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RE: WITE Custom fonts - 12/14/2010 5:09:30 PM   
Farfarer61

 

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I put the file there, confirmed I have Verdana, georgia and Arial on my system, but the tooltip boxes and game preference screen boxes are still empty.

(in reply to Zovs)
Post #: 31
RE: WITE Custom fonts - 12/14/2010 5:10:42 PM   
Farfarer61

 

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I put it there, confirmed the 3 fonts listed are on my system, but the tooltip boxes and admin prefence screen boxes are still blank.

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Post #: 32
RE: WITE Custom fonts - 12/14/2010 5:21:07 PM   
Zovs


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I'd need to see a screen shot of what your seeing and see the config file to help trouble shoot your issue.

What you could do is use one of the 'radical' fonts form that big config file I created upstream and use that font for a test, you'll have to download it and install it.

Trial and error is how I got what you see in those screen shots up there.


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Post #: 33
RE: WITE Custom fonts - 12/15/2010 1:47:55 PM   
apd1004


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This website has some great fonts. Will post some screenies of some combinations as I play around with them.

http://moorstation.org/typoasis/designers/lloyd/

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Post #: 34
RE: WITE Custom fonts - 12/16/2010 8:42:29 PM   
apd1004


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Well, I played around for an entire day with about 100 fonts, 84 of them downloaded and installed from the internet. I just couldn't get the right combination of Germanic looking fonts that didn't create graphical overlaps or become totally unreadable in the smaller font sizes.

I ended up going with a combination of the Franklin Gothic Demi, Franklin Gothic Medium, and Franklin Gothic Book. They give a good combination of readability/functionality with a tiny bit of gothic flair in the right places. Screenshot captures just about all of the fonts in action.

Here is the WiteFontConfig file I went with.

//Wite Font Config File
//*********************************
//Font id,Name,Size,0-normal/1-bold
//*********************************
//
//Default Fonts
//
//1,Arial,14,0
//2,Arial,10,0
//3,Arial,18,0
//4,Verdana,7,0
//5,Verdana,8,1
//6,Verdana,7,0
//7,Georgia,18,0
//8,Verdana,7,1
//9,Verdana,9,0
//
//
//1 - is big font widely used in headers
//2 - the most used font
//3 - rarely used big font (ex. end game screen)
//4 - rarely used small font (ex. top menu date/turn, etc)
//5 - used on unit counters on highest zoom and as small bold header
//6 - small font used in Commander's report
//7 - rarely used large font (ex. weather report)
//8 - small bold font used on unit counters on medium zoom. also used in Commander's Report
//9 - widely used in editor
//
//
1,Franklin Gothic Demi,14,0
2,Franklin Gothic Medium,10,0
3,Franklin Gothic Demi,18,0
4,Franklin Gothic Medium,8,0
5,Franklin Gothic Book,10,1
6,Franklin Gothic Demi,8,0
7,Franklin Gothic Demi,18,0
8,Franklin Gothic Demi,9,0
9,Franklin Gothic Medium,10,0






Attachment (1)

< Message edited by apd1004 -- 12/16/2010 9:16:31 PM >

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Post #: 35
RE: WITE Custom fonts - 12/18/2010 10:04:48 PM   
Lord Malago

 

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I just don't see what the benefit is. Variable fonts - whats the point - I just want a workable simulation that I enjoy playing.

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Post #: 36
RE: WITE Custom fonts - 12/18/2010 10:15:59 PM   
Zovs


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I guess the benefit is in the eye of the beholder [0123456789].

I guess the benefit is in the eye of the beholder [0123456789].

I guess the benefit is in the eye of the beholder [0123456789].

I guess the benefit is in the eye of the beholder [0123456789].

I guess the benefit is in the eye of the beholder [0123456789].

See what I mean?

Or to put it another way, how boring would Microsoft Word be if we all had to use one font, say Times New Roman? Customization, what looks good to me may not look good to you.



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(in reply to Lord Malago)
Post #: 37
RE: WITE Custom fonts - 12/19/2010 12:34:19 AM   
sandman2575


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@apd1004 --  thanks a lot for this fonts configuration -- I think it looks terrific and will be using it from now on.

