Flaviusx
Posts: 7750
Joined: 9/9/2009 From: Southern California Status: offline
|
I'm going to be bringing up this fort spam business in the private forums. It may need to be nerfed. We've discussed the issue from time to time, but it never seemed to be a deal breaker. (And it shouldn't be in any game were the Soviet actually does a real winter counteroffensive. It takes a long, long, long time to build up level 4 forts in mud and snow. If you're moving forward during the blizzard, you won't see this. We indeed changed up the fort rules to slow down the construction of forts in poor weather to prevent fort spam and breaking the 42 campaign. Nobody ever anticipated a Russian just turtling.) This is getting close to it. Myself, I wouldn't do this as a Soviet. It's boring. It would inevitably lead to German counter fort spam. Welcome to WWI with tanks. Yay? Not only is this boring, but it ultimately would slow the Sovs down. If both sides turtle, the front won't get moving until 1943 when Soviet mass and concentration can start moving fort lines. And it won't move the front very quickly even then. Bob's done fort spam on me in 43 with the linebacker strategy and the only reason it didn't work was due to his weakness in the south. I try to create conditions in 42 where there is mobile fighting in the south and I can suck the Germans into overextending themselves and launch many counterattacks with reserves, mobile and otherwise, and keep my guards count maxed out. This I feel is not only far more fun, but in the final analysis quicker since it gives you a chance to destroy and even pocket the Germans in the open. If both sides turtle, that goes out the window. Edit: this fort spam problem may, and I say may, have been indirectly resolved already by other changes in the next big patch. In the sense that the Soviet Union will be weaker, have less manpower, and likely be pushed back further east and have to defend a longer line than now. A Soviet player in game going into December 41 with the kind of front line they had historically might turtle...but the incentive to do so and the chances of this working quite so well will be much less. I also think this game is instructive in showing why the German needs to push as far east as possible and defend as far east as possible instead of preemptively running away before the blizzard hits. The German runaway invited the Soviet turtle. Which in turn invites the German turtle. And thus WWI version 2.0 Yawn.
< Message edited by Flaviusx -- 2/6/2011 4:35:22 PM >
_____________________________
WitE Alpha Tester
|