Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Future of the series

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Future of the series Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
Future of the series - 1/27/2011 12:52:16 PM   
HectorOfTroy


Posts: 312
Joined: 1/9/2011
Status: offline
Just wondering what are the plans of Code Force in relation to DW.

Morfe expansions? Sequels?

What do you guys think?
Post #: 1
RE: Future of the series - 1/27/2011 1:25:26 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
i think for the momment the trend is good enough so that all these options are on the table....but i think patches will be in the near future the spearhead
expansions, and even more so for sequels, take more time
but one way or the other, we'll still have bug fixing and new features

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to HectorOfTroy)
Post #: 2
RE: Future of the series - 1/27/2011 2:41:12 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
From what I know of todays games in general, I would guess that there could be 1-3 more expansions and patches to fix bugs/exploits and tweak some big balance issues.
I hope that next expansion is geared towards diplomacy, espionace and civil sector of the game. Good deal of new diplomacy options would add a whole new dimension to the game.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Data)
Post #: 3
RE: Future of the series - 1/27/2011 3:09:48 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
I personally hope for at least another 2 expansions and plenty more patches in Eliotts style which have in the past made quite significant changes to the game.  I don't want a sequel for a few years, I think it would be pointless as everything that needs to be in a sequel could in fact be put into DW, with the exception of 3D which I am strongly against anyway 

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to J HG T)
Post #: 4
RE: Future of the series - 1/27/2011 3:14:59 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi guys,

Right now we are working on updates as well as something else special. We definitely have another expansion planned after this one, beyond that I can't really discuss yet.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to WoodMan)
Post #: 5
RE: Future of the series - 1/27/2011 3:30:09 PM   
Raap

 

Posts: 404
Joined: 1/12/2011
Status: offline
quote:

ORIGINAL: WoodMan

I personally hope for at least another 2 expansions and plenty more patches in Eliotts style which have in the past made quite significant changes to the game.  I don't want a sequel for a few years, I think it would be pointless as everything that needs to be in a sequel could in fact be put into DW, with the exception of 3D which I am strongly against anyway 

Well, the good thing about sequels as opposed to expansions is that you don't limit your market to your existing customer base. I agree of course, they shouldn't bother with 3D since that would basically mean rebuilding the game from scratch. But hardware acceleration for improved performance, opening up the game to modders to increase replayability, a few major additions to the feature set, etc. All of this could be done with a sequel, but is probably too much work for just an expansion.

(in reply to WoodMan)
Post #: 6
RE: Future of the series - 1/27/2011 4:09:48 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
I like sci-fi and fantasy settings in equal measure, tbh I wouldn't mind after DW Eliott trying his hand at a fantasy setting before making a DW sequel.  Something along the lines of Dominions 3, but better and with the DW style Real-Time, but very slow approach.

< Message edited by WoodMan -- 1/27/2011 4:10:02 PM >


_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Raap)
Post #: 7
RE: Future of the series - 1/27/2011 4:26:10 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
i suspect by the time we finish on this thread Elliot will need to live 500 years and complete 10 different projects with expansions and patches for all of them
not to say that i don't encourage this, mind you, quite the contrary

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to WoodMan)
Post #: 8
RE: Future of the series - 1/27/2011 4:53:03 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Data

i suspect by the time we finish on this thread Elliot will need to live 500 years and complete 10 different projects with expansions and patches for all of them
not to say that i don't encourage this, mind you, quite the contrary


Why only 500 years? Go for 970 and get the record.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Data)
Post #: 9
RE: Future of the series - 1/27/2011 5:29:28 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
This game has at least 2 expansion left in it and then DW2 in full 3D,I suspect.

_____________________________


(in reply to Shark7)
Post #: 10
RE: Future of the series - 1/27/2011 5:56:15 PM   
nammafia

 

Posts: 102
Joined: 3/5/2010
Status: offline
Something else special = full blown ground combat ?

Well, one can wish?

I wish to have closer zoom in to the ship/fighter to see the details and following camera to view the combat from the ship/fighter perspective (maybe first person). Something I have always wish for.

On the other hand, I would like to have RPG elements in the game such as leaders, governors, commanders, admirals, pirates with stories, levels and special equipments. This will make the living galaxy even more colorful, dynamics and specials. I will forgo all my other wishes for this element in future full expansions or paid mini expansions. Erik, please "make it so".

< Message edited by nammafia -- 1/27/2011 8:37:26 PM >

(in reply to Erik Rutins)
Post #: 11
RE: Future of the series - 1/27/2011 6:56:26 PM   
Abraxis

 

Posts: 96
Joined: 1/25/2011
Status: offline
quote:

ORIGINAL: ASHBERY76

...then DW2 in full 3D,I suspect.


I sure hope not, IMO gameplay > graphics. All those system resources and developer resources dedicated to rendering and creating fancy eye catching 3D ships could be better spent adding even more depth and engaging game concepts.


(in reply to ASHBERY76)
Post #: 12
RE: Future of the series - 1/27/2011 7:35:19 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Abraxis

quote:

ORIGINAL: ASHBERY76

...then DW2 in full 3D,I suspect.


