Telumar
Posts: 2236
Joined: 1/3/2006 From: niflheim Status: offline
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quote:
ORIGINAL: Oberst_Klink To prevent a sudden death against the PO... well, a kind of "Nero Befehl" trigger perhaps? The question is, how to prevent this order in a H2H game. Suggestion for the "Nero Befehl"... bridges over the canal get blown up or a withdrawal event for the Allies. e.g. "News! SS-Jagdkommandos blew up bla, bla, at the X sector. X,Y to be withdrawn to repair bridges and secure rear area near XYZ!" Other than that, well. Did you try to fiddle around with the .AI file? kLiNk, Oberst It's not about preventing a Sudden Death against the PO, but iam sure you know this and it's only a small misunderstanding.. Preventing certain things from not happening in a H2H game is easy. The PO1/PO2 activate trigger. I haven't yet fiddled with the .AI file as i still don't know much about it.. what is early/mid/late treshold for? And what else can i do except change tracks, objectives etc.? I had done this in the normal Editor. Some slight changes to objective tracks and strategic bias with the German Po with the result that the German PO now holds a bit longer against an Allied PO. Objectives are currently more than 3 hexes away from each other, everything's fine from a PO view. Note that a) the situation was indeed very dangerous for the Germans had Lucas decided to push out of his beachhead immediately and b) Elmer is better in the offensive than in defence, especially failing in such defence tactics that are required here: delay, fall back, regroup, begin again with delay etc..
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