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Factory Evacuation - 1/12/2011 2:36:06 PM   
Magnum88

 

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I noticed a possible bug with Soviet factory evacuation. GC 1941 with Beta 1.02 playing as Axis. On Turn 14 I moved next to Stalino and noticed that the HA (5), Arm (at least 29 are), and Vehicle (5) factories are still inplace. I am next to the city so the railroad cannot be used for strategic movement and all railroads out of city are either pending Axis friendly or within my ZOC and not part of rail network. However, on Turn 15 they are gone. I reloaded my saved game and changed Soviets to player controlled and I could still evacuate the factories but not strategic move the combat units in the same hex (Stalino railline showing three whites dots as not connected and all rail lines out of city either three dots or enemy controlled).

Manual rule 21.2.1 says they are evacuated through strategic rail movement but is there a special exception for factories?
Post #: 1
RE: Factory Evacuation - 1/12/2011 5:36:53 PM   
JAMiAM

 

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I started a thread about this inconsistency, on the main forum page, a couple of weeks ago. However, it never received a developer response. I'd be interested in knowing if this is WAD, or a coding oversight, as well.

On the same note, since multiturn movement of units ties up rail capacity for each turn, why doesn't the factory movement tie up rail cap for multiple turns? Generally, when the factories are moved, they are going at least two turns away in terms of strategic movement distances. It is only logical that the rail cap be used for each turn of the journey. Perhaps a notional unit could be used for the factory, so that the engine could track the rail cap necessary to move over the course of multiple turns?

(in reply to Magnum88)
Post #: 2
RE: Factory Evacuation - 1/12/2011 8:07:17 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
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I'll add this to our list to check on. I don't know if it was intended or not. There was a report of a factory evacuation from an isolated city (with a save) which is already on our list to look into, so there may be some work needed on the AI. Thanks for the report.

As for only charging for one turn, it was a simplification we decided we could live with.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to JAMiAM)
Post #: 3
RE: Factory Evacuation - 1/15/2011 6:26:27 PM   
Walloc

 

Posts: 3141
Joined: 10/30/2006
From: Denmark
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U guys did have a save right?

Just had Odessa, rail out its factories while there isnt a connected railline. Seen a few times now as earlier reported, but i've founds its not always reproduceble from a save.

Kind regards,

Rasmus

(in reply to Joel Billings)
Post #: 4
RE: Factory Evacuation - 1/16/2011 8:28:38 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
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We have some saves for these factory issues. If we need more, we'll let you know, thanks.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Walloc)
Post #: 5
RE: Factory Evacuation - 1/17/2011 4:07:45 AM   
Fraucha

 

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Joined: 9/28/2010
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.

< Message edited by Fraucha -- 1/17/2011 4:13:37 AM >

(in reply to Joel Billings)
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RE: Factory Evacuation - 1/18/2011 1:06:50 AM   
Farfarer61

 

Posts: 713
Joined: 7/21/2004
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Occurs in 1.03 beta as well. Two Hvy Ind sites both Isolated and with no intact rail (oxymoron) evacuated their factories. Unless the Industry is assumed destroyed and actually was not railed out, this really needs a fix. The Hvy Ind was there in both hexes at the end of the Axis turn, and they remained cut off.

OK I had Kharkov cut off with the T34 Factory etc. intact - a prize indeed! POOF the whole lot was teleported out of the pocket on the Russian turn. Please fix this. Does it happen in PBEM? That would save on rail points for the Russians :)

< Message edited by Farfarer -- 1/18/2011 7:47:17 PM >

(in reply to Fraucha)
Post #: 7
RE: Factory Evacuation - 1/18/2011 7:48:06 PM   
Farfarer61

 

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Bump

(in reply to Magnum88)
Post #: 8
RE: Factory Evacuation - 1/18/2011 7:51:31 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
It's on our bug list for Gary. I am interested in hearing if a human player can evacuate a factory from an isolated city, but hopefully either way Gary will be able to fix the problem.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Farfarer61)
Post #: 9
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