Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: Apheirox quote:
Space ports are bases that provide many important services. Space ports must always be built at a colony. They serve as a central trade point for the player, and mined resources are brought to them by freighters and mining ships. Space ports provide construction facilities for the player, and both private and state-owned ships are built at space ports. When private citizens purchase freighters or other ships at these ports, the player earns income. Space ports also have heavy weapons which protect its colony, research facilities for scientists, medical facilities and recreation centers which keep the population happy. The player should have one space port in each system where they have colonies. Resources collected by mining ships, as well as excess resources at mining stations, are brought to the nearest space port. Therefore, having space ports strategically spread throughout the empire improves efficiency by decreasing travel time for freighters. To cycle through space ports, press P. Quote, the game manual. I want to ask the experts around here, is it truly a good idea to have a space port in each system? I haven't tried custom-building a small space port yet, but I assume even if you do it won't exactly be light on maintenance. I build a small space port on every planet, and larger ports on more important planets. 1. The port gives the medical/recreation bonus to the planet, which should be affecting growth rate. 2. Planets with ports are far less likely to revolt. 3. Each port increases bonus income, which is the reason I can have 2+ million cash on hand by end game.
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Distant Worlds Fan 'When in doubt...attack!'
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