Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Moses(axis) vs. Tophat1812.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: Moses(axis) vs. Tophat1812. Page: <<   < prev  1 [2] 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Moses(axis) vs. Tophat1812. - 12/24/2010 4:35:57 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
He's certainly not doing a bad job, I was just pointing out the possibilities on turn 1 and 2 and that Axis spearheads can be fragile.

Avenger: the tags here are image and /image.

_____________________________

SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer

(in reply to Avenger)
Post #: 31
RE: Moses(axis) vs. Tophat1812. - 12/24/2010 4:45:55 PM   
Avenger


Posts: 140
Joined: 6/8/2002
Status: offline
Thank you Comrade. I edited my message.

(in reply to ComradeP)
Post #: 32
RE: Moses(axis) vs. Tophat1812. - 12/24/2010 5:32:58 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
Here's mine to date.

It will be interesting to see the results of ComradeP vs. Notenome. Certainly the first turn results can be replicated as the Russian has no chance to respond.

I'm cautioned that the axis spearheads are fragile. To achieve 70 divisions in two turns must have required more aggression then my turn 1. Surely a human must punish such aggression.




Attachment (1)

< Message edited by moses -- 12/24/2010 5:55:52 PM >

(in reply to Avenger)
Post #: 33
RE: Moses(axis) vs. Tophat1812. - 12/24/2010 6:50:58 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline
Hey, Welcome back to the Matrix Forums!

Yes, stories of Moses' exploits in WITP have at times reached "legendary" proportion ... such as the "God of Land Warfare - In China" !!!

I have to say Moses is a very good player ... the toughest thing about playing Moses is ... you can't "scare him" ... one of my tactics in wargames is to throw in a little "shock and awe" ... But Moses reaction to such is to perhaps back off for a turn ... and then get right back to what he was doing ... he doesn't scare away !!!

So good luck with your WITE game!

Do you think the Russians can/should use something like a NODL defense? This was a old board game tactic of making two weak rows of defenders to mitigate against breakthroughs. Yes you are sacrificing material, but gaining time. NODL => Non-Overrunable Double Line. In many of the WITE AARs the Russian defenders seem to be bunching up units in some hexes and leaving many other hexes open or weakly defended - this would seem to be inviting breakthroughs!



_____________________________

AE Project Lead
New Game Project Lead

(in reply to moses)
Post #: 34
RE: Moses(axis) vs. Tophat1812. - 12/24/2010 7:21:08 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
Hey, good to hear from you.

The best defensive system remains to be seen. Tophats doing OK I think, but perhaps he could have dropped a step or two back.

I think the secret will be soaking up the movement points of the armor. I always want them to have to go around and always be in my zones of control.

(in reply to jwilkerson)
Post #: 35
RE: Moses(axis) vs. Tophat1812. - 12/24/2010 7:41:15 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline
Yup, part of the NODL in the old FITE/SE system was to back up just enough, to absorb just enough movement before the armor hit your line, to ensure you would not lose the second line as well as the first.

Your breakthrough near Smolensk looks very powerful with your infantry so far forward!



_____________________________

AE Project Lead
New Game Project Lead

(in reply to moses)
Post #: 36
RE: Moses(axis) vs. Tophat1812. - 12/26/2010 2:21:43 AM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
Returned from Christmas and had this turn waiting. My God, Tophat does want to fight!!!
Here are the shots before I've done anything. 6 Russian counterattacks inflict 1500 losses (3 tanks) on my troops but only force 1 Rumanian division to give ground. He losses 7600 men and 237 tanks.






Attachment (1)

< Message edited by moses -- 12/26/2010 2:35:17 AM >

(in reply to Avenger)
Post #: 37
RE: Moses(axis) vs. Tophat1812. - 12/26/2010 2:32:25 AM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
Center is much the same as he tries to surround my force. He attacked Panzer Lehr twice and actually retreated it in an attempt to surround my tanks. But they are supplied and look at all my infantry.








Attachment (1)

< Message edited by moses -- 12/26/2010 2:34:07 AM >

(in reply to moses)
Post #: 38
RE: Moses(axis) vs. Tophat1812. - 12/26/2010 2:37:32 AM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
The North is no different.




