Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Diverse Worlds v8 - Gizurean

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Diverse Worlds v8 - Gizurean Page: <<   < prev  3 4 [5] 6 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Diverse Worlds v8 - Gizurean - 1/5/2011 2:15:55 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Great work, it's amazing how quickly you are turning these out!

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Igard)
Post #: 121
RE: Diverse Worlds v8 - Gizurean - 1/5/2011 3:56:16 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Wow..... The modder, the ship maker and the mod tester....
....what a group! LOL!






Attachment (1)

< Message edited by ehsumrell1 -- 1/5/2011 3:57:06 AM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Igard)
Post #: 122
RE: Diverse Worlds v8 - Gizurean - 1/5/2011 4:38:22 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
At least he did not get a picture of Moe, Larry, and Curly and set names to it...
[I am sure I would get Joe]

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to ehsumrell1)
Post #: 123
RE: Diverse Worlds v2 - Dhayut - 1/5/2011 4:40:22 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
These images are first rate. Thank you Woodman!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Igard)
Post #: 124
RE: Diverse Worlds v2 - Dhayut - 1/5/2011 4:45:34 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Hilarious, ehsumrell1! What a team indeed. 

_____________________________


(in reply to tjhkkr)
Post #: 125
RE: Diverse Worlds v8 - Gizurean - 1/5/2011 7:12:37 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Ikkuro gets my vote on these ships.
Funny. The more great shipsets you do for other races, the more I'm waiting what you can do with new Kiadian shipset, even if I love the original shipset.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to WoodMan)
Post #: 126
RE: Diverse Worlds v8 - Gizurean - 1/5/2011 9:17:26 AM   
moonraker65


Posts: 556
Joined: 7/14/2004
From: Swindon,Wilts. UK
Status: offline
Fantastic WoodMan . Many thanks.

_____________________________


(in reply to J HG T)
Post #: 127
RE: Diverse Worlds v8 - Gizurean - 1/5/2011 10:01:15 AM   
Nibelung44


Posts: 99
Joined: 4/30/2010
Status: offline
and then God created Woodman, and all was well 

(in reply to moonraker65)
Post #: 128
RE: Diverse Worlds v8 - Gizurean - 1/5/2011 10:47:46 AM   
the1sean


Posts: 854
Joined: 5/11/2010
From: Texas, USA
Status: offline

quote:

ORIGINAL: Erik Rutins

Great work, it's amazing how quickly you are turning these out!


Yeah Woodman, you might put somebody out of a job

Really though, very thematic shipsets, very well done and quick turnaround times to boot!

(in reply to Erik Rutins)
Post #: 129
RE: Diverse Worlds v8 - Gizurean - 1/5/2011 10:56:08 AM   
hewwo

 

Posts: 276
Joined: 4/22/2010
Status: offline
Great work, I've played all my games with various versions of your shipset!

quote:

ORIGINAL: WoodMan

For info, the ambitious Naxx plan is to make their ships look like birds, they are dinosaurs with feathers But I doubt I could make them to be honest.




You should take a look at 'the swarm' DLC in Gratuitous Space Battles. They're very birdlike.

(in reply to WoodMan)
Post #: 130
RE: Diverse Worlds v8 - Gizurean - 1/5/2011 6:31:21 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Lol, Ehsumrell

Thanks all for the kind comments, and cheers Erik for stopping by.

@J HG T I recall you saying previously you like their default set, which is why when I do them I will try something with that particular set

The previously unidentified ships have now indeed been identified to belong to the Ikkuro. Although they don't particularly resemble the Ikkuro colours or anything they are very middle of the road looking. The don't look advanced, but don't look primitive, they don't look evil, but do look aggressive. I think these are all traits that the Ikkuro also exhibit. Shipset will be coming later tonight, its maybe the nicest looking in-game of all so far, and oddly has been the quickest to make too.

If you followed the thread you probably noticed how I always moan about the spaceports I make, well this time I decided to make sure they look decent, here is a large (and maybe medium too) spaceport.




