Sabre21
Posts: 8231
Joined: 4/27/2001 From: on a mountain in Idaho Status: offline
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quote:
ORIGINAL: Mehring quote:
I don't know about that, I was pretty sure the numbers were balanced out to mimick historical rates of advance. I’m really not buying this, I’m afraid. Even the primitive original WitE delineated a 1942 start Axis rail net which followed 3 or 4 main routes, none of which reached the frontline and with none of the sidelines converted. The impeccably researched OCS game ‘Case Blue’ has the following net converted by 12 May 1942 for its Kharkov scenario- To just west of Belgorod. Kharkov, and a line just to the south of Kharkov towards Lozovaya. About half way between Krasnograd running SE to Lozovaya. From SW to just SW of Lozovaya One line running from the south, presumably from Gorlovka to Kramatorskaya and Artemovsk. With a maximum OCS system conversion rate of 8 x 5km hexes per week, that’s 25 miles a week, 2.5 WitE hexes, right? That half hex of course creates a problem for WitE, if it were to agree with OCS values, but you can even convert 4 hexes in a good week, when terrain isn’t getting in the way and you don't have to move to your first conversion hex. That’s aside from the Baltic zone. My current German opponent has left most of the OCS given historical railheads of May 1942 way behind by December 1941. Naturally, I’ve done the same. The problem is three fold. As you point out, there is no distinction between single and double track. You could add the lack of distinction between port capacities to that. But also the FBDs just move too fast. On top of that, you have all the road building units working on rail track instead of doing their real job- maintaining, repairing and replacing the abysmal Russian roads which lamentably, didn’t make it onto the WitE map. Add the state of the roads, ports and rail together and you have the closest point this game gets to being broken, in my view. It looks to me like constraints of one kind or another forced an unsatisfactory compromise on this aspect of the game. Not for the first time, I express my sincere hope that at some point, when more immediate problems are resolved, it be returned to and given the attention it deserves. Well it was looked at in detail as the game was created over the last few years. Not saying it is perfect, but I know a lot of attention was placed on it. Joel would be the best to respond here, maybe Pavel, because historical rates were taken into consideration.
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