ComradeP
Posts: 7192
Joined: 9/17/2009 Status: offline
|
My turn 10 losses were fairly high and I still can't really hurt the Soviets. AGS has two further bridgeheads across the Dnepr, and I've made some reasonable progress towards my goals in the AGN and AGC areas. I'll start with the losses this time. If I exclude the losses from the surrendering divisions, Soviets losses are only about two or three times higher than mine. I really can't put the hurt on the Soviets. At best, they rout, taking some 3000-4000 losses (or 400-500 a day considering the scale), end up conveniently next to their HQ and will be back in action next turn. That's just not good enough. I've started a thread about this on the tester forum. Some post-battle sequence might be a good idea for good attacks, where the attackers can give chase with their mobile units, who can all engage the defender again, possibly at maximum range. Routing could also possibly be more random, it's much too easy for the Soviets to maintain cohesion currently. Now that I'm fighting mostly fortified units, the average attack starts with me taking about 700 losses, the Soviets then taking a similar amount of losses and the Soviets retreating in good order. I can't really touch most of the units afterwards as they generally retreat to another hex with friendly units, or I run out of MP's. That's also what makes the "carpet" of units so good: units rarely lose cohesion, and you know where they'll end up even when they rout. The Axis are essentially powerless to stop that, as they have little to no force multipliers to limit defensive fire or to inflict serious losses (and no, I don't think losing 3000-4000 men in a week for some divisions can be described as serious losses). I believe I lost 3 battles, one deliberate attack across the Dnepr (the second one succeeded) and two hasty attacks, maybe I lost three hasty attacks.
Attachment (1)
< Message edited by ComradeP -- 1/21/2011 4:25:36 PM >
_____________________________
SSG tester WitE Alpha tester Panzer Corps Beta tester Unity of Command scenario designer
|