Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Laborius Reconnaissance

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> Laborius Reconnaissance Page: [1]
Login
Message << Older Topic   Newer Topic >>
Laborius Reconnaissance - 12/17/2010 1:12:31 PM   
Lord Malago

 

Posts: 11
Joined: 12/17/2010
Status: offline
In the various scenario's I've played to-date a considerable time is spent by the A1 carrying out reconnaissance. EG. in a recent Case Blue playing as the Russian one move clocked 101 reconnaissance's missions taking over 15 minutes. I guess the average is around 10 minutes accompanied by the sound track taken from a clapped out Massey Ferguson Tractor. This is extremely boring and very time consuming - when all I want to do is get on with this exciting simulation. Could you kind look into compacting this function please ??.

Also while there is a very detailed manual, a few examples with explanations of how things work wouldn't have gone amiss, as an addendum to the manual, which comprehensive lacks this feature.
Post #: 1
RE: Laborius Reconnaissance - 12/17/2010 1:23:12 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
I've posted about the air recon taking a long time on the tester forum. It seems to be a new thing/issue as air recon didn't take nearly as long before as it does now. The AI is also flying recon missions over areas it has little reason to be interested in (on turn one of the 1941 campaign, the Soviet AI was very interested in the frozen Italian garrison in Yugoslavia), whilst its frontline recon still isn't too great.

< Message edited by ComradeP -- 12/17/2010 1:24:04 PM >


_____________________________

SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer

(in reply to Lord Malago)
Post #: 2
RE: Laborius Reconnaissance - 12/17/2010 3:53:57 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Funny, because my AI turns are very quick - 2-3 minutes max in the '41 GC (either side) up to Turn 8.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to ComradeP)
Post #: 3
RE: Laborius Reconnaissance - 12/17/2010 3:56:55 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
The movement/combat phase doesn't take more than 5 minutes for me either when playing against the Soviet AI, but the air recon takes a few minutes.

_____________________________

SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer

(in reply to Redmarkus5)
Post #: 4
RE: Laborius Reconnaissance - 12/17/2010 5:02:32 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
We'll look into speeding this up if possible.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to ComradeP)
Post #: 5
RE: Laborius Reconnaissance - 12/17/2010 11:04:50 PM   
hgilmer3


Posts: 530
Joined: 12/28/2008
Status: offline
I put the mouse in the correct spot to click exit and click it and it goes very fast for me.  But, I suppose we don't really evenb need to see it?

_____________________________

KurtC in the WITE PBEM module.

(in reply to Joel Billings)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> Laborius Reconnaissance Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.719