SwampYankee68
Posts: 1186
Joined: 5/8/2002 From: Connecticut, U.S. Status: offline
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[QUOTE]Originally posted by RobertCrandall [B] So what we have now is a size identifier (I for company, *** for platoon), WW2 graphic to show branch of service (inf, tank, arty, etc), a number representing the number of steps (typically vehicles) and another number representing mobility (typically best current speed in kph divided by some number to give a range of 1 to 9. On the larger size icons there is a historical designation running sideways in the upper right. Big yawn. There is a lot of other info that we are also interested in so if you hit Ctrl-I you can change these captions to something else. There is a rotating progression of steps / morale / training / fatigue / ammo / current orders / # of enemy units sighted / posture / and time until next report. You just keep tapping Ctrl-I until you have seen them all or are where you want to keep it for a while. Better, but.... To the right of the map is a panel that highlights the unit that has been currently selected. The screen area is about 108 w x 85 high. It contains the unit name in full, the detailed subunit list (14 x M1A1, etc), strength, ammo, fatigue and morale indicators (words, not numbers) and a nice fat graphic. We had been planning to put a vehicle silhouette there. This works great if the unit is actually composed primarily of just one vehicle type but begins to fall down a little if there is a mix of types. Mixes can happen a lot at the company level on our side of the fence, and even sometimes on the other side. Using a silhouette then makes it look like we are just talking individual vehicles and not the grand conglomerations that are full fledged line companies. I want to stick in something that conveys more the 'company' flavor. Is this the kind of thing you were thinking of? You mentioned 'top down' view but I have an indelible association in my mind with single vehicle counters when doing that. Would you really want to see that for company / platoon fighting? Just trying to find out! Cheers, Rob. [/B][/QUOTE] - I edited the quote a bit to reflect the points I am speaking to. The "side bar" that is on the side of the map, as I've seen in screenshots is a good idea. Somewhat reminisent of the ones on Talonsoft's Campaign series. I think you could be able to set it up so that when you select on a unit up pos the sidebar, with a breakdown and even a small sillouette (sp - sorry) of the vehicles (and men) - elements - that comprise the unit selected. Even if you have the option of "scrolling" down that side bar, that would be better than you having to try to compress too much into the area. In the CS games, if there were a bunch of unit in the stack, you scrolled up and down, same principle in my idea. As for the counter itself, Let me make the statemnent up front, I don't know jack about the nuts and bolts, so I don't know if you can, but, for a mixed unit of say, Abrams and Bradleys, kind of a top down of both, side by side or perhaps canted or as a "scene" of them fighting together? I know the counters are small, it may not be possible... For Mech infantry, a few men in a foxhole with an APC dug in behind them, that sort of thing. It's all secondary to the gameplay, obviously, but one gets tired of the "cardboard counter" look, you know? If I had to prioritize, I'd say the sidebar that pops up is more important than the counter, If you look at some of Volcanoman's custom unit art on the Unofficial Panzer Campain page - http://members.shaw.ca/gcsaunders/downloads4_VM.html It gives you an idea what can be done for the individual element art within the unit itself. I hope this has been helpful, or at least not too confusing!
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"The only way I got to keep them Tigers busy is to let them shoot holes in me!"
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