Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Edit/Modify tiles question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Edit/Modify tiles question Page: [1]
Login
Message << Older Topic   Newer Topic >>
Edit/Modify tiles question - 6/29/2011 2:37:25 AM   
Sprocket62


Posts: 73
Joined: 10/9/2010
From: Philadelphia, Pennsylvania
Status: offline
I want to try and modify terrain tiles. I think someone mentioned this subject before, unfortunately I didn't subscribe to the thread and can't find it now. Does anyone remember this?

Thanks

_____________________________

Sprocket62
Post #: 1
RE: Edit/Modify tiles question - 6/29/2011 7:31:46 PM   
TPOO

 

Posts: 180
Joined: 11/15/2007
From: Garden Grove, CA
Status: offline
Do you want to alter the look of the tiles or do you want to rename them?
You can rename them by changing the strings in the englishgametext.xml file and then renaming it to "yourscenarioname"gametext.xml. There are examples of this in the Directive 21 scenario files where we renamed tiles and swapped out tiles for other patterns.

(in reply to Sprocket62)
Post #: 2
RE: Edit/Modify tiles question - 6/29/2011 10:09:47 PM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline
Note that the "MyScenarioGameText.xml" goes into the scenario folder, not into the scenario graphics folder as one would normally think.

_____________________________


(in reply to TPOO)
Post #: 3
RE: Edit/Modify tiles question - 6/30/2011 6:00:01 PM   
Sprocket62


Posts: 73
Joined: 10/9/2010
From: Philadelphia, Pennsylvania
Status: offline
I actually want to edit the tile. I've settled on the Telu Mod II graphics (Thanks Telumar, nice work). I just wanted to try and make the damaged bridges tiles transparent or translucent like the cloud tiles. I opened the files in Paintdotnet, but am unsure how to procede. It show up as a grid of damaged bridge symbols.

_____________________________

Sprocket62

(in reply to Telumar)
Post #: 4
RE: Edit/Modify tiles question - 6/30/2011 6:16:58 PM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline

quote:

ORIGINAL: Sprocket62

I actually want to edit the tile. I've settled on the Telu Mod II graphics (Thanks Telumar, nice work). I just wanted to try and make the damaged bridges tiles transparent or translucent like the cloud tiles. I opened the files in Paintdotnet, but am unsure how to procede. It show up as a grid of damaged bridge symbols.


In PAINT.net it's very simple. Just open the png file, from the menu select Layers -> Layer Properties or press F4. In the popped up small window you can adjust opacity. See the screenshot. If you want to do more i suggest you use The Gimp, which is a free, open source Photoshop alternative or you use something like Coral, Photoshop etc.




Attachment (1)

_____________________________


(in reply to Sprocket62)
Post #: 5
RE: Edit/Modify tiles question - 6/30/2011 6:40:39 PM   
Sprocket62


Posts: 73
Joined: 10/9/2010
From: Philadelphia, Pennsylvania
Status: offline
Fantastic! Thanks for the help.

_____________________________

Sprocket62

(in reply to Telumar)
Post #: 6
RE: Edit/Modify tiles question - 7/3/2011 1:15:36 AM   
Sprocket62


Posts: 73
Joined: 10/9/2010
From: Philadelphia, Pennsylvania
Status: offline
I played around with this a little bit and found that the graphics look best just the way they are. Thanks for the help.

_____________________________

Sprocket62

(in reply to Sprocket62)
Post #: 7
RE: Edit/Modify tiles question - 7/13/2011 10:10:59 PM   
BillLottJr


Posts: 333
Joined: 4/24/2006
Status: offline

quote:

ORIGINAL: Telumar

Note that the "MyScenarioGameText.xml" goes into the scenario folder, not into the scenario graphics folder as one would normally think.


Do'h! So that's why my altered terrain descriptions weren't showing up in the game.

Could you do me a favor & translate these three phrases into German?

"wooded marsh"
"USA prohibited" (as in United States of America)
"CSA prohibited" (as in Confederate States of America)

Thanks,
Bill

(in reply to Telumar)
Post #: 8
RE: Edit/Modify tiles question - 7/13/2011 10:56:13 PM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline
"wooded marsh" - "bewaldeter Sumpf"
"USA prohibited" - "USA nicht erlaubt"
"CSA prohibited" - "CSA nicht erlaubt"

I would leave CSA as it is, most people will know what CSA means in this context (assuming the common wargamer being interested in history in general and having a certain educational background).


_____________________________


(in reply to BillLottJr)
Post #: 9
RE: Edit/Modify tiles question - 7/14/2011 12:41:33 AM   
BillLottJr


Posts: 333
Joined: 4/24/2006
Status: offline
Thank you for your help Telumar.

(in reply to Telumar)
Post #: 10
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Edit/Modify tiles question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.734