vinnie71
Posts: 964
Joined: 8/27/2008 Status: offline
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quote:
ORIGINAL: Muzrub quote:
ORIGINAL: jjdenver quote:
ORIGINAL: Offworlder Also another point about retreats is that it is presently too easy to escape a pocket if it is not completely sealed, zoc or no zoc. All you need is one open hex... I don't see this as a problem. The Soviets were able to escape pockets that in game terms had no open hexes. They could break out at night or through bad terrain - and often did. They exfiltrated in small groups and in large groups. Pockets weren't "tight" in a lot of cases and large formations could and did break out right through/by German units. You can see great examples of this in Raus' memoirs as his 6th panzer ends up fighting the same Soviet units that he's bypassed over and over in 1941. And in the book "bloody triangle" - I think I'm getting the name right - about the battles of AGS in the first few weeks of the war. What are the penalties for escaping from a large encirclement as the game does it? What of losing guns, tanks- trucks, supplies? I'm not attacking you, please know that- but comparing small or large groups of men to what is actually escaping, 100,000, 150,000 by not fighting their way out of a pocket- but just by slipping through unaffected other than supply etc etc is a little over the top. I find these undecided hexes, especially once the Soviets AI begin to go 6-7-8 units deep is very annoying. I know people want this monster to be historical- but the Soviet fanboys constantly point fingers at the Axis lads who want to encircle (which was historical) and complain that we want the chance to achieve that aim (but the fanboys claim unhistorical abilities on movement, rail and line jumping as fine!) by hamstringing (a little) the Soviets in '41. Screw this I'm off for a beer! Its 'International' Australia day tomorrow! Yes large numbers of men escaped, but not in organised fashion, with guns and armour and support etc.They did not fight out of the pockets, they just happened to avoid the Germans. In the game there are many instances where a particular soviet formation has say 10000 men but only say 9000 are actually destroyed in any way. that would be closer to reality. Basically it mimicks the fact that parts either joined the partisans or simply walked out of a pocket. But what I was saying here is the fact that Soviet formations just walk out, irrelevant of ZOC and severed rail connections. That was simply impossible in real life... to make a western equivalent, the Germans escaping Falaise with all their equipment or the British BEF moving off with all its equipment out of Dunkirk. As to the historical ability of the Soviets to move large numbers of formations from one sector to another, one should note the long lulls between one offensive and another during the war. Most of the rail capacity was taken up simply trying to move supplies and more importantly, ammunition forward. In game parlance, this almost qualifies as teleporting from one area to another, with sometimes the AI moving a whole front worth of troops in front of you, quite magically. That is ridiculuos especially when you have just finished destroying the best part of a front down south, only to face a neat row of soviet formations just in front of you which popped out of nowhere.
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