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Organizing Strategy/Orders/Units/Map - Ideas

 
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Organizing Strategy/Orders/Units/Map - Ideas - 1/22/2011 3:13:01 PM   
grofaz

 

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I am finding it a bit difficult to organize the game. With so many units it's hard to keep track (color coding is also a pain). I have started to print screen shots in paper to then mark general orders with pen and pencil. I was thinking of using other programs as well.

Just wondering what you guys are doing (if anything) and compare ideas. I want to have a nice comprehensive system before starting the 1941-45 campaign.

Cheers!
Post #: 1
RE: Organizing Strategy/Orders/Units/Map - Ideas - 1/22/2011 3:23:51 PM   
CharonJr

 

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I am sure the GröFaZ has no need for such punny tools ;)

Personally I find writing an AAR very helpfull since you have to review your situation again and from a slightly different perspective. And at least I tend to become more aware about my corps and army positions, making it easier to remember who belongs to whom.

(in reply to grofaz)
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RE: Organizing Strategy/Orders/Units/Map - Ideas - 1/22/2011 3:31:59 PM   
gradenko2k

 

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I tend to have a text file open with what's essentially a pre-flight checklist before hitting the end turn button.

I do agree that it would be nice to have something like a map view where you can draw and make annotations

(in reply to CharonJr)
Post #: 3
RE: Organizing Strategy/Orders/Units/Map - Ideas - 1/22/2011 4:55:20 PM   
grofaz

 

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quote:

ORIGINAL: CharonJr
I am sure the GröFaZ has no need for such punny tools ;)....


HAHA good one...my generals are all traitors!

Anyways, I think we can use this thread to make a comprehensive Campaign Organizer. I like the pre-end-turn checklist idea, and certainly AARs help in the review process.

I am looking for a happy medium between let's say the COCAT tool (used some years ago in the CM meta campaigns) which has a very steep learning curve, and simple screenshots with notes and overlays. Perhaps cyberboard?

(in reply to CharonJr)
Post #: 4
RE: Organizing Strategy/Orders/Units/Map - Ideas - 1/22/2011 10:25:58 PM   
*Lava*


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quote:

ORIGINAL: gradenko_2000
I do agree that it would be nice to have something like a map view where you can draw and make annotations


Indeed a real map could be quite handy.

Perhaps Matrix could print them up with a thin plastic covering so that you could use a grease pencil to draw on them and reuse afterwards.

Short of that I take screens of the small map view and put them all on one document so I can see my progress and plot my strategy.

Like this (start of turn 2 after air recon):



(in reply to gradenko2k)
Post #: 5
RE: Organizing Strategy/Orders/Units/Map - Ideas - 1/23/2011 3:02:52 PM   
grofaz

 

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I was looking at the art files and the map is in sections. I would need to paste them together to get the entire map in one file.

(in reply to *Lava*)
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RE: Organizing Strategy/Orders/Units/Map - Ideas - 1/23/2011 3:53:06 PM   
heliodorus04


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I create my own screenshot maps via Paint (which comes basic with Windows PCs). It works quite well (for me) although it can be time consuming.

Here's a screenshot from a game where you can see me diagramming where certain units will/can move. I draw a circle where the unit CAN reach, and the line to show a sort of "start here/end there" plan.





Attachment (1)

(in reply to grofaz)
Post #: 7
RE: Organizing Strategy/Orders/Units/Map - Ideas - 1/23/2011 4:16:57 PM   
grofaz

 

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The map has already been created, here's the link:

http://www.matrixgames.com/forums/tm.asp?m=2643336

(in reply to heliodorus04)
Post #: 8
RE: Organizing Strategy/Orders/Units/Map - Ideas - 1/27/2011 6:16:34 AM   
buchand


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Though I hate to make Mr Gates even more money using MS One Note keeps maps [screenshots] and text of plans, AARs etc together. Not as good looking as many of the above but easy. the graphic tools are basic but enough to plot Corps/Army moves.
Especially during winter turns you can pop up the window and then have something to do while the AI churns away

_____________________________

Plan? What plan? Attack!!

(in reply to grofaz)
Post #: 9
RE: Organizing Strategy/Orders/Units/Map - Ideas - 1/27/2011 6:20:14 AM   
jomni


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Currently playing the Soviets and I don't plot these plans yet.
I just push counters and see where they lead me. ;)

_____________________________


(in reply to buchand)
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RE: Organizing Strategy/Orders/Units/Map - Ideas - 1/27/2011 2:03:49 PM   
mmarquo


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1. I use print screen and then paste into Word - it works quite well and of course I can comment as much as I want.

2. This game could use a private Axis, private Soviet and common message boards on the administrative tool bar. This way players could write private notes to self and could also send each other notes/messages with the turns. This would address some of the complaints I have read (not personally yet used) about exchanging pbem turns on the server.

Marquo

(in reply to jomni)
Post #: 11
RE: Organizing Strategy/Orders/Units/Map - Ideas - 1/27/2011 3:12:58 PM   
Zovs


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I use the free utility Gadwin for print screens and then I can load them into my photobucket account and then use the insert image from within the threads here.

http://www.gadwin.com/printscreen/


_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to mmarquo)
Post #: 12
RE: Organizing Strategy/Orders/Units/Map - Ideas - 1/27/2011 3:19:26 PM   
ParaB

 

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quote:

ORIGINAL: CharonJr

Personally I find writing an AAR very helpfull since you have to review your situation again and from a slightly different perspective. And at least I tend to become more aware about my corps and army positions, making it easier to remember who belongs to whom.


100% true.

Writing an AAR really tends to focus your thoughts and make you formulate plans, and stick to them.




(in reply to CharonJr)
Post #: 13
RE: Organizing Strategy/Orders/Units/Map - Ideas - 1/31/2011 7:50:25 PM   
grofaz

 

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Joined: 1/18/2011
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Since I use a MAC I found a great program called Curio 7.0.

(in reply to ParaB)
Post #: 14
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