Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Road To Minsk

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Road To Minsk Page: <<   < prev  1 2 3 4 [5]
Login
Message << Older Topic   Newer Topic >>
RE: Road To Minsk - 12/26/2010 7:41:23 AM   
V22 Osprey


Posts: 1593
Joined: 4/8/2008
From: Corona, CA
Status: offline
My game I'm playing right now. Not nearly as clean looking as the others, but this is only my first game outside of the tutorial scenario.

I'm think I'm bing a bit too passive, though I'm moving my panzers and motorized units really deep.




Attachment (1)

_____________________________


Art by rogueusmc.

(in reply to ioticus)
Post #: 121
RE: Road To Minsk - 12/26/2010 4:50:54 PM   
matt3916

 

Posts: 71
Joined: 5/29/2005
Status: offline
Re Victory Point calculations. VPs are calculated every PLAYER TURN and there are two player turns in every GAME TURN. So, on GAME TURN 1, VPs are calculated at the end of the Axis PLAYER TURN and are calculated again at the end of the Soviet PLAYER TURN. See the Sequence of Play, rule 4.1.

I'll agree it would have been nice if the manual had emphasized this more than it did.

(in reply to ioticus)
Post #: 122
RE: Road To Minsk - 12/26/2010 5:58:37 PM   
hgilmer3


Posts: 530
Joined: 12/28/2008
Status: offline

quote:

ORIGINAL: jon matthews

Re Victory Point calculations. VPs are calculated every PLAYER TURN and there are two player turns in every GAME TURN. So, on GAME TURN 1, VPs are calculated at the end of the Axis PLAYER TURN and are calculated again at the end of the Soviet PLAYER TURN. See the Sequence of Play, rule 4.1.

I'll agree it would have been nice if the manual had emphasized this more than it did.


Yes, I already asked about this in Tech forum and was informed how it works, so it is working correctly.

_____________________________

KurtC in the WITE PBEM module.

(in reply to matt3916)
Post #: 123
RE: Road To Minsk - 12/27/2010 6:15:21 AM   
Zaratoughda


Posts: 714
Joined: 11/15/2008
From: NE Pa, USA
Status: offline

quote:

ORIGINAL: ioticus

I don't understand the VP calculations in this scenario.  I played as the Soviets and got a decisive victory but the VP screen showed that I had 5 turns worth of VP for controlling 3 cities even though the scenario is only 3 turns long.  What's going on?


To be honest, this scenario (and the 'Road to' scenarios in general) is not balanced when playing the Soviets against the Axis AI.

The problem is, the AI is not smart enough to go for VP cities in scenarios like this. This is something that Joel meant to be added so maybe it will be so added at some point in the future.

But, it IS balanced when playing the Axis against the Soviet AI. Yes, the VP for 'controlling each turn' are caculated at the end of each turn and thus 5 times in this scenario. Then there are the VP for each side for controlling the VP cities at the end of the game.

Zaratoughda

P.S. If anyone is wondering how they should proceed in this scenario, let the AI play against the AI and you will see what the Axis AI does on the first turn. Things like having the infantry clear holes for the panzers, etc. The basic stuff.


(in reply to ioticus)
Post #: 124
RE: Road To Minsk - 12/27/2010 10:24:58 PM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline
quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: Emir Agic
Total Soviet Disaster - Axis VP Advantage 10.7 to 1
I wonder if someone can do better then this on normal diffculty?


That is an impressive result, I definitely can't beat that.



I can:)



Attachment (1)

_____________________________


(in reply to Erik Rutins)
Post #: 125
Page:   <<   < prev  1 2 3 4 [5]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Road To Minsk Page: <<   < prev  1 2 3 4 [5]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.719