LiquidSky
Posts: 2811
Joined: 6/24/2008 Status: offline
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The Germans themselves had no 'victory' plan for Russia. During the planning for Barbarossa they would talk in grandiose terms like smashing their armies. Hitler said: "Wiping out the very power to exist of Russia! That is the goal!" Operation Barbarossa says this about victory: "The German Armed Forces must be prepared to crush Soviet Russia in a quick campaign before the end of the war against England." The rest of the directive deals in considerable detail about how to attack. The Germans where wrong about how many divisions the Russians had in the field, wrong about how many they could call up (and how fast). They were wrong about the political will of the government to fight, and the will of the common Russian soldier to fight. They were wrong about how long it would take for the Russians to 'cry uncle' and give up the way France and so many other countries did. It amazes me that anyone now can come up with 'victory' plans for them, when the Germans themselves were incapable of it. Of course, as the war raged, different idea's for victory popped up in the Germans heads. If only we take Moscow, they will surrender. If we take the oil in the Baku region, they will surrender. The reality is, the Russian would have never surrendered, (but would have used an armistace to build up troops for the next offensive, ala Napoleon against Alexander). Which brings us to the game. Victory cannot be stated in 'historical' terms because the idea of victory either didnt exist, or was a myth. What we can use victory for in the game is to encourage proper 'historical like' behaviour and to reward good play. Benchmarks need to be placed during the games, and victory measured and assigned. At the end, they can be totaled. For example: The Germans have to take certain cities by the end of the summer. Score points. The Russians have to push the line back so many hexes during the winter. Or cause casualties, or take cities..... Score points. The games victory becomes the sum total of all these benchmarks, which encourages play throught the entire war. So you didnt make it to Moscow as the Germans? Maybe you will do better at the next stage... The end justifying the means victory condition of the game is too weak, and causes people to come up with there own victory in their minds. And many games ending because of poor player morale, when they fail to achieve it.
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“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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