I sure hope not, IMO gameplay > graphics. All those system resources and developer resources dedicated to rendering and creating fancy eye catching 3D ships could be better spent adding even more depth and engaging game concepts.




+1 I love DW as it is, with the simple 2D graphics, the game looks good as is, and plays better.

IMHO, going 3D would only take away from the game, as more resources would have to be dedicated to the render engine, and that would take away from the actual gameplay engine. 3D is not necessary for the game to rock.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Abraxis)
Post #: 13
RE: Future of the series - 1/27/2011 8:38:01 PM   
Marshall Thomas


Posts: 75
Joined: 11/18/2007
Status: offline

quote:

ORIGINAL: Erik Rutins

Hi guys,

Right now we are working on updates as well as something else special. We definitely have another expansion planned after this one, beyond that I can't really discuss yet.

Regards,

- Erik

I wonder if "something else special" is something in addition to another expansion. If it's neither a patch nor an expansion, then what could it be? Certainly has grabbed my curiousity.

(in reply to Erik Rutins)
Post #: 14
RE: Future of the series - 1/27/2011 10:02:41 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
whatever it is, me like it

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Marshall Thomas)
Post #: 15
RE: Future of the series - 1/27/2011 10:10:38 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Marshall Thomas


quote:

ORIGINAL: Erik Rutins

Hi guys,

Right now we are working on updates as well as something else special. We definitely have another expansion planned after this one, beyond that I can't really discuss yet.

Regards,

- Erik

I wonder if "something else special" is something in addition to another expansion. If it's neither a patch nor an expansion, then what could it be? Certainly has grabbed my curiousity.



I wonder if the something special is the increased modability we've been asking for?

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Marshall Thomas)
Post #: 16
RE: Future of the series - 1/27/2011 10:48:34 PM   
Raap

 

Posts: 404
Joined: 1/12/2011
Status: offline
DLC? Hope not.

(in reply to Shark7)
Post #: 17
RE: Future of the series - 1/27/2011 11:09:04 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Raap

DLC? Hope not.


LOL, Matrix games are all DLC...

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Raap)
Post #: 18
RE: Future of the series - 1/27/2011 11:09:45 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
I've got on my soapbox about this one before, but to expand ground combat would be an original(ish) and great way to expand this series. Going 3D probably would require a much bigger team, but if the gameplay elements continue to be as good as they are, DW in 3D would add lots to immersion/role play!

(in reply to Raap)
Post #: 19
RE: Future of the series - 1/28/2011 12:04:54 AM   
Raap

 

Posts: 404
Joined: 1/12/2011
Status: offline
Not so sure about ground combat really. Other games have tried it, but without any real success. Imperium Galactica 2 and Space Empires 5 both tried, but none of them really turned out fun in that department. It always ends up as some poor-quality 'mini-game' which is interesting the first couple of times, but then either gets tedious, or in the case of automation option, doesn't get used.

Personally I think there's still *tons* of things they could add to the actual space game itself, and that's what I would like to see them spend time on. To really try to make the 'ultimate' 4x in space, once and for all. Because this is the only not-dead 4x series which I think has the potential for it. SotS, GalCiv, StarRuler, etc., none of those have the ambition or foundation for it like this game does.

(in reply to Webbco)
Post #: 20
RE: Future of the series - 1/28/2011 12:27:17 AM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline
I completely support moving to 3D in DW2.  I love DW as it stands and I do prefer depth over the eye candy of 3D, but I suspect that many of the depth requests will be handled in DW and it's patches/expansions and so the only thing left would be to kick it up a notch into 3D.

_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to Raap)
Post #: 21
RE: Future of the series - 1/28/2011 12:35:07 AM   
Raap

 

Posts: 404
Joined: 1/12/2011
Status: offline
It's far from that simple. You'd have to remake entire layers of the game, re-implement features, etc. You could quickly end up with a game that had far less depth, but would actually be far more expensive to make and not even look great because it was poor quality 3D( which is what you get if you don't put crazy amount of cash and work into it). So no thanks, no 3D for me. Nicer 2D art? Sure, but that's the extent of the graphical changes I'd want. And you can never have too much depth, there will *always* be features you can add, AI you can improve, game mechanics that can be changed for the better, etc.

And again, history-wise I've never seen a single game series improve when deciding to go 3D to 'appeal to a wider audience'. The vast majority of them have gotten worse, while precious few have managed to stay at about the same level.

< Message edited by Raap -- 1/28/2011 12:38:24 AM >

(in reply to Simulation01)
Post #: 22
RE: Future of the series - 1/28/2011 12:43:17 AM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline

quote:

ORIGINAL: Raap

It's far from that simple. You'd have to remake entire layers of the game, re-implement features, etc. You could quickly end up with a game that had far less depth, but would actually be far more expensive to make and not even look great because it was poor quality 3D( which is what you get if you don't put crazy amount of cash and work into it). So no thanks, no 3D for me. Nicer 2D art? Sure, but that's the extent of the graphical changes I'd want. And you can never have too much depth, there will *always* be features you can add, AI you can improve, game mechanics that can be changed for the better, etc.

