Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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So, I shifted my attack to the weak points and within 1 turn the Soviets have managed to shift half of the Red Army to block the gaps. I realise now that the AI is designed to immediately block any serious push by sending its resources across the map to meet the Panzers, wherever they appear. Is that right? It's kind of like playing chess with balloons... :) Summarizing the points above, if I have understood them: 1. Forget what I have seen in all of the old board and computer war games in the past - this particular war in Russia is different. 2. This is a game, not a simulation like Fire in the East or Russo German War. 3. If it was 'historically accurate', what would be the point? I would know the outcome. 4. Because I haven't played the game for long, my 40 years of playing other serious WW2 strategy games is not a basis for spotting issues in this one. Obviously, after the wait and the hype, and with the relatively high price (which I supported) I am pretty disappointed, but most of my frustration comes from the fact that I seem to be talking a different language to the one spoken here. I don't get the sense that anything I have reported is seen to be an issue that requires fixing - it's all "just the way the game is designed to work". I don't mean to offend. I just wanted a good war game that would allow me to recreate FiTE and similar experiences on my PC. It's over to PBEM for me now, to see how that goes. The map, units, logistics and OOB, etc. are wonderful, so PBEM should be great. The AI is my only complaint.
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< Message edited by redmarkus4 -- 12/12/2010 6:15:26 PM >
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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