Senno
Posts: 489
Joined: 12/27/2010 Status: offline
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The response is: quote:
Section 10, page 171 has the rules for unfreezing. The rollover shows the number of turns remaining unless something triggers them earlier (per section 10). So, I referenced Section 10, and see this: quote:
Some units begin a scenario frozen in place with zero movement points for a set number of turns. The number of turns is shown in the hex pop-up text but only for the player that owns the unit (Fzn 2 indicates frozen for two more turns). Other units may be frozen by scenario specific rules. These units do not show the number of turns remaining in the hex pop-up text and unfreeze under special conditions as listed in the scenario rules. During each friendly logistics phase, the unit’s frozen turn counter is reduced by one, and when it reaches 0, the unit is no longer frozen and it will be given MPs for that turn. A unit frozen in this way may also be unfrozen if it is attacked, or if it begins a friendly logistics phase within 3 hexes of an unfrozen non-isolated enemy unit. Can the scenario rules for the GC be given out? I can't find them anyway, searching "Finnish activation" "Finnish frozen units" etc, in the manual and with Google, as the forum search doesn't work. All I see on this forums, is BigA saying he thinks it's turn 3 or 4, or maybe 4 or 5. I've played turn 6, and most of hte Kannas Finn Army is still frozen. I've never seen this happen before. Am hoping that as I have met some undisclosed condition during turn 6 to unfreeze them. No Finns were attacked, and the Soviets have left the scene. There must be something else that causes complete activation, I'm guessing. Unless it's bugged, anyway. PS: I don't normally put e-mails recieved into the forums, but as it's a company response and a current issue, I did in this case.
< Message edited by Senno -- 3/8/2011 2:09:28 AM >
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