I'm playing at 1920x1080 resolution (18" laptop screen), and finding that 10pt. font for #2 (most used font) is too big.  I switched to 8, using a slight variation of your scheme:

1,Franklin Gothic Demi,14,0
2,Franklin Gothic Medium,8,0
3,Franklin Gothic Demi,18,0
4,Franklin Gothic Medium,8,0
5,Franklin Gothic Book,8,1
6,Franklin Gothic Demi,8,0
7,Franklin Gothic Demi,18,0
8,Franklin Gothic Book,7,0
9,Franklin Gothic Medium,10,0


anyway, just in case other laptop users find this useful.

BTW, *thank you* to the dev's for adding this font functionality to the game, plus the non-dpi scaling -- it was killing me having to change my dpi (logoff, logon etc. etc.) every time i wanted to play WitE.  This arrangement is much, much better.

EDIT: on reconsideration, I think the reason to go smaller on some fonts has to do with the fact that my dpi is set to 125% (Windows 7), rather than my screen res. so, my settings might only be helpful for those using a higher dpi like me.

< Message edited by sandman2575 -- 12/19/2010 12:59:00 AM >

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Post #: 38
RE: WITE Custom fonts - 12/19/2010 3:22:08 AM   
apd1004


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Yep, I agree with the switch for #2 to 8 font from 10. I found a couple places where the length of the paragraph from top to bottom was too long because of the larger font. Specifically, the combat results window.

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Post #: 39
RE: WITE Custom fonts - 12/19/2010 3:39:24 PM   
whippleofd

 

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So how do I fix the overlaps in the picture?



Attachment (1)

< Message edited by Whipple -- 12/19/2010 3:40:38 PM >


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1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
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Post #: 40
RE: WITE Custom fonts - 12/19/2010 3:56:06 PM   
Zovs


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Use a smaller font for that usage (see top post).

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Post #: 41
RE: WITE Custom fonts - 12/19/2010 4:09:16 PM   
whippleofd

 

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I've looked at the top post. If it was that easy, I wouldn't be postnig a message here. I've copied and pasted all sorts of fonts out of this post, changed font #2 to 8 then 6 size and nothing changes.

_____________________________

MMCS(SW/AW) 1981-2001
1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
93-96 NFAS Orlando
96-01 Navsea-08/Naval Reactors

(in reply to Zovs)
Post #: 42
RE: WITE Custom fonts - 12/19/2010 4:17:39 PM   
Zovs


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From: United States
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Currently what I am using is this:

//Wite Font Config File
//*********************************
//Font id,Name,Size,0-normal/1-bold
//*********************************
//
//Default Fonts
//
//1,Arial,14,0
//2,Arial,10,0
//3,Arial,18,0
//4,Verdana,7,0
//5,Verdana,8,1
//6,Verdana,7,0
//7,Georgia,18,0
//8,Verdana,7,1
//9,Verdana,9,0
//
// Standard type fonts:
//
// Microsoft Sans Serif ** like it
1,Microsoft Sans Serif,14,0
2,Microsoft Sans Serif,10,0
3,Microsoft Sans Serif,18,0
4,Microsoft Sans Serif,8,0
5,Microsoft Sans Serif,10,1
6,Microsoft Sans Serif,7,0
7,Microsoft Sans Serif,18,0
8,Microsoft Sans Serif,7,1
9,Microsoft Sans Serif,9,0

I have no issues, some of the fonts I tried above are horrid looking, you have to tweak the settings till you get a mix you feel you like.


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Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

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Post #: 43
RE: WITE Custom fonts - 12/19/2010 4:25:35 PM   
whippleofd

 

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Something else is going on then. I've copied and pasted your post into the WiteFontConfig.txt file, saved it, restarted the game, and nothing changes. I still get the overwriting

_____________________________

MMCS(SW/AW) 1981-2001
1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
93-96 NFAS Orlando
96-01 Navsea-08/Naval Reactors

(in reply to Zovs)
Post #: 44
RE: WITE Custom fonts - 12/19/2010 4:30:52 PM   
Helpless


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This is strange. Just tested with retail 1.01 and it worked just fine. Can you make sure that file has the original name and placed in dat folder? You may attach config file to the post, so I could check it.

Just in case, after pasting Don's config you need to decrease size of some fonts especially #2.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to whippleofd)
Post #: 45
RE: WITE Custom fonts - 12/19/2010 4:38:57 PM   
whippleofd

 

Posts: 617
Joined: 12/23/2005
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Turns out it was a PEBKAC error. I was changing the numbers on the lines beginning with // vice changing the numbers at the bottom. Upon changing the numbers in the correct area of the file it works like a champ.

