Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Merging air squadrons into groups?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Merging air squadrons into groups? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Merging air squadrons into groups? - 12/22/2010 11:05:28 AM   
Spectex

 

Posts: 9
Joined: 5/18/2006
Status: offline
Any way to combine all those (allied) 12-plane squadrons into WITP-style air groups? I could do without all the extra clicks and clutter on the air screens. Can't even imagine what it'll be like in the late war...
Post #: 1
RE: Merging air squadrons into groups? - 12/22/2010 11:40:30 AM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline
quote:

ORIGINAL: Spectex

Any way to combine all those (allied) 12-plane squadrons into WITP-style air groups? I could do without all the extra clicks and clutter on the air screens. Can't even imagine what it'll be like in the late war...



The clicking is one thing, the airfield admin stacking another...

< Message edited by castor troy -- 12/22/2010 11:41:17 AM >


_____________________________


(in reply to Spectex)
Post #: 2
RE: Merging air squadrons into groups? - 12/22/2010 4:47:27 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
I would like to see it. I can get my squadrons to coordinate much so it would be nice to send them out as a group. Japan actually gets the edge here because they have a few very large squadrons and they can usually put up bigger sweeps. Perhaps limit it to size 8 or larger airfields. I would really like to combine bombers. It would be very nice to see all of them attack at once on occasion..

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to castor troy)
Post #: 3
RE: Merging air squadrons into groups? - 12/22/2010 9:43:31 PM   
Sredni

 

Posts: 705
Joined: 9/30/2004
From: Canada
Status: offline
This would be nice. Every once in a while the little 12 plane groups are useful in area's with limited resources, but the vast majority of the time it'd be nice to combine them into larger groups for ease of handling. Even combining the larger groups would be nice for training groups.

Combining LCU's as well would be a godsend. Combining all of the little seabee groups into seabee divisions would be so fine. You could keep a couple small groups for flexibility, but combine the rest into monster groups since that's how we end up operating them anyways. Ditto for artillery groups since they seem to come in little 10 gun groups that are worthless by themselves anyways and end up operated in much larger blocks.


I don't really expect this sort of thing to make it into AE at this point , but these are definitely features I would like to see in witp 2 if it's ever made.

< Message edited by Sredni -- 12/22/2010 9:45:00 PM >

(in reply to Spectex)
Post #: 4
RE: Merging air squadrons into groups? - 12/22/2010 11:38:22 PM   
plund

 

Posts: 72
Joined: 11/1/2007
Status: offline
What would be the other side effects of combining a number of smaller squadrons?  What about the maximum limit on planes and pilots?  are the totals combined or do you use the maximum number for the squadron you receiving the planes/pilots?

(in reply to Sredni)
Post #: 5
RE: Merging air squadrons into groups? - 12/23/2010 11:45:23 PM   
Spectex

 

Posts: 9
Joined: 5/18/2006
Status: offline

quote:

ORIGINAL: Sredni

This would be nice. Every once in a while the little 12 plane groups are useful in area's with limited resources, but the vast majority of the time it'd be nice to combine them into larger groups for ease of handling. Even combining the larger groups would be nice for training groups.

Combining LCU's as well would be a godsend. Combining all of the little seabee groups into seabee divisions would be so fine. You could keep a couple small groups for flexibility, but combine the rest into monster groups since that's how we end up operating them anyways. Ditto for artillery groups since they seem to come in little 10 gun groups that are worthless by themselves anyways and end up operated in much larger blocks.


I don't really expect this sort of thing to make it into AE at this point , but these are definitely features I would like to see in witp 2 if it's ever made.


Even less flexibility than that would be a huge improvement. AE broke many of the WITP land divisions down into regiments, but on the flip side you can generally recombine them - I'd say it's an improvement on average. It's not clear why we weren't given a similar ability to recombine air groups....

(in reply to Sredni)
Post #: 6
RE: Merging air squadrons into groups? - 12/24/2010 2:29:44 AM   
erstad

 

Posts: 1944
Joined: 8/3/2004
From: Midwest USA
Status: offline
Count your blessings with 12 plane groups. Later the Allies get a bunch of 7 plane squadrons (superforts)

(in reply to Spectex)
Post #: 7
RE: Merging air squadrons into groups? - 12/24/2010 3:29:51 AM   
Fallschirmjager


Posts: 6793
Joined: 3/18/2002
From: Chattanooga, Tennessee
Status: offline

quote:

ORIGINAL: Sredni
I would like to see in witp 2 if it's ever made.


