jwarrenw13 -> RE: determined outcome (4/13/2011 3:04:34 AM)
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I have just played some "road to" scenarios as well as reading a lot of threads here, and I keep thinking back to Gary Grigsby's The War Between the States. I love that game and think it is in philosophy somewhat similar to WITE. Playing the Confederacy in WBTS, the goal is not to militarily defeat the Union but to do better than the Confederacy and win on points. There are automatic victory conditions for both sides and a point system to declare victory at game's end, vaguely similar to WITE. There are many, many differences, of course, among them of course being the scale and that the Germans start with a chance to blitz their way to a win. But in the end, as the Germans you just might win by holding on to the end and doing better historically than the real Germans did. But my point is that I enjoy playing the Confederacy in WBTS, even though I know that in most cases I will simply be fighting a desperate defensive struggle for a large part of the game. In WITE, I fully expect to enjoy playing the Germans in the campaign game even if I have to end up fighting a desperate defensive struggle for a large part of the game. Thus both games are very roughly historical, with chances to do far better than the real life participants did, or far worse, but the odds being that the results will be very roughly similar in the end. I think that is how the base game should be set up. But I also hope that scenarios will be added that give variants, as discussed above, that can significantly alter the starting situation. I've kind of rambled, but my bottom line is that I am amazed at how good the game is, having just barely tasted it, and am in the camp that doesn't mind at all if it is weighted toward roughly historical results. It also is the only game I've ever played where I've watched the intro video and listened to the intro music more than once. That is very well done.
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