Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Routed Units - recovery when?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Routed Units - recovery when? Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Routed Units - recovery when? - 2/23/2011 4:53:26 PM   
GFelz

 

Posts: 479
Joined: 8/27/2010
From: Canada
Status: offline

quote:

heliodorus04

The only thing that really bothers me in this is that the routing units can both route out of closed pockets, and/or route multiple times in a turn such that they've moved a tremendous number of hexes from the original combat point at which they routed. Then, on top of that, whether they rally or not in between the end of the first player and start of second's turn, they ALSO get normal movement again.


And this is the issue for me. Routing out of closed pockets (without at least a massive loss in cohesion and manpower), displacing multiple times in a turn (thus easily traveling potentionally hundreds of miles) and normal movement while routed.

I do not have a problem with routed units being able to move normally after recovering because of all the other penalties they must take as formally routed units. Also I do not have an issue with them attempting to recover every logistics phase as per the sequence of play. Remember their chances of recovery is significantly reduced if their HQ is beyond 2 hexes away.

(in reply to heliodorus04)
Post #: 31
RE: Routed Units - recovery when? - 2/24/2011 11:47:12 AM   
delatbabel


Posts: 1252
Joined: 7/30/2006
From: Sydney, Australia
Status: offline
If this game system ever gets used for a western front game then the routing rules will need to be seriously looked at in the light of the behaviour of US troops on the front line.  Compared to other (European) troops, the US troops had a somewhat deserved reputation for routing immediately they got into a bit of trouble, however also being able to recover quite quickly -- as quickly if not more so than German units.  There's a reasonably good model for that in squad leader, however I'm not sure how it would map out in a game of this scale.

In any case it was quite common for US units to rout, take a few steps backwards, hide behind the nearest large rock, then start returning fire.

Also, because I'm a pedant:  rout == your troops run away.  route == the direction your travels took you.



_____________________________

--
Del

(in reply to heliodorus04)
Post #: 32
RE: Routed Units - recovery when? - 2/25/2011 5:09:40 AM   
fbs

 

Posts: 1048
Joined: 12/25/2008
Status: offline
In my game I have a few of them cowardly Western Front units that started to run on turn 1 and are still running on turn 10. They must be arriving in Mongolia now. Those Germans are really meanies.

(in reply to delatbabel)
Post #: 33
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Routed Units - recovery when? Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703