351
RE: Pestilence - 12/10/2010 9:52:30 PM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline
As an additional info, i copied this from the F1 help file:


quote:

The Force Pestilence Level


This value represents a force’s vulnerability to disease losses, and is limited to the range 0 to 50. It sets a percentage of equipment lost by every unit in the force on every turn. Infantry, horse transport and cavalry equipment is lost at this rate, while all other types of equipment are lost at half the rate. Within each individual location, the losses are multiplied by:

Condition
/Pestilence Loss Multiplier

frozen, not snowy
1.1

frozen, showy
1.25

hot, not mud or marsh
1.1

hot, mud or marsh
1.25

unsupplied
1.25

seaborne land unit
1.25


These multipliers are cumulative. The worst cases are unsupplied frozen, snowy or unsupplied hot muddy locations, with a multiplier of 1.5625. If the overall force pestilence value were set at 3%, losses in the worst case situations would actually be 4.69% for infantry, cavalry and horse transport equipment, and 2.34% for all other types of equipment.

Half of infantry, cavalry, and horse transport equipment lost by units in supplied locations is sent to the replacement pool. All non-infantry, non-cavalry, non-horse transport equipment lost by units in supplied locations is sent to the replacement pool. All other pestilence losses are permanent.

This value should rarely be set above 5%, and in most cases should be lower. The default is 0%. This value may be set from the OOB editor Edit > Modify Current Force menu, or by use of the Force Pestilence (Pestilence 1, or Pestilence 2) event effects.



_____________________________


(in reply to Telumar)
Post #: 352
Battle for Moscow current build dec 10/10 - 12/10/2010 10:15:17 PM   
briantopp

 

Posts: 190
Joined: 8/28/2006
From: Toronto
Status: offline
The current build of this thing. New:

- "GD withdraws" news event fire turn is corrected to correspond to when the unit really withdraws.
- 8th panzer VP penalty reset to be removed March 1942 to correspond to actual historical arrival.
- Pestillence set to zero at end of winter 1942 (I misunderstood how this effect works -- this might create a game balance issue).
- A rebuild of the way this scenario handles the mark II panzer units for 8-panzer so that they don't arrive if the division does not enter through its theatre event. This implements a tricky event sequence suggested by sPzAbt653 above.
- The first six months of axis tank reinforcements follow the historical numbers set out by bigduke66 above through a set of immediately disbanded replacements units, putting the appropriate tanks into the replacement pool.

Coming along...

Attachment (1)

(in reply to briantopp)
Post #: 353
Event inventory - 12/10/2010 10:25:31 PM   
briantopp

 

Posts: 190
Joined: 8/28/2006
From: Toronto
Status: offline
I've been experimenting with various event options during this process, and the result is a bit of a hodge-podge in the events (since some worked, and some didn't and were then turned off or over-written by new experiments). If you feel like digging into the events here is an inventory of currently active ones:

Event 1+: Standard set-up events
10: weather effects on shock and supply radius
24: Axis pestillence events begin
50: Axis pestillence turned off at end of winter
99: LW Meindt division withdraws
102: Bryansk train
113: storms and fronts
219: Side 1 strategic bias
226: Side 2 strategic bias
232: Axis supply point effects
238: Turn 55 Axis supply surge event 1
254: turn 55 axis supply surge event 2
271: turn 55 axus supply surge event 3
284: Axis rail eroded by 1st soviet winter
292: warning on withdrawal of pz units to be rebuilt
351: 1-cavalerie withdrawn
370: 1942 replacement units disbanded and put into replacement pool
441: Emergency reserve theatre options
459: 239-infanterie disbanded
471: 10-panzer withdrawn
484: GD withdraw for rebuild
486: Mark I pz battalions withdrawn for rebuild
522: Soviet supply bump
601: mud ceasefires
650: tank replacement units disbanded and put into replacement pool

(in reply to briantopp)
Post #: 354
Soviet Military Glossary - 12/12/2010 10:26:21 AM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
http://www.fas.org/irp/world/russia/sovmil-glossary.pdf

I tried the Cyrillic characters, which in the XML editor works AND looks fine... but in the game itself a tad iffy....

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to briantopp)
Post #: 355
XML edited OOB... - 12/12/2010 1:16:43 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
Any ideas what could cause the error message "Scenario incomplete"? All I did was, edited the OOB, saved it as XML, loaded it in the editor and saved it as SCE. 

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to Oberst_Klink)
Post #: 356
RE: XML edited OOB... - 12/12/2010 2:25:47 PM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline
There can be numerous reasons. Just open the scenario in the editor and look under View -> Properties.

_____________________________


(in reply to Oberst_Klink)
Post #: 357
RE: XML edited OOB... - 12/12/2010 4:21:47 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
B*gger... Either I did a bloody mistake or somehow ALL the objective tracks in my localized German/Russian version ALL disappeared! :/

Thanks for the info about how to check the integrity Telumar. Well, another session of copy and paste between two XML editor windows... It's woth it, I think.


_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to Telumar)
Post #: 358
RE: XML edited OOB... - 12/12/2010 4:33:57 PM   
briantopp

 

Posts: 190
Joined: 8/28/2006
From: Toronto
Status: offline

quote:

ORIGINAL: Oberst_Klink

B*gger... Either I did a bloody mistake or somehow ALL the objective tracks in my localized German/Russian version ALL disappeared! :/

Thanks for the info about how to check the integrity Telumar. Well, another session of copy and paste between two XML editor windows... It's woth it, I think.



If you can't get it to work but the scenario (events etc) otherwise looks to have ported correctly, please post it and I'll take a look. It might not be a bad thing to take another look at the PO objectives from a blank sheet of paper. At the end of the day there aren't that many formations and the reverse-funnel nature of this battle somewhat simplifies the PO programming (compared, for example, to the Olympic-level complexity and work going into "D21").

(in reply to Oberst_Klink)
Post #: 359
RE: XML edited OOB... - 12/12/2010 5:46:26 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
I think I made a c/p mistake, anyway. I can post the blank event one. Here's a snapshot of the Soviet OOB. Used the transliteration as good as I could. Maybe not everybody's cup'a tea, but adds some flavour.




Attachment (1)

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to briantopp)
Post #: 360
Page:   <<   < prev  10 11 [12] 13 14   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> RE: 8th panzer mark II pz battalions part 2 Page: <<   < prev  10 11 [12] 13 14   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.656