ComradeP
Posts: 7192
Joined: 9/17/2009 Status: offline
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I indeed normally play as the Soviets, which is also exactly why I try to keep strong units/stacks wherever I can, especially with the kind of cheesy results the Soviet +1 odds modifier can give. The only area I see where there's probably too much infantry is in the Pripyat marshes, where there are currently 3 divisions. That could be thinned out. All in all, the 12 divisions between Pripyat and Cherkassy are probably keeping at least 3 times as many Soviet divisions busy, which is a fine ratio in my opinion. If I'd split the divisions around Kiev up, the Soviets would attack to Zhitomir. The fact that some of their divisions might in the end be pocketed is irrelevant to them, as they'd tie up substantial forces needed to contain and then annihilate the breakthrough. notenome's counterattacks have, until his turn 11, been entirely underwhelming. 2 working counterattacks in 10 turns is minimal for the Soviets, 8 in 11 turns still isn't good. There's also the problem that a quiet sector to me might not be a quiet sector to him. If he sees I'm thinning my line near Kiev, the only real quiet sector together with the Pripyat marshes, he can easily rail another army in and take advantage of that. Given my current dispositions and damaged rail lines, it's much more difficult for me to move defenders in then it is for him to move attackers in. The concept of interior lines requires functional strategic movement capabilities. Amongst the wargames I've played, WitE is probably the most generous to the Soviets in 1941. Comparing it to, say, SSG titles: in ATD2 you can fairly easily destroy the cohesion of a Rifle corps with a Panzer corps in a couple of days by killing its steps and thus the units. In WitE, the best you can do in a week is inflict about 4000 casualties on 3 Rifle divisions with a deliberate attack. The difference is substantial. Axis mobile units really lack any real kind of punch, as the high CV's on their counters currently significantly overrate their performance in battle.
< Message edited by ComradeP -- 1/27/2011 7:00:53 PM >
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SSG tester WitE Alpha tester Panzer Corps Beta tester Unity of Command scenario designer
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