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- 10/23/2002 12:59:19 AM   
maniacalmonkey


Posts: 110
Joined: 7/5/2002
From: The Netherlands
Status: offline
I sometimes get over-prepared, buying units for every contingency imaginable and then find myself slightly under-equipped for every one. Also, I tend to spend too much time on my infantry, setting up beautiful by-the-book positions and careful assaults. When I'm done with three or four rifle companies I just want to get to the next turn and casually move around my armour in simple wedge formations... :rolleyes:

_____________________________

When cities burn and armies turn,
and flee in disarray,
Cowards will cry 'tis best to fly
and fight another day,
But warriors know it in their marrow when they
die and fall,
It is better to have fought and lost than not have
fought at all.

(in reply to Ograbme)
Post #: 31
- 10/26/2002 4:26:49 AM   
Martin Sabre

 

Posts: 40
Joined: 9/28/2002
From: Newcastle upon Tyne, UK
Status: offline
[QUOTE]Originally posted by Katana
[B]Taking that last shot, while you should be pulling back into cover.
Getting scouts killed by putting them in harms' way. [/B][/QUOTE]

Isn't that what scouts are for? ;) I have a nasty habit of either forgetting about using arty completely or ending up walking into my own fire mission :eek:

Still not too bad for a newbie, we all learn from our mistakes

(in reply to Ograbme)
Post #: 32
- 10/26/2002 4:58:37 AM   
Toontje

 

Posts: 345
Joined: 10/9/2002
From: The Netherlands
Status: offline
Not keeping a rear-guard platoon to deal with possible infiltrators.
Not leaving a force in reserve. Advancing my support too quickly.
Loading AAA in their transports and not unloading 'em at end of movement.
Using non-SP AA.
Advancing before poping smoke in front of the tigers/HMG's.
Advancing to close range of good anti-armour and infantry instead of retreating after being smoked. Uh, guess that's not knowing when to give ground.

know thy weaknesses is 1/2 of fixing 'em, I hope. :D

(in reply to Ograbme)
Post #: 33
Ummm - 10/26/2002 5:05:07 AM   
Gary Tatro

 

Posts: 1213
Joined: 2/1/2002
From: MA, US
Status: offline
[QUOTE]Originally posted by Toontje
[B]Not keeping a rear-guard platoon to deal with possible infiltrators.
Not leaving a force in reserve. Advancing my support too quickly.
Loading AAA in their transports and not unloading 'em at end of movement.
Using non-SP AA.
Advancing before poping smoke in front of the tigers/HMG's.
Advancing to close range of good anti-armour and infantry instead of retreating after being smoked. Uh, guess that's not knowing when to give ground.

know thy weaknesses is 1/2 of fixing 'em, I hope. :D [/B][/QUOTE]

I think you have a lot to work on! :D

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"Are you going to do something or just stand there and bleed"

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Post #: 34
- 10/26/2002 5:14:08 AM   
Toontje

 

Posts: 345
Joined: 10/9/2002
From: The Netherlands
Status: offline
Hell, I AM buying SPAA if possible lately.

So I'm almost the perfect tactician by now. :D
Why is tactics so much more fun while I'm better at strategy?

(in reply to Ograbme)
Post #: 35
- 10/29/2002 9:37:48 AM   
WhiteRook

 

Posts: 276
Joined: 4/9/2002
From: Minneapolis, MN
Status: offline
My biggest downfall is using amtracks as cannon fodder, have to try and preserve my grunts don't ya know! ;)

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Post #: 36
- 10/30/2002 1:12:21 AM   
Figmo

 

Posts: 556
Joined: 5/28/2000
From: Pennsylvania, USA
Status: offline
1. When I lose a favorite unit - like a Tiger that has 90+ experience. The unit that got him MUST DIE - sometimes it costs me more that the original unit.

2. Over extending my Paras. Almost every battle is a little "A Bridge too Far". I put them out there and try to get to them before they get wiped out. Lots of fun - but I don't always make it.

3. Waiting while on the defense. Once I had my Engineers cut a path through my own mine field because I got tired of waiting.

_____________________________

"Laws that forbid the carrying of arms...disarm only those who are neither inclined nor determined to commit crimes ...Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, f

(in reply to Ograbme)
Post #: 37
- 10/30/2002 3:05:34 AM   
Belisarius


Posts: 4041
Joined: 5/26/2001
From: Gothenburg, Sweden
Status: offline
[QUOTE]Originally posted by maniacalmonkey
[B]I sometimes get over-prepared, buying units for every contingency imaginable and then find myself slightly under-equipped for every one. Also, I tend to spend too much time on my infantry, setting up beautiful by-the-book positions and careful assaults. When I'm done with three or four rifle companies I just want to get to the next turn and casually move around my armour in simple wedge formations... :rolleyes: [/B][/QUOTE]

What?! [I]Every[/I] battle or scenario needs infantry, mech. infantry, engineers, heavy MGs, tanks, heavy tanks, CS tanks, FT tanks, HT's, Artillery, onboard artillery, SP artillery, mortars, FOs, scouts, light fast-response tank forces, AT teams, AT guns, tank destroyers, AA's, SPAA's, AAA's, paras, rangers, commandos, partisans, HQ units, transports, strike aircraft.... oh wait... nevermind :p

Something I need to train on as well ;)

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Got StuG?

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Post #: 38
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