castor troy
Posts: 14330
Joined: 8/23/2004 From: Austria Status: offline
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quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: castor troy Just for you info, I did a test, just over a couple of turns. First I have put my fighters on high % of Cap to get their fat into the usual 30-40 (takes you exactly.... two days ). So assuming pilots with high fatigue donīt fly, I have set them to fly an airfield attack. Guess what happened? I had ALL available fighters (a full sized 25 aircraft squadron) fly three days in a row (2 fighters became damaged or had to be maintained). Like in many other cases, perhaps itīs my special edition of WITP AE as it seems to have been so often in the past, just to find out that months later, "my" issues have become "general" issues, mainly called bugs or exploits in the end. Why? Donīt ask me, perhaps Iīm the loudest cryer and the issues arenīt even issues but I convinced people with my crying? Ok, then I will stop saying "radar is broken" or "search archs are broken" or whatever else I said and still stand to. Will this "heal" land based radar then? If I stop saying that my aircraft all fly with pilots being in the fat range of 30-40 will they STOP flying then? Venturing one toe back into this thing, and not wanting to "get into it" today, I would just say: 1. I don't maintain there isn't a "radar problem." I believe there is evidence and communication from the devs that there is, with land radar, and it's being addressed. 2. I think fatigue and any "radar problems" are unrelated, but both could contribute to CAP results seen. Percentage of pilots flying CAP/reacting to incoming enemies is a function, probably, of at least two things--fatigue, and the "radar problem." To the extent the latter exists, nothing can be done about it without a patch. To the extent the former contributes, things can be done now by the player to reduce the effects of fatigue. 3. Re your test above, I don't consider 30-40 fatigue to be "high." I consider 70-80% to be high. Looking at some of my British units in NE India, I have fatigue levels in the same squadron that range from 0 to 92. My claim is that the code grounds the 92 fatigue pilot and replaces him with a reserve. If there are no reserves, that plane doesn't fly. My belief is that such a unit does not fly the 92 fatigue pilot if there is no other avaialbale. It sits on the ground. 4. Again, re your test, I believe, but have no data, that unit leadership is a core contributor to what level of fatigue is sufficient to ground a pilot. This makes real world sense as well. Inspirational leaders can get men to do extraordinary things. If your unit in your test flew 100% with 30-40 fatigue, I would urge you to re-test at 50-60 fatigue and the worst dishrag squadron leader you can find. See where the breakpoint is, and see if absolute fatigue level is key, or leadership, or both equally. And if you can get a 92 fatigue piilot to fly, please post the results, and I'll join you in a mutual head-scratching session. if you donīt consider 30-40 fatigue high then I wonder where all this discussion has lead to because with 80% Cap 20% rest your pilots exactly end up in the 30-40 fat range. So what am we discussing now? Thought this started exactly because you said you couldnīt use 80% Cap because the pilots would end up grounded due to fat? Looks like Iīm missing something here... And no, I sure canīt show you a 92 fat pilot flying because I was never able to get a 92 fat pilot. And while you were always talking about "high" fatigue, I was always talking about 30-40 fatigue. How could I even imagine that "high" would mean 92 for you? Doesnīt matter anyway as I wonīt get my pilots to 92 and to end going round and round in circles, to me it seems your claim that 80% Cap would be too high because of getting TOO fatigued (92 then?) doesnīt make sense because I donīt get that high... mmmm, lol Donīt know what you are doing, my squadrons with 80% Cap and fully maxed out pilots never get that high. And to extend your example, with 1/3 more pilots than fighters, this would mean that MORE of 1/3 of the pilots would have to be at your "high" (aka 92) fatigue to see the first fighter being grounded. Do you want to say that in a squadron with 25 fighters and 33 pilots, youīve got 9 (in words NINE) pilots with fat of 92? This would mean your first fighter would be grounded and only 24 in the air at best. Now I just wonder what you are doing if this is what you see. Besides that, why should I put bad leaders into my squadron? Donīt fly 80% Cap because you end up in 30-40 fat (or 92 fat in your version of the game) and if you THEN even got a bad leader your fighters wonīt fly? How many things more have to happen to stay grounded due to fat? This becomes more and more looking like you have to deliberately break something to have them not fly due to Cap. Sorry, this doesnīt happen by accident in my PBEM.
< Message edited by castor troy -- 11/23/2010 2:06:33 PM >
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