Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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quote:
ORIGINAL: Aditia I think the op has a very good point. While the game is strategic by design and scale, the gameplay feels very scripted, probably mostly because of the situation for the german side with the random withdrawals and no chance to deviate from the faults in the nazi economy. Don't get me wrong I enjoy playing the game, for now. I am not sure about the replay value of the game as it stands. In my opinion it needs to get to a point where players can have the option to play a scenraio where they can decide more about their sides economy, withdrawals, etc. making the result of play more determined by ingame decisions, rather than by scripted variables. Don't get me wrong, playing historic scenarios is fun, but like the op said, the scale of the game quickly throws that hostircal feel out of the window, much unlike a game on battalion level scale, like e.g. PzC +1 but I do view WiTE as something of an experiment by GG and Co. The 'real' game will be the next version, which covers the whole war in Europe, so the place to push for these kind of changes will be in that game. As I understand it, WiTE was largely designed (built?) 10 years ago, but Gary put it on the shelf. He then dusted if off and released it - maybe he wanted to test the current market for this kind of game?
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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