Attachment (1)

(in reply to moses)
Post #: 39
RE: Moses(axis) vs. Tophat1812. - 12/26/2010 2:39:42 AM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
This will be a great test of forward defence. I think Tophat is handling it with a good bit of skill. He's kept my armor on low supply with counterencirclements and is fighting fearlessly.

Can't wait till tommorrow. This next turn will be fun.

< Message edited by moses -- 12/26/2010 2:41:56 AM >

(in reply to moses)
Post #: 40
RE: Moses(axis) vs. Tophat1812. - 12/26/2010 3:40:26 AM   
hgilmer3


Posts: 530
Joined: 12/28/2008
Status: offline
Man, this is the kind of AAR that could make anyone buy this game.  Heh, heh "God of Land Warfare"!  I need to look at some of the AARs in the WITP forum.

_____________________________

KurtC in the WITE PBEM module.

(in reply to moses)
Post #: 41
RE: Moses(axis) vs. Tophat1812. - 12/26/2010 3:57:22 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Great AAR! Will be interesting to see if the forward defense works.

_____________________________


(in reply to hgilmer3)
Post #: 42
RE: Moses(axis) vs. Tophat1812. - 12/26/2010 4:31:53 AM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline

quote:

ORIGINAL: hgilmer3

Man, this is the kind of AAR that could make anyone buy this game.  Heh, heh "God of Land Warfare"!  I need to look at some of the AARs in the WITP forum.



Well that was from my War in the Pacific days. For all the wonders of that game it was not the best land combat model. A more proper title might be "God of Obscure Rules and Procedural Workarounds"

(in reply to hgilmer3)
Post #: 43
RE: Moses(axis) vs. Tophat1812. - 12/26/2010 6:33:19 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
I finally think I have him down South. Thats about 16 division in that big pocket and 4 more in the little one top of screen. There's also that armored division near Vinnitsa but that's a weakling that has been retreated several times.

Better still is that my armor will be supplied next turn.




Attachment (1)

< Message edited by moses -- 12/26/2010 6:37:43 PM >

(in reply to moses)
Post #: 44
RE: Moses(axis) vs. Tophat1812. - 12/26/2010 6:40:52 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
A little further north 4 more divisions are isolated. Notice Tophat trying to sneak a division west to screw up my rear area.




Attachment (1)

(in reply to moses)
Post #: 45
RE: Moses(axis) vs. Tophat1812. - 12/26/2010 6:44:51 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
In the center I've widened the breach and my infantry pours in. Near Gomel it's been tough going to get across the river but I have finally gotten a bridgehead.




Attachment (1)

(in reply to moses)
Post #: 46
RE: Moses(axis) vs. Tophat1812. - 12/26/2010 6:49:37 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
In the North I am at least across the river and will destroy 2 surrounded divisions next turn.




Attachment (1)

(in reply to moses)
Post #: 47
RE: Moses(axis) vs. Tophat1812. - 12/29/2010 1:49:37 AM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
Turn 6 done but I have no time for a proper AAR till the A.M.

But he's retreating and I caught him on the wrong foot. Two more big encirclements. I let the other 3 stew while my troops continue to attack. Turn 7 will be a slaughter unless somehow I've missed something.

I've killed 9368 tanks!!!! His line appears to be shattered Center and South.



(in reply to moses)
Post #: 48
RE: Moses(axis) vs. Tophat1812. - 12/29/2010 6:03:00 AM   
randallw

 

Posts: 2057
Joined: 9/2/2010
Status: offline
He might have about 3k left, a very very rough estimate.

(in reply to moses)
Post #: 49
RE: Moses(axis) vs. Tophat1812. - 12/29/2010 1:03:13 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
5413 tanks left, 4716 ready, and a lot of those in one of five pockets.

(in reply to randallw)
Post #: 50
RE: Moses(axis) vs. Tophat1812. - 12/29/2010 1:05:41 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
Ok, here is the south ater my recon. Tophat abandones the two pockets. The big one is completely isolated. The small one to the north is not.

Even though he has retreated, he has not gone back very far. His troops are defending in open ground and have little fortification.