And again, history-wise I've never seen a single game series improve when deciding to go 3D to 'appeal to a wider audience'. The vast majority of them have gotten worse, while precious few have managed to stay at about the same level.



I'm not arguing that making the awesome depth of DW into an awesome 3D DW2 with depth would be easy or cheap.....I'm saying that it is what I support and want...eventually. My job is not making the 3D version....my job as a consumer is to tell the creators of DW that that is what I want. I would be negligent if I did otherwise.

_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to Raap)
Post #: 23
RE: Future of the series - 1/28/2011 12:57:44 AM   
Abraxis

 

Posts: 96
Joined: 1/25/2011
Status: offline
quote:

ORIGINAL: Simulation01
I'm not arguing that making the awesome depth of DW into an awesome 3D DW2 with depth would be easy or cheap.....I'm saying that it is what I support and want...eventually. My job is not making the 3D version....my job as a consumer is to tell the creators of DW that that is what I want. I would be negligent if I did otherwise.


Well, you have to realize that resources are always finite, if the developers decide to switch to 3D, that means hiring a whole new team, buying graphics design software (not cheap), paying for more office space. Alternatively they can use those resources to focus on all the things that make DW stand out from the thousands of other strategy titles out there.

You could only excel at both if money were not an issue. Money is always an issue.

(in reply to Simulation01)
Post #: 24
RE: Future of the series - 1/28/2011 1:04:06 AM   
caerr

 

Posts: 113
Joined: 6/18/2010
Status: offline
You don't necessarily need to move to 3D to have more depth, you can have stuff like dynamic lighting and shadows with 2D too.

http://www.youtube.com/watch?v=6AwJb0lz5nk&feature=related

Of course this kind of technique requires the models to be in 3D for the purpose of generating normal mapping, but I think the ship models were originally 3D to begin with.

Edit: read too hastly, thought you meant visual depth.

< Message edited by caerr -- 1/28/2011 1:19:35 AM >

(in reply to Abraxis)
Post #: 25
RE: Future of the series - 1/28/2011 1:27:34 AM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline

quote:

ORIGINAL: Abraxis

quote:

ORIGINAL: Simulation01
I'm not arguing that making the awesome depth of DW into an awesome 3D DW2 with depth would be easy or cheap.....I'm saying that it is what I support and want...eventually. My job is not making the 3D version....my job as a consumer is to tell the creators of DW that that is what I want. I would be negligent if I did otherwise.


Well, you have to realize that resources are always finite, if the developers decide to switch to 3D, that means hiring a whole new team, buying graphics design software (not cheap), paying for more office space. Alternatively they can use those resources to focus on all the things that make DW stand out from the thousands of other strategy titles out there.

You could only excel at both if money were not an issue. Money is always an issue.



I'm not talking about moving to 3D in the next patch or expansion....I'm talking about moving to 3D in the next imagining of this game.

_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to Abraxis)
Post #: 26
RE: Future of the series - 1/28/2011 1:52:00 AM   
Abraxis

 

Posts: 96
Joined: 1/25/2011
Status: offline
Well, whether it's a new game or an expansion, I still think they should stick to their current design philosophy rather than shifting resources towards improved 3D graphics.  The industry is saturated with developers who prioritize graphics, Codeforge has craved out a great spot among the few developers who focus their resources on gameplay.

They should stick to what they're clearly best at I think.

(in reply to Simulation01)
Post #: 27
RE: Future of the series - 1/28/2011 2:12:43 AM   
Raap

 

Posts: 404
Joined: 1/12/2011
Status: offline
Yah, that's what I'm thinking too. Personally I don't even get why people would want 3D in a game such as this. I mean, there's nothing to be gained from it. You'll still be playing top-down so that you can actually see what's going on, and the 3D graphics wouldn't be 'awesome' enough to make you zoom in and stare in amazement at them. And even if they spent all their time on making the graphics that awesome, such notions wear off after a few minutes and then you're back to just playing it like you would in 2D again. You'd also have a far smaller ship selection and much more work for mod creation, since creating models and textures is far more work than creating a sprite. So a lot of extra work for basically no real gain and quite possibly missing out on things they didn't have time to re-implement. Not to mention making the game more hardware-demanding.

So yeah, let's just have them focus on what they're good at and what makes the game as great as it is.

(in reply to Abraxis)
Post #: 28
RE: Future of the series - 1/28/2011 2:36:22 AM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline
I didn't realize 3D had become passe.

_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to Raap)
Post #: 29
RE: Future of the series - 1/28/2011 2:53:22 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: caerr

You don't necessarily need to move to 3D to have more depth, you can have stuff like dynamic lighting and shadows with 2D too.

http://www.youtube.com/watch?v=6AwJb0lz5nk&feature=related

Of course this kind of technique requires the models to be in 3D for the purpose of generating normal mapping, but I think the ship models were originally 3D to begin with.

Edit: read too hastly, thought you meant visual depth.



The shipset I made was in 3d, rendered in a 3Dengine with lighting, and if you look closely, you will note there are shadows in the .pngs though obviously they are not dynamic. I'm sure it could be done (even if using different .pngs with various angles of shadows) that it could be done.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to caerr)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Future of the series Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.061