WITP: 2
The year is 1948 and the world is once again at peace. However a new threat lurks...
Rising out of the Sea of Japan Godzilla unleashes it's wrath and destroys the entire US occupation force. The United States and Britain must form as uneasy alliance with their former enemy Japan to defeat this new force.

The marketing writes itself!

(in reply to Sredni)
Post #: 8
RE: Merging air squadrons into groups? - 12/24/2010 4:55:55 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
I'd love to have the ability to form and break up air groups. I played Downfall and it made life a lot easier to have almost the whole USAAF in groups.

Cheers and Merry Christmas,
CC

_____________________________

Beer, because barley makes lousy bread.

(in reply to Fallschirmjager)
Post #: 9
RE: Merging air squadrons into groups? - 12/24/2010 5:10:29 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline
I for one hope the devs completely disregard this call for aggregating air groups. It would totally defeat the design purpose of (a) having administrative stacking limits at airfields based on size, (b) reduce considerably the benefit of proper planning with the placement of Air HQs and (c) remove one of the new built in speedhumps put in to reduce the operational tempo.

Alfred

(in reply to CaptBeefheart)
Post #: 10
RE: Merging air squadrons into groups? - 12/24/2010 6:15:44 AM   
erstad

 

Posts: 1944
Joined: 8/3/2004
From: Midwest USA
Status: offline
quote:

It would totally defeat the design purpose of (a) having administrative stacking limits at airfields based on size,(b) reduce considerably the benefit of proper planning with the placement of Air HQs and (c) remove one of the new built in speedhumps put in to reduce the operational tempo.


Well, there's still the engine stacking limit. If I had a group of, say, 28 B-29s, it would still be 112 engines. One way to compensate for changing the group size might be to edge up the penalty for engine overstacking.

Part of the concern is that the median for allied group size is around 15 planes. for Japanese, it is around 27.(*) This means that for the same number of groups allowed by an airfield, the Japanese can field about twice the planes. Were the Japanese really better organized and more logistics-focused than the Allies?

(*) both statements based on mid-44 games.

< Message edited by erstad -- 12/24/2010 6:16:25 AM >

(in reply to Alfred)
Post #: 11
RE: Merging air squadrons into groups? - 12/24/2010 9:10:20 AM   
Sredni

 

Posts: 705
Joined: 9/30/2004
From: Canada
Status: offline
I find as allies that engine stacking is the larger part of my airfield limiter anyways. Increasing airgroup size would merely be a time saver, with a lot of the time saving being with trainee groups back in the states.

I suppose increasing single engine fighter group sizes would allow you to stack a lot more pre AF 9, which could be a problem for balance reasons. I remember early war I had a lot of issues reaching the engine stacking limit in india with their smaller fighter groups until I reached level 9 AF's. It's generally only with p-38's and 4e bombers that we hit the engine limit before we hit the admin # limit.

But I also generally only operated from level 9 AF's anyways.

... ahh but now that I think about it it would make basing fighters forward easier. Say you've just taken a level 3 AF, you could put 150 single engine fighters there if you didn't have the limit of # of airgroups. Whereas now we could fit 3 groups (25+25+25, or 16+16+16, or whatever) or 3+3 groups? with a decent air hq(with a radius of 3) nearby. At least I think that's how the air hq's work. 6 25 plane groups would give you 150 planes as well though, the engine limit for a level 3 AF. Or 108 if you were using marine units, or 96 if you were using british 16 plane units.

Anything with 2 engines or more will generally hit the engine limit before the stacking limit.

As a compromise (if necessary for balance reasons) I would be happy to see some form of trainer groups brought back, with the ability to combine trainer groups together. A toggle we could switch back and forth, and then if we switch them back to combat groups they could break back down to their normal size units. I just want this to lessen the tedium of trainee pilot management.


edit: or include bombers along with the trainee groups. Bombers will hit the engine limit before the AF limit (when using hq's) so it doesn't really matter. Every time I need to rebase my bomber force (like 90% of my operational bombers are in one stack heh) I shudder because it's such a chore of clicking, so being able to combine bomber groups would be more of a tedium saver then an actual change to gameplay.

< Message edited by Sredni -- 12/24/2010 9:14:49 AM >

(in reply to erstad)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Merging air squadrons into groups? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.547