Attachment (1)

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to hewwo)
Post #: 131
RE: Diverse Worlds v8 - Gizurean - 1/5/2011 8:42:37 PM   
drillerman


Posts: 455
Joined: 2/11/2010
From: Blighty
Status: offline
Hi Woodman,

One question, the latest shipset has some models as PNG's and some as BITMAP's . ie. some have a white(clear) background (PNG) and some a black background(BITMAP).

Any reason for this?

_____________________________

Huh?

(in reply to WoodMan)
Post #: 132
RE: Diverse Worlds v8 - Gizurean - 1/5/2011 9:09:55 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Hey Driller!

Yes, there is a rare problem where ships have flashing lights on them where they are not meant to be.  You can get around this problem by saving the file as a .bmp with a black background instead of a .png with a transparent background.  The black appears transparent in the game, and the bugged lights disappear.  The only drawback is larger filesize, which may in turn lead to performance issues, but on my computer at least its not an issue.  So, when at all possible use .png but if you have to because of the lights issue, use a black background .bmp

Hope this clears things up


_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to drillerman)
Post #: 133
RE: Diverse Worlds v9 - Ikkuro - 1/5/2011 9:38:42 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Hey all, version 9 is now available on the first post with the new Ikkuro set. Have fun!

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to WoodMan)
Post #: 134
RE: Diverse Worlds v2 - Dhayut - 1/5/2011 10:36:03 PM   
moonraker65


Posts: 556
Joined: 7/14/2004
From: Swindon,Wilts. UK
Status: offline
WoodMan you are simply the best . Thanks again

_____________________________


(in reply to Igard)
Post #: 135
RE: Diverse Worlds v2 - Dhayut - 1/6/2011 12:22:01 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Your work is fabulous. I wish I had a talent to bring to this forum...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to moonraker65)
Post #: 136
RE: Diverse Worlds v9 - Ikkuro - 1/6/2011 9:52:40 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Great work as always. The Capital ship, for some reason, reminds me of big, old trees and mountains. Probably the way it's meant to be.

EDIT: Seems like the Setekhs method of overwriting the race file with the new version is the way to go, considering saved games. Installed the V.9 this way and had absolutely no problems with saved game I'm currently playing as Teekans (Jawas in space!).

< Message edited by J HG T -- 1/6/2011 12:30:46 PM >


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to WoodMan)
Post #: 137
RE: Diverse Worlds v9 - Ikkuro - 1/6/2011 4:04:22 PM   
Nibelung44


Posts: 99
Joined: 4/30/2010
Status: offline
AI Wars has also a ton of top down spaceships, if you ever need (I doubt) inspiration.

(in reply to J HG T)
Post #: 138
RE: Diverse Worlds v9 - Ikkuro - 1/6/2011 5:00:16 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Majority of AI wars ships are part of some freeware graphs release, so they aren't actually "original". If you have played Tyrian SHMUP back in the 90's, you know what I mean. They still look good though in their own retro way.

< Message edited by J HG T -- 1/6/2011 5:01:01 PM >


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Nibelung44)
Post #: 139
RE: Diverse Worlds v9 - Ikkuro - 1/6/2011 9:29:03 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Hey all, thanks for the comments.  AI wars is a game I've never looked into, but I've heard nothing but praise for it.  As for the GSB Swarm ships I took a look at them, they are close to what I had in mind for the Naxxilian, but as I'm doing this project using only DW art I won't be cutting up any GSB ships.  I have tried making wings using some wing templates I found on the web and warping the DW ship parts around them, but the results were pretty poor. 

At the moment I am slowly working on Ugnari and Boskara, both are time consuming and complicated and the Ugnari I'm finding image size a particular stumbling block, increasing image size is not pretty.  Both sets are non-symetrical but they will take a while, so they won't be in the next update or two.

Next race up may be Securan, I've done a little work on them, its a symmetrical set and the ships are quite easy to make, so hopefully tomorrow or the day after for an update   I'll put some previews up soon, I'm not sure what people expect Securans to look like, but I've always had this image in my head from the start.

Let me know your opinions on what you think Securan ships would look like, it'll be interesting to see if anyone has similar ideas or if I'm completely off track


_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to J HG T)
Post #: 140
RE: Diverse Worlds v9 - Ikkuro - 1/6/2011 9:45:55 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Securan always remind me of Syreens from Star Control 2. Anyway, I liked their original shipset even if it was shared with some other races. It fitted the securans best I think. I'm guessing the Securan ships are quite simple, "aerodynamic", sleek, practical and don't have many extra shiny bits. Oh well, we'll see soon enough. I trust in Woodmans imagination, which I have plenty, and skill, which I have none. Therefore the respect for Woodmans work.




