Drongo
Matrix Elite Guard

Posts: 2205
Joined: 7/12/2002 From: Melb. Oztralia Status: offline
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Posted by Mdiehl [QUOTE]I'm not wacking UV on that one. I'm wacking the proposed solution. A systemic advantage to the IJN seems to me to gloss over the real causes of the IJN victories and their defeats as well in 1942. It may be that UV needs a "Tassafaronga" engine. I'm not sure what the solution would be. In 1942 you could, with decent anecdotal supporting evidence, argue for a greater likelihood of surprise when the two navies clash in and around uplift island chains -- the early radar was certainly hinky enough in the slot. I think the long term solution for games like WitP (which will allegedly use major parts of the UV combat code) is to get really complicated with the "radar exp" "night exp" "asw exp" "smoke exp," "starshell exp," "rotary bugsmasher observation floatplane exp," etc, or else to assume that at the ship level it all "comes out in the wash," and instead model it at the admiral level. [/QUOTE] Mate, I'll be the stubborn bugger this time. The "systemic advantage" solution for the IJN (as well as the USN DD's later) does not gloss over anything. The reality was that, regardless of the circumstances which brought it about, if a naval force like the IJN found itself in a position to deliver an early concerted, multi ship torpedo launch, it would. We were suggesting the "systemic advantage" solution for UV as it works with factors already present in the game's surface combat model (experience and tactical advantage), and therefore give players a slight hope of having the designers consider it. How TF leadership is used, tactical advantage is gained, etc. are really totally different aspects to surface combat and would require seperate analysis (as you said). They are not being glossed over. UV already models (rightly or wrongly) these aspects. What it doesn't model is how the IJN would always try to fight when given the chance. You can drop your defenses on this one, mate. From looking at the posts on this thread, no one had actually suggested the Japanese should consistently emerge victorious at night. I think the posters were all aware of the various factors influencing the results of surface combat in the theatre and time period covered by UV. I'm sure, too, that they were aware that the USN DD's were leashed in most battles in '42 and that USN DD commanders would have preferred to close with the enemy. The point of cap_and_gowns original post was to ask the valid question as to where is the chance for the IJN to deliver an initial (starting) torpedo salvo. No one suggested it should always happen or that the USN DD's couldn't (as opposed to weren't allowed) or that it should guarantee a devastating victory. Talking about who won what battle is fine but it doesn't change the fact that the IJN would try it at any possible opportunity. [QUOTE]Since UV is a wargame with ahistorical flexibility (which is *fine*) one can easily imagine that the USN player might send a CL+DD TF for some of the various skirmishes in 1942 rather than a CA+CL+DD TF. (Just as the IJN player can choose which ships to send where and so forth). *In that event*, one would not as a feature of game design presume that the USN Desron or DD+CL TF would necessarily be any less likely to launch a torp doctrine attack than the IJN. [/QUOTE] I agree that the USN player in UV is free to mix his ships in whatever combination he wants. I dont believe, though, that using CL's rather than CA's should make any difference. The USN CL was designed and used as a "gun line" ship. If this was the only cruiser type in a TF, the USN commander should still be expected to fight his battle in the same way as if he had CA's. I think there was a very good reason, beyond that of the TF commander's bias, why USN DD's were kept leashed in most battles in '42. The USN knew all about torpedo use but, as TIMJOT mentioned, they chose to emphasise gun over torpedo in their engagement doctrine. Given the quality of the US guns, gunnery/fire control, radar and communications, it is quite reasonable that they would also apply this concept at night. Unfortunately for the USN, they were limited in applying this to '42 battles by a lack of night experience, poor radio discipline during combat (TBS), commanders who mostly did not know how best to use radar and who had to coordinate TF's made up of warships that had a mix of SC, SG or no radar and had rarely worked together before. It becomes understandable why USN TF commanders would normally not want to then complicate the whole battle further by releasing their DD's into the fray (to become potential targets for both the enemy's ships and his own cruisers). Even if a TF was made up of only DD's, I wouldn't think that it would guarantee the same chance as the IJN in '42. They would certainly attempt torpedo attacks as their main effort but their ability to deliver a well timed, coordinated strike would still be dependant on their night experience, spotting capability (radar) and night formation training. How well they could do it, as opposed to whether they did it, was only demonstrated in '43 when the three factors I mentioned were definitely there to the level of equaling (or even bettering) the IJN. [QUOTE]By the way. As the resident curmudgeon I'm sure I'll shock everyone when I say that the LL (or any other torpedo) ought to have a hit rate much closer to 12% in night combat when the target is surprised, rather than the 2-12% range seen in VG PacWar. [/QUOTE] :eek: :eek: :eek: :eek: ;)
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