HintJ
Posts: 311
Joined: 10/10/2010 Status: offline
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Here's my first attempt at a PCO map. It's actually a CC3 map. From the readme.txt: ************************************************************************* Contents: (1) cc3test folder->This is the map itself. It goes in the Media file. (2) Scenarios folder->Contains a small mission called "CC3testmap," and it goes in the Data->Scenarios folder (3)Templates folder->Contains a Random Battle template, and it goes in the Data->Templates folder ************************************************************************* Notes: *No water! Maybe you can put it in. The map is still coded for water, in other words, the AI thinks it has water and should act like it. *The scenario "CC3testmap" is my attempt to play PCO in a more CC3 style, The Scenario plays from the German side, and is less than 200 points for each side. There is no off-map artillery, so don't worry about getting smashed the first turn. There is also no defender bonus. so TAKE YOUR TIME. Interestingly, I think, all platoons are single squads/vehicles, so the player can have complete control over his units. You can have 1st Squad withdrawing, while 2nd squad advances, while 3rd squad changes facing, all from the orders phase. Also, please be sure to reposition the units before starting, as I have rather haphazardly placed them in the Scenario editor. *If you want to make further changes to the map, first remove the Megatexture.dds and place it somewhere safe outside of the PCO directory, because when Mapmaker rebuilds the Megatexture, if not only replaces the Megatexture, it strangely erases everything else in the cc3test folder! Here's the link: http://dl.dropbox.com/u/31190062/Lvov1DropBoxB.zip *edit-updated w/new template
< Message edited by HintJ -- 6/5/2011 8:53:41 PM >
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"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do." - Savielly Tartakower
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