_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to WoodMan)
Post #: 141
RE: Diverse Worlds v9 - Ikkuro - 1/6/2011 10:13:52 PM   
Gloryseeker

 

Posts: 7
Joined: 9/4/2010
Status: offline
The Securan remind be of the Eleria from MoO2, for obvious reasons. Im currently playing the Mortalen simply because of the ships. Going to try the Quameno next because their ships look so different than the others. I always thought the Boskara ships should look like the shadow ships from B5. I find myself checking back on the forum everyday now just to see if there is a new shipset, thanks woodman for you time and effort.
Gloryseeker

(in reply to J HG T)
Post #: 142
RE: Diverse Worlds v9 - Ikkuro - 1/7/2011 1:53:05 AM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
quote:

I'm guessing the Securan ships are quite simple, "aerodynamic", sleek, practical and don't have many extra shiny bits.




We must think alike!






Attachment (1)

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Gloryseeker)
Post #: 143
RE: Diverse Worlds v9 - Ikkuro - 1/7/2011 7:19:51 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Aye! Those sure look Securan to me.

_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to WoodMan)
Post #: 144
RE: Diverse Worlds v9 - Ikkuro - 1/7/2011 9:58:32 AM   
Tacit_Exit


Posts: 82
Joined: 4/12/2010
Status: offline
Need more curves

(in reply to J HG T)
Post #: 145
RE: Diverse Worlds v9 - Ikkuro - 1/7/2011 3:59:39 PM   
greywolf1

 

Posts: 16
Joined: 1/7/2011
Status: offline
Just installed Diverse Worlds v9. When I try to change the race, I get an "index out of array" message. When I choose "Continue" (instead of "Abort"), I can actually start a game with the race appearing after pressing "Continue" (sometimes, but not always the race which was there when I went to the Empire selection screen - sometimes it looks like the software jumps to a race arbitrarily).
After the third attempt to choose a race, I'm thrown back to the desktop.

Could there be a version issue? The races.txt files says "DW Version 1.5" while I am on 1.6.

(in reply to WoodMan)
Post #: 146
RE: Diverse Worlds v9 - Ikkuro - 1/7/2011 4:15:58 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
The version number in races.txt should not matter at all. It's just description text that's left un-updated by Woodman.
Over which version did you install the V.9?
The best way to install the Diverse worlds new versions currently is to just overwrite the race.txt with new one and put the new shipset to the images folder, all manually. I don't know about others but my file extractor seemed to mess up the folders when trying to extract over the current version.
No problems for me using this method when updating from V.8 -> V.9. Even saves worked no problemo.




_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to greywolf1)
Post #: 147
RE: Diverse Worlds v9 - Ikkuro - 1/7/2011 4:56:53 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Hey Greywolf!

Do you have any other mods installed such as Star Wars or Star Trek, basically something that uses races which won't any longer be available once you change back to either the Default or the Diverse Worlds theme?

Sometimes starting a new game can cause a problem after switching to another theme that uses different races.  You should go into the new game setup (with your other mod still activated, ST/SW etc) and remove any manually set up AI Empires in the new game screen.  Once its clear, then switch your mod.  Let me know if this helps.

Otherwise I'm not sure   Anybody else had a problem like this at all? 


_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to J HG T)
Post #: 148
RE: Diverse Worlds v10 - Securan - 1/7/2011 9:39:18 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Hey all!

Version 10 with the Securan is now available on the front page. Please enjoy!






Attachment (1)

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to WoodMan)
Post #: 149
RE: Diverse Worlds v10 - Securan - 1/7/2011 10:09:59 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
All of these ships have been fantastic. But this is the best yet.
Download time.

But the game is kicking my tail...


_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to WoodMan)
Post #: 150
Page:   <<   < prev  3 4 [5] 6 7   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Diverse Worlds v8 - Gizurean Page: <<   < prev  3 4 [5] 6 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.547