Thanks to you both.

_____________________________

MMCS(SW/AW) 1981-2001
1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
93-96 NFAS Orlando
96-01 Navsea-08/Naval Reactors

(in reply to Helpless)
Post #: 46
RE: WITE Custom fonts - 12/19/2010 6:11:06 PM   
LiquidSky


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Joined: 6/24/2008
Status: offline


Ah yes...some people may not realize that in the programming world: // denotes a comment.

So the computer program will ignore any line that starts with //

// This is a comment

(in reply to whippleofd)
Post #: 47
RE: WITE Custom fonts - 12/24/2010 4:35:26 AM   
apd1004


Posts: 158
Joined: 8/1/2006
Status: offline
I noticed that when I installed WitE v1.02 Beta 1, that my WiteFontConfig file from above was replaced by the default one. Good thing I put the contents of my modified one here in this thread....

(in reply to LiquidSky)
Post #: 48
RE: WITE Custom fonts - 12/24/2010 9:11:54 AM   
Helpless


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The patch is comprehensive it contains all the files missing or changed since 1.00. It is always good t make DAT folder backup if you did any modding.

_____________________________

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WITE/WITW/WITE-2 Development

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Post #: 49
RE: WITE Custom fonts - 1/14/2011 5:23:53 AM   
Fraucha

 

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I love the Russian font!! However, as I am now living in Ukraine and having a devil of a time learning both Ukrainian and Russian as well as reading both, I can not use this font because it will really really really really screw with my 58 year old mind. But none the less it is pretty dang cool :-)


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John "Fraucha" Richardson
Bila Tserkva, Ukraine

(in reply to Zovs)
Post #: 50
RE: WITE Custom fonts - 1/14/2011 2:35:21 PM   
morganbj


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From: Mosquito Bite, Texas
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After looking at all those fonts I am now blind.


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Post #: 51
RE: WITE Custom fonts - 1/14/2011 9:37:37 PM   
kfmiller41


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From: Saint Marys, Ga
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Wish I had found this thread sooner, thanks so much!!!!

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Post #: 52
RE: WITE Custom fonts - 1/15/2011 12:19:09 AM   
Zovs


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This is my newest font I like it a lot especailly in full zoom, it reminds me of GDW's Fire in the East.

Zoomed 2 in mud stalled...


Unit detail display


Zoomed 1 stuck in the mud


Kursk zoomed 1



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Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

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Post #: 53
RE: WITE Custom fonts - 2/18/2011 2:18:41 PM   
davidjruss


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From: Derby, England
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dlazov66

Re your post 53 - what is this font you are now using please ?

DavidR

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Post #: 54
RE: WITE Custom fonts - 2/18/2011 4:01:10 PM   
Zovs


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From: United States
Status: offline
David,

At work now so no access till tonight but will post then.


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Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

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Post #: 55
RE: WITE Custom fonts - 2/18/2011 4:02:26 PM   
GFelz

 

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This is a terrific addition to the game! Thanks guys.

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Post #: 56
RE: WITE Custom fonts - 4/4/2011 3:58:28 AM   
Shupov


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From: United States
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I'm using dlazov66's fonts but still getting text overwrite on Air Base display:




Attachment (1)

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Post #: 57
RE: WITE Custom fonts - 4/5/2011 12:53:53 PM   
Shupov


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Does anyone have a font config file that solves the text overlap problem on the screen above? If so, please share.

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The real RED soda!

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Post #: 58
RE: WITE Custom fonts - 5/28/2011 3:17:26 PM   
DrewBlack


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From: North Wales, UK
Status: offline
Hi

Which number do i amend to get this font to work so there is no overlapping.

Thanks




Attachment (1)

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Post #: 59
RE: WITE Custom fonts - 5/29/2011 2:03:42 AM   
Zoetermeer

 

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quote:

ORIGINAL: LiquidSky



Ah yes...some people may not realize that in the programming world: // denotes a comment.

So the computer program will ignore any line that starts with //

// This is a comment


Not in the "programming" world, in the "language with C-like syntax" world.

(in reply to LiquidSky)
Post #: 60
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