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RE: GJS mod update

 
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RE: GJS mod update - 7/6/2011 4:35:13 PM   
RD Oddball

 

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Nice. Can't wait to see the new incarnation of it!

(in reply to Cathartes)
Post #: 31
RE: GJS mod update - 7/6/2011 7:08:18 PM   
berndn

 

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Thanks for the work and I'm looking forward !

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Post #: 32
RE: GJS mod update - 7/6/2011 7:45:23 PM   
Platoon_Michael


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Very nice
Thanks for your hard work.

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Post #: 33
RE: GJS mod update - 7/11/2011 6:15:59 PM   
Cathartes

 

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2269 Canadian names, all era-specific, many actual names of those that served.




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Post #: 34
RE: GJS mod update - 7/12/2011 6:24:13 AM   
STIENER

 

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From: Vancouver, Canada
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you do all us canuks proud Cathartes !!! THANKS!

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Post #: 35
RE: GJS mod update - 7/14/2011 1:52:38 PM   
tigercub


Posts: 2004
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From: brisbane oz
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OMG how do you get all the names in there...

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Post #: 36
RE: GJS mod update - 8/7/2011 12:03:57 AM   
Cathartes

 

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an update:

GJS update

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Post #: 37
RE: GJS mod update - 8/7/2011 1:23:27 AM   
STIENER

 

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From: Vancouver, Canada
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WOW...very nice the Canuck voices are GREAT!! i like the sounds of the regular 80mm mortors in the other vid too!!

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Post #: 38
RE: GJS mod update - 8/7/2011 2:47:04 PM   
Dundradal


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Very cool! Can't wait to give this a try!

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Post #: 39
RE: GJS mod update - 8/30/2011 4:29:45 PM   
Cathartes

 

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quick update: GJS 5.0 is getting revised custom battles and ops. I've gone through and realigned VLs, corrected inconsistent map coding and a number of errors from 4.4. Also made custom OOBs for a number of the single battles.





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Post #: 40
RE: GJS mod update - 8/31/2011 2:18:40 AM   
Tejszd

 

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Sounding great Carthartes!

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Post #: 41
RE: GJS mod update - 8/31/2011 2:29:02 AM   
davidss

 

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Thanks

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Post #: 42
RE: GJS mod update - 8/31/2011 3:44:30 AM   
STIENER

 

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From: Vancouver, Canada
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cant wait!!!!

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Post #: 43
RE: GJS mod update - 8/31/2011 5:26:19 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline


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Post #: 44
RE: GJS mod update - 8/31/2011 7:27:36 PM   
TAIL_GUNNER

 

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looking good Cathartes!

I never owned CC5 for some reason...and missed out on the original GJS.

Can't wait to give it a whirl.

< Message edited by TAIL_GUNNER -- 8/31/2011 7:28:00 PM >

(in reply to tigercub)
Post #: 45
RE: GJS mod update - 9/1/2011 3:00:09 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
u have missed out then! tail gunner

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You have enemies? Good. That means you've stood up for something, sometime in your life

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Post #: 46
RE: GJS mod update - 9/3/2011 2:38:05 AM   
tigercub


Posts: 2004
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From: brisbane oz
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other (custom battles and ops)... please dont delay the campaign for these OMG no.

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You have enemies? Good. That means you've stood up for something, sometime in your life

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Post #: 47
RE: GJS mod update - 9/10/2011 7:39:59 AM   
CarolusRex


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Hi Cathartes, looks very good!

You wrote "Soon" in Feb.

Any idea when "Soon" will happen?

(No Criticism whatsoever just looking forward)

Rgds

Carolus

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Deo favente

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Post #: 48
RE: GJS mod update - 9/10/2011 10:15:48 AM   
rebon

 

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What CarolusRex said, can you update us? Cant wait to play it, looks real good :)

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Post #: 49
RE: GJS mod update - 9/21/2011 6:44:21 AM   
Cathartes

 

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Wish I hadn't looked at the map coding. GJS Maps have all sorts of inconsistent coding issues from 4.4 that need streamlining and consistency. Eats up serious time. For the few hanging in there waiting, it will be worth it.

Work continues.




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Post #: 50
RE: GJS mod update - 9/21/2011 7:11:21 AM   
Manu

 

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we will wait, no problem!

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Post #: 51
RE: GJS mod update - 9/21/2011 7:08:50 PM   
kweniston


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Hanging in there. Thanks!

(in reply to Manu)
Post #: 52
RE: GJS mod update - 1/25/2012 5:46:10 AM   
tigercub


Posts: 2004
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From: brisbane oz
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2012 now! year and a half now in the making! hope all goes will with you and GJS happy new year.

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You have enemies? Good. That means you've stood up for something, sometime in your life

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Post #: 53
RE: GJS mod update - 2/4/2012 8:19:23 PM   
Cathartes

 

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for all future updates please go here

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Post #: 54
RE: GJS mod update - 2/4/2012 10:17:27 PM   
Tejszd

 

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Is GJS 5 now an LSA only mod?

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Post #: 55
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