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- 10/23/2002 1:07:23 AM   
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AbsntMndedProf
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I'll set it up today. Sure, mines are part of the fun! :D:eek:

Eric Maietta

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- 10/23/2002 2:13:48 AM   
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AbsntMndedProf
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Katana posted:

"BTW I think you're supposed to have a 3:1 advantage on the attack."

Being somewhat new to setting these PBEM games up, how do I change the point ratio? Or does the game do that automatically when I select which type of battle it will be? (When I tried to set this up, I had 4105 points. The only way I could see to change that was the 'max points' button. Was I missing something, or do I just hit 'max points' and buy 3 times as many as I had to start?) Sorry to be a pain in the butt, but I'm still figuring some of the PBEM system out. :D

Eric Maietta

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Post #: 92
- 10/23/2002 2:33:25 AM   
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Katana
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You can set the points for both sides in the preferences screen. There's a button on the ight on the setup screen.

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Post #: 93
- 10/23/2002 3:01:10 AM   
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AbsntMndedProf
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Ok, I hope that I did this right. I chose the NA harbor city for the map, 2/42 as the date, 15K points for me, the Germans, and 5K points, for you, the British. 2 air for me, 4 for you. No Naval assets were available for me. Weird for a amphibious assault! (Kind of makes me think I may have messed up. We'll see.)

Eric Maietta

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Post #: 94
- 10/23/2002 9:10:58 AM   
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AbsntMndedProf
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I was able to get the Malta map to work by selecting 'meeting engagement' with the above points and June/41. Either battle will be fun. I'll let you choose which one you want to use.

Eric Maietta

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Post #: 95
- 10/23/2002 11:22:41 PM   
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Katana
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Hmm, the Normandy map has the deployment lines so far to the right, you'll be on the beach and moving inland on turn 1. Would too much like a regular meeting.
The Malta map looks great, but has the Brits starting in the water :rolleyes:

Whee did you find the map? Maybe it'll work if I set it up.

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Post #: 96
- 10/23/2002 11:41:14 PM   
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AbsntMndedProf
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Here it is. I hope you have better luck than I had setting it up. (It appears that the 'reversed map' problem is rearing its ugly head. :( :mad:

Eric Maietta

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Post #: 97
- 10/24/2002 1:06:32 AM   
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AbsntMndedProf
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By George, I think I've got it! I managed to turn the sides around using the Editor function. The German set-up line may be very close to the beach, however I can always move my forces back 10 or 15 hexes, if it is too close.

Eric Maietta

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Post #: 98
- 10/25/2002 12:35:19 AM   
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Katana
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It works, but in a meeting engagement, apparently both sides get 'free' landing craft :D
I used the map to set it up again, this time as a beach assault.
Everything seems ok so far...

BTW, It's not really important where the German starting line is.
In fact, close to the beach is better. Makes them easier to hit ;)

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Post #: 99
- 10/25/2002 1:38:23 AM   
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AbsntMndedProf
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Time to hit the beach! :D

Eric Maietta

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Post #: 100
- 10/25/2002 3:15:17 AM   
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Katana
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Indeed :eek:
You naval guns make quite a mess of my defenses.
Brittish guns open up on a 100+ german vessels, losing two ACs
and managing to sink one (!) barge.
Was a lot easier in the old version of SPWAW. This could get painful...

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Post #: 101
- 10/25/2002 5:02:55 AM   
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AbsntMndedProf
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Lost one barge carrying a cavalry unit to a 40mm emplacement and a Pz III to a mine field. Those Marm-Herrs sure blow up real good! :D Sorry I can't say the same about those two %(*$* IG Bunkers up North!

My main problem so far seems to be getting everyone ashore without creating 'hexes of death' full of targets. :rolleyes:

My R-Boats must have crews that couldn't qualify for the Kreigsmarine's larger ships. Most couldn't hit the broad side of a barn at 100 paces! :mad:

Why the Germans didn't bother adding an MG or two to their landing barges is beyond me.

Eric Maietta

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Post #: 102
- 10/26/2002 3:30:25 AM   
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Katana
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No ships sunk this turn, but two flaktraks are destroyed and in the south quad mg AFV wipe out some engineers.

Artillery is adjusting fire on the first wave hitting the beach.
Run, you buggers :D

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Post #: 103
- 10/26/2002 5:08:26 AM   
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AbsntMndedProf
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One of my R Boats was taken out by the IG bunkers in the North.

The rest of my forces have taken a beating from your mines and the artillery barage loosed on them this turn. We're far from defeated, however!

Btw, I discovered your little fleet down South. A reception committee is now forming to make them feel unwelcome. :D

Eric Maietta

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Post #: 104
- 10/26/2002 6:39:15 PM   
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Katana
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7.2 howies are not as effective as naval guns in learing the field.:D
Your forces in the south don't suffer as much from friendly fire and are still fighting back. Managed to kill some of your men, though.

This is gonna be one bloody fight. Did you notied everyone seems to be retreating in the wrong direction?

