Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Sov Airforce out of control?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Sov Airforce out of control? Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: Sov Airforce out of control? - 12/27/2010 4:05:04 PM   
raizer

 

Posts: 276
Joined: 12/6/2010
Status: offline
at kursk, from all accounts Ive read-which are numerous-most, if not all agree that there was a minor german advantage to over all parity regarding control of the sky

(in reply to abulbulian)
Post #: 61
RE: Sov Airforce out of control? - 12/27/2010 4:22:22 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
quote:

how's it possible? The game I took furthest was June '42 and most fighter groups had very few air kills. The bulk of air kills were by bombers and my guess is that they refer to the planes caught on the ground on the first turn.


That's probably because few Soviet planes were flying support missions in battles. If they don't do that, they won't really suffer many losses.

_____________________________

SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer

(in reply to abulbulian)
Post #: 62
RE: Sov Airforce out of control? - 12/27/2010 4:50:10 PM   
Grymme

 

Posts: 1821
Joined: 12/16/2007
Status: offline

quote:

ORIGINAL: abulbulian

quote:

ORIGINAL: Grymme

Helpless seem very knowledgable. So i would be carefull in writing of his research as "fantasy" I think at least one factor here has been ignored though (on both side of the argument) :

Lend Lease aircraft.

Anyway Albulbulian what is your source when you say the soviets should have 2 100 available aircraft in january 1942? Maybe there is some misunderstanding. Since they had around 20K combat aircraft at the beginning of the war. Also the forces in the eastern might have had some significance but one should remember that even if there were lets say 4100 aircraft in the Far East then these were intact and didnt have to be replaced. So all new production could go to the west and they even weakened the Far East front to reinforce the west.

With lend lease, production and reinforcements from far east 15K airforce in 1942 seems reasonable. But they were not all operational at the same time. thats another matter.

http://operationbarbarossa.net/Fast-Facts/Soviet-fast-facts.html



Well my only point to this thread was the issue with sov air getting 'out of control'. The numbers Helpless posted were a bit off from t he numbers I had seen for:
1) combat/util aircraft in theater
2) combat/util aircraft that the game represents
* maybe those were more prod #'s and not actual planes in use. We can argues the numbers till we blue in face, but the problem in the game still exists that sov air force is getting too large too fast and too easily.

So the bigger issue is that even with a great start and destroying 14k sov aircraft by 6/42, the axis will be at a 1:4 ratio in terms of planes. This is very inconsistent with anything historical. You don't have to read many books on east front to understand that it wasn't about till summer 43 when the sov were starting to gain air supremacy by sheer numbers. To have this happen in summer 42 when the axis player is doing 'better' than historical is an issue for ME. Now some people may not care too much, but I'd like to do what I can to make this game better.





He researched this for six months, developed the game and quotes sources. You say he is of. But what is your source? I am not trying to be a dick here. I have a genuine interest since i am developing my own Barbarossa scenario. Where are the figures in your first post from?

My development, se below.

http://www.matrixgames.com/forums/tm.asp?m=2600027


_____________________________

My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G

(in reply to abulbulian)
Post #: 63
RE: Sov Airforce out of control? - 12/27/2010 6:29:09 PM   
MechFO

 

Posts: 669
Joined: 6/1/2007
Status: offline

quote:

ORIGINAL: Helpless

quote:

Where I agree there is a problem is with the numbers on the map, mainly with the Soviets. As I posted before, there seems to be some weird Support Needs calculation going on which means that the 250 Support Squads can't even support a full KG. This means that Airfield counters can be overloaded at 70-80 level bombers (ignoring HQ Support bonus). If this could be f.e. doubled, this would help a lot. Fighters/Recon/Tac Bombers can already be packed to a much higher practical limit.


They can support, this is just a display issue.



Great, Can you tell me what the rough support need of a f.e. a level bomber is?

1 bomber = 1 Support Squad?

quote:

ORIGINAL: Helpless

quote:

What I think is needed is to force the AI to pack the Airfield with a minimum 250-300 AC


Similar formula already exist. Ai is creating new Air Bases based on the amount of air groups in game.