Attachment (1)

< Message edited by moses -- 12/29/2010 1:10:47 PM >

(in reply to moses)
Post #: 51
RE: Moses(axis) vs. Tophat1812. - 12/29/2010 1:14:42 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
I contain the two existing pockets and create a new one. Thats seven new divisions surrounded and about 9 routed divisions outside.




Attachment (1)

< Message edited by moses -- 12/29/2010 1:17:06 PM >

(in reply to moses)
Post #: 52
RE: Moses(axis) vs. Tophat1812. - 12/29/2010 1:18:15 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
The center before recon. As in the south he makes the tough decision to abandon his troops but does not fall back far enough. Unfortified troops, close by, in clear terrain just make my day.




Attachment (1)

< Message edited by moses -- 12/29/2010 1:21:06 PM >

(in reply to moses)
Post #: 53
RE: Moses(axis) vs. Tophat1812. - 12/29/2010 1:24:39 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
So again I contain the pocket and go for more. 8 more divisions surrounded and lots more routed and retreated outside the pocket.




Attachment (1)

< Message edited by moses -- 12/29/2010 1:25:45 PM >

(in reply to moses)
Post #: 54
RE: Moses(axis) vs. Tophat1812. - 12/29/2010 1:29:25 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
Finally the North. My objective here is more limited as I have not sent much force this way. I'm just trying to kill acouple units each turn. Here I surround two units and my troops are in good order for next week.




Attachment (1)

(in reply to moses)
Post #: 55
RE: Moses(axis) vs. Tophat1812. - 12/29/2010 3:22:28 PM   
MrLongleg

 

Posts: 707
Joined: 3/14/2006
From: Plymouth, MA, USA
Status: offline
I wish my opponent Miller41 would try forward defense - he is evading everywhere so that it is hard to create pockets. You are doing great ;-)


_____________________________

MrLongleg

Life is too short to drink bad wine ;-)

(in reply to moses)
Post #: 56
RE: Moses(axis) vs. Tophat1812. - 12/29/2010 11:53:01 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
Turn 7:

Tophat is definately in retreat mode. My tanks continued to push ahead and try to catch portions of the Soviet Army with some limited success. In the rear masses of Russians were slaghtered.

370,000 casualties and 35 complete divisions were lost. For the war 10,464 tanks have been lost and the Russians now have only 3,768 ready tanks.

(in reply to MrLongleg)
Post #: 57
RE: Moses(axis) vs. Tophat1812. - 12/29/2010 11:54:36 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
In the North I seem to surround 2 divisions each week. Next week it will be the 2 divisioins in Pskov.

For me this is an economy of force operation. I have sent no reinforcments up North. I expect to just keep killing Russians and hope Tophat feels compelled to pull troops from the Moscow area to defend Lenningrade.




Attachment (1)

< Message edited by moses -- 12/29/2010 11:59:02 PM >

(in reply to moses)
Post #: 58
RE: Moses(axis) vs. Tophat1812. - 12/30/2010 12:03:20 AM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
Here's the key sector. For the next two turns I intend to consolodate. I want to eliminate the two pockets that exist and assemble maximum force near the line SW of Vyazma.

Note my rail repair closing in on Smolensk. I've doubled up rail units since the start and by start of turn 10 my railhead will be around 60 from the front.

Now if the Russians stay too close I may change plans and do another envelopment but I think Tophat is learning to stay away from my tanks.




Attachment (1)

< Message edited by moses -- 12/30/2010 12:08:55 AM >

(in reply to moses)
Post #: 59
RE: Moses(axis) vs. Tophat1812. - 12/30/2010 12:12:55 AM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
Here's my lame attempt at graphics.

The plan is to attack from the leftmost line on turn 10. The goal is to destroy enemy units in sector and reach the 2nd line in good order and supply. On turn 12 or at latest turn 13 I launch the final attack to envelope Moscow. I intend to completly encircle Moscow by the end of turn 14 leaving me 3 turns to reduce the city before the onset of mud.




Attachment (1)

< Message edited by moses -- 12/30/2010 12:18:13 AM >

(in reply to moses)
Post #: 60
Page:   <<   < prev  1 [2] 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: Moses(axis) vs. Tophat1812. Page: <<   < prev  1 [2] 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.313