Q-Ball
Posts: 7336
Joined: 6/25/2002 From: Chicago, Illinois Status: offline
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3/12/42: Snow Season I would really like to take a break, but Tarhunnas isn't going to let me. He is attacking in a couple sectors, and we feel compelled to hit back. It's excrutiating, because I know I need to rest the Red Army, and build strength. This turn, we topped 5.2 mil, but I would build quicker if we didn't keep grinding away in battle. Tarhunnas attacked this turn, leaving several Panzer Corps (stacks of units) vulnerable to counterattack. Should I have left them there, or hit them? I chose to hit them; anytime you can inflict close to 1-1 on the Wehrmacht I think you have to do it, even if it makes my units look pretty bad. But pushing 3 stacks of Panzers doesn't bode particularly well for a summer offensive, so there is that. Maybe the best defense is a good offense. The Germans are below 600 total tanks still; our armor is growing to 3,800, and I am about to make Tank Corps. I realize many Panzers are obsolete and don't matter in the long-run, but in the Short-run, his losses include 860 Panzer III/j so far; this tank is still in production, and useful in 1942. You can't run a summer offensive on JUST spring builds, can you? Moscow: As predicted, the Germans are slowly pushing back around Moscow; 3 total hexes re-captured this turn. I am OK with just a very slow offensive here for the SNOW. A few pushes is all I expect. Dnepr Line: 2 Panzer Corps fought their way across the frozen Dnepr north of Z-Town. He is making a serious bid to re-capture it in Snow, and more importantly, establish a bridgehead for the spring. We pushed back 1 stack, causing alot of losses, but I don't think I can hold the bank. I want to contain him to a few hexes, but ultimately he will probably get his bridgehead, just at the cost of burning out his units. The Panzer Stack was 3 Panzer Divisions. Total tanks: 63; now down to 35. Total. That's pretty ugly! Questions: Does it make sense to hit back with these 1-1 or 1-1.5 exchanges, even though my guys are tired? I think so, but want an opinion. I created a couple Light Howitzer Brigades. I don't think I'll build too many, but wanted to "test drive" some artillery units before I get Divisions. Do you use too many of these units? It seems like I have some extra Air Command HQs; every front has one, and I am keeping the Long Range Command, but do I need any more of these seemingly extra Air Command HQs? Let me know, because if I don't, I will disband a couple for Infantry Replacements. I am creating alot of Sapper Regiments, and fair number of Tank Bns. Smart? I plan to load-up all my corps units.
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