Maybe this should be bumped up?

(in reply to Helpless)
Post #: 64
RE: Sov Airforce out of control? - 12/27/2010 6:34:38 PM   
MechFO

 

Posts: 669
Joined: 6/1/2007
Status: offline
quote:

ORIGINAL: ComradeP

quote:

how's it possible? The game I took furthest was June '42 and most fighter groups had very few air kills. The bulk of air kills were by bombers and my guess is that they refer to the planes caught on the ground on the first turn.


That's probably because few Soviet planes were flying support missions in battles. If they don't do that, they won't really suffer many losses.


I think this is related to their low morale. AIUI, low morale and bad leaders lead to fewer sorties. Fewer sorties in turn leads to low losses, which in turn leads to the rapid growth in the Soviet Air Force.

I see 2 solutions,

1) make operational losses much more dependant upon group skill, this will kill more planes simply from flying, but because they fly so seldomly, this might still not help a big deal. This might mean that Axis Minor AF's have to be bumped up.

2) radically increase lost aircraft from training missions, again if possible limited to low experienced units.

I wouldn't mess with the historical build rates.

(in reply to ComradeP)
Post #: 65
RE: Sov Airforce out of control? - 12/27/2010 7:09:39 PM   
Smirfy

 

Posts: 1057
Joined: 7/16/2004
Status: offline

I sincerely hope there is a sensible handling of the airwar put in place before WiTE 2. The Russians flew 30,000 plus sorties in the Kuban campaign some 8,000 interdiction sorties before Kursk the Germans some 27,000 during the 10 days of Kursk. On D. Day in Normandy there was some 15k sorties in one day. How in the world does this present system come close to a rational implementation based upon usability and historical basis. I'm glad the system is being looked at please please please lets get the airwar in proportion to the land war

(in reply to MechFO)
Post #: 66
RE: Sov Airforce out of control? - 12/27/2010 7:27:18 PM   
MengJiao

 

Posts: 232
Joined: 12/18/2010
Status: offline

quote:

ORIGINAL: Smirfy


I sincerely hope there is a sensible handling of the airwar put in place before WiTE 2. The Russians flew 30,000 plus sorties in the Kuban campaign some 8,000 interdiction sorties before Kursk the Germans some 27,000 during the 10 days of Kursk. On D. Day in Normandy there was some 15k sorties in one day. How in the world does this present system come close to a rational implementation based upon usability and historical basis. I'm glad the system is being looked at please please please lets get the airwar in proportion to the land war


About Kursk: despite those 27K German sorties, the Russian planes still did significant damage to the Germans.

(in reply to Smirfy)
Post #: 67
RE: Sov Airforce out of control? - 12/27/2010 7:41:42 PM   
Smirfy

 

Posts: 1057
Joined: 7/16/2004
Status: offline

quote:

ORIGINAL: MengJiao


quote:

ORIGINAL: Smirfy


I sincerely hope there is a sensible handling of the airwar put in place before WiTE 2. The Russians flew 30,000 plus sorties in the Kuban campaign some 8,000 interdiction sorties before Kursk the Germans some 27,000 during the 10 days of Kursk. On D. Day in Normandy there was some 15k sorties in one day. How in the world does this present system come close to a rational implementation based upon usability and historical basis. I'm glad the system is being looked at please please please lets get the airwar in proportion to the land war


About Kursk: despite those 27K German sorties, the Russian planes still did significant damage to the Germans.


I dont want to get into the German v Russian debate, right now there is an unworkable system for the scale of the game we have. I would like a better system and then worry about balancing the two sides. We are not seeing 27,000 sorties in ten days if we were come back in a week when the AI has finished its turn. What is needed is a better system to represent the intesity of the airwar without losing the detail of machines and units which IMHO means we need to have the airwar controled at a higher level than we do now. Right now an airbase with 10 planes breaks the stacking limit. (thank you redmarkus). If that cant make you see the nonsense of the model nothing will.

(in reply to MengJiao)
Post #: 68
Page:   <<   < prev  1 2 [3]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Sov Airforce out of control? Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.453