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Uncommon Valor and Silent Hunter

 
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Uncommon Valor and Silent Hunter - 10/5/2002 11:01:11 PM   
Von Rom


Posts: 1705
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Do any of you still play Silent Hunter?

In simulating the Pacific War both UV and Silent Hunter compliment each other.

UV is a great game to play on the strategic/operational level.

While Silent Hunter: Commander's Edition, places you in the role of a US submarine commander whose career spans the entire Pacific War (from Dec 1941-1945) and the entire Pacific theatre.

It's an older sub sim, but the graphics and gameplay are still superb. . .

There is nothing like engaging in a fierce carrier battle in UV near Guadalcanal, and then switching to SH, and stalking the Japanese troop and supply transports, or sailing to the Japanese home islands and trying to sink a carrier or battleship. . .






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Re: Uncommon Valor and Silent Hunter - 10/6/2002 2:08:35 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Yes, Gary and I both like the game and have played it often.

Bye...

Michael Wood
Lead Programmer,
Matrix Games

[QUOTE]Originally posted by Von Rom
[B]Do any of you still play Silent Hunter?[/B][/QUOTE]

(in reply to Von Rom)
Post #: 2
- 10/6/2002 5:23:23 AM   
denisonh


Posts: 2194
Joined: 12/21/2001
From: Upstate SC
Status: offline
SH is still on my hard drive, and I occaisonly get a chance to play it.

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"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC

(in reply to Von Rom)
Post #: 3
- 10/7/2002 7:00:20 AM   
popejoy1

 

Posts: 76
Joined: 8/20/2002
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Gang:

I have it, but it won't run on my WinME system - try as I might.

Any chance of Matrix taking a swing at reworking that old SSI title to function on WinME or Win2000?

Just curious... :)

Paul

(in reply to Von Rom)
Post #: 4
- 10/7/2002 9:19:59 AM   
XPav

 

Posts: 550
Joined: 7/10/2002
From: Northern California
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There is a Silent Hunter 2.

But I hear that it has "problems".

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I love it when a plan comes together.

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Post #: 5
- 10/7/2002 3:29:05 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
There is virtual squadrons playing more historical campaigns (sadly, no online play in SH). It gets lot more interesting that way.
Check:

[url]www.subsowespac.org[/url]

about Pacific Thunder campaign.

Cheers,

M.S.

(in reply to Von Rom)
Post #: 6
Silent Hunter - 10/8/2002 9:34:30 PM   
Mad Daddy

 

Posts: 23
Joined: 7/13/2002
From: Eastlake, Ohio
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Still have it.

Still play it ;)

Still love it :D

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War is HELL, and then you get married!!!

(in reply to Von Rom)
Post #: 7
Re: Silent Hunter - 10/8/2002 11:36:53 PM   
Von Rom


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Joined: 5/12/2000
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[QUOTE]Originally posted by Mad Daddy
[B]Still have it.

Still play it ;)

Still love it :D [/B][/QUOTE]

Silent Hunter is one of those games that has become a permanent fixture on my hard drive.

UV will become another permanent game. . .

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Post #: 8
- 10/9/2002 2:37:52 AM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
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Played tons of hours of SH when it came out. There is nothing like the tense excitement of just having let go a spread of torpedoes at a BB and then diving like hell with the Japanese sonar pinging all around. Or sitting it out while the DDs criss cross your position dumping everything thay have on you and your chief letting you know the pumps cannot keep up with the water leaking in and repairs are going to take a few minutes longer.

In some instances it was a little to easy to come up with a big score. And it was annoying when you were just sitting on the bottom and you would jack up the time compression but it kept getting reset to 1-1 when a DD got out of hydrophone range and then came back in and you were told you acquired a new enemy ship.

Haven't played it in a long while. Probably won't as long as UV holds my interest.:)

(in reply to Von Rom)
Post #: 9
- 10/9/2002 2:53:37 AM   
Yamamoto

 

Posts: 743
Joined: 11/21/2001
From: Miami, Fl. U.S.A.
Status: offline
I made a mod for Silent Hunter I that let your sub move at 10 times normal speed. I hated having nice juicy targets get away just because I was in the wrong position. The only problem was that you also used up fuel at an incredible rate. Still, it was fun to run down a surface contact once in awhile. :)

Yamamoto

(in reply to Von Rom)
Post #: 10
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