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Post #: 105
- 10/26/2002 8:08:31 PM   
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AbsntMndedProf
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Houston, we have a problem! I tried downloading the new file twice, and each time when I tried to unzip it, I got this error message:

"End-of-central-directory signature not found. Either this file is not a Zip file, or it constitutes one disk of a multi-part Zip file."

You may have to re-upload the file.

Eric Maietta

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Post #: 106
- 10/26/2002 11:15:28 PM   
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Katana
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Here you go

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Post #: 107
- 10/27/2002 3:21:30 AM   
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AbsntMndedProf
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My forces continue to make slow but steady progress. In the North, your two IG bunkers remain a thorn in my side despite the attentions of my naval guns.

In the center, my forces managed to destroy a Hippo, a couple of Marm-Herrs, and some infantry units, at the cost of a couple of motercycle MG units.

In the South, two of your LCIs are now available for use as artificial reefs. :D

Eric Maietta

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Post #: 108
- 10/27/2002 11:38:31 PM   
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Katana
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Just a bunch of dead horses.
My ommandoes don't seem to want to assault:mad:

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Post #: 109
- 10/28/2002 8:57:44 PM   
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AbsntMndedProf
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Another reasonably good turn for KG Malta. In the South, another LCI has been comitted to Davy Jones' locker.

In the Center, your commandoes took a real beating, at the cost of a few MG motorcycle units.

In the North, our forces have made an amazing discovery! If you get behind an IG bunker, they can't shoot at you!:D They're still not easy to kill, but one blew up very nicely, and the other's days seem to be numbered.

Eric Maietta

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Post #: 110
- 10/29/2002 2:26:42 AM   
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Katana
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Nothing much to report

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Post #: 111
- 10/30/2002 3:41:24 AM   
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AbsntMndedProf
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Despite your forces' resistance, KG Malta has taken its first v hexes in the North! (Can we hold them, is the question.)

In the center, your first line of resistance seems to be breaking nicely. My advanced MG motorcycles have spotted the first elements of your secondary line, taking out one 2 pounder portee, and spotting another, along with another Marm-Herr AC and a Grant tank hiding out in the woods. I'm sure there are more like it hanging around. I wonder when they will come out and play? :D

In the South, two more LCIs are resting on the bottom.

That's about it.

Eric Maietta

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Post #: 112
- 10/31/2002 1:33:49 PM   
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Katana
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No battle plan ever survives contact with the enemy :rolleyes:

Still, killed some of you advance recon and a tank crew in the middle, plus damage some PzIIIs. Artillery takes its toll as well.
Commandoes still won't assault when I order them to :mad:

BTW, did you know you can only afford to lose about 20% of your forces if you want a victory? Lose a little more than half and I win.

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Post #: 113
- 11/1/2002 6:16:18 AM   
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AbsntMndedProf
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One Lee tank, one IG bunker, and a bunch of British commandoes went bye-bye this turn.

20%? Wow! :eek: I guess I should be glad that so many of my vehicles have driven into buildings and walls, sparing them from being exposed to enemy fire. :D

Eric Maietta

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Post #: 114
- 11/2/2002 6:00:58 AM   
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Katana
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Well, you can only score about 6000 points tops and you'll need a 2:1 advantage for a victory...

Lousy turn for the Brits, bunch of armor lost to op fire, for very little damage to the Germans. Artillery does a lot better, claiming about a dozen casualties in the middle.

Back to you

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Post #: 115
- 11/2/2002 11:16:22 PM   
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AbsntMndedProf
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KG Malta took out a Mark VI, a couple of Marm-Herrs, and some commandoes. The IG bunkers in the North-Central peninsula remain intact, despite my troopers' best efforts to date.

Spotted two Grant tanks. Fired at them, but missed.

Eric Maietta

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Post #: 116
- 11/10/2002 11:12:13 PM   
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Katana
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The northern peninsula is all but lost, the few remaining commandoes up there are powerless to stop the German armour.
Things look a little better in the south, where two Panzers are destroyed by Mam-Herr ACs as they try to roll into town.
Also sank another R-boot leading the landing craft sailing around the peninsula. Wonder where they'll be trying to get ashore...

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Post #: 117
- 11/11/2002 5:35:41 AM   
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AbsntMndedProf
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A farely decent turn. One Lee tank, on IG bunker, a few commando units destroyed. One commando unit surrendered to an SS rifle unit!

Progress is slow but steady.

Eric Maietta

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Post #: 118
- 11/11/2002 10:36:39 PM   
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AbsntMndedProf
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Gary Tatro just posted to the 'AbsntMndedProf vs VikingNo2' thread that in a human vs human assault battle the ratio of points between the attacker and defender should be 2:1, not 3:1. In light of this, would you like to continue this battle, or restart with a 2:1 ratio of points?

Eric Maietta

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Post #: 119
- 11/12/2002 3:52:34 AM   
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Katana
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Might as well restart. All I can do in this game is delay the inevitable. And not for very much longer.
Your turn to setup, I believe. Maybe that'll put the retreat hexes on the right sides of the map.

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Post #: 120
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