Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, quote:
ORIGINAL: Apollo11 quote:
ORIGINAL: Oleg Mastruko Okay, turn 14 north, situation is pretty clear now, as regards to which units will stay in occupied city, and which will try to defend Volkov line and Ladoga ports. It's three turns before mud strikes and I think defending at least one port, Svirica on the Karelian border, should be feasible. That leaves him with the option of attacking LG directly over Neva. Not much to say about that option..... seems hard but doable.... at least it would be too late for him to redeploy before mud, and I will retreat below the New Finnish line, simplify the strategic situation and carry on. Note two units to the west. The blue unit is a mistake. I clicked "assign nearest HQ" and there was some lost Western MD corps HQ in the unit heap and it became blue. The other unit is running to the nearest port three hexes to the west - if it gets there maybe it can be evacuated to LG LOL Hmm... there is really insufficient defense in Leningrad, Pavlovo and the HEX just to the right of it (i.e. east of Pavlovo)... My bet is that he will attack Leningrad directly because the defense there is just 59 (and that is with fort = 4 and with Urban HEX modifiers)!!! I am afraid that he can take it the very next turn (Daniel "U2" did this to me many many time during ALPHA/BETA)... he has plenty of infantry units to rotate / attack and infantry only suffers minor MP cost and actual CV/2 over the major river due to disruption due to river crossing (the motorized / armored units suffer /3 and huge MP cost)! Fort Modifier = Intrinsic Fort Level (from terrain) + Fort Level (from entrenching) Adjusted Combat Value in Defense = Combat Value x (1 + Fort Modifier) So you have: "Adjusted Combat Value in Defense" = 59 "Fort Modifier" = 8 + 4 = 12 Thus "Combat Value" = 5 (rounded up) You defend Leningrad HEX with 3 units that have actual combined CV of just 5... Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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