Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: Reg quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: michaelm It does basically do what you ask. Planes flying at higher than 75% of their max altitude gain extra fatigue. Low flying LBs gain extra fatigue also. Attack bombers and torpdeo LBA are excluded from the low level check. The fatigue gain would impact ops loss/damage upon landing. LB planes on low level attacks (<1001) also have the number of bombs carried reduced (to 1/2 or 1/4 of normal), except for attack bombers. I've checked the details and there is one bug there which is adding the fatigue to the wrong pilot. Not that it would make too much difference. I review the code to make sure it is doing what it should. Thanks Michael. My appreciate the details here, which would be in line with historical results. I think we need to gather some more data. There is some evidence in the AAR's that suggests the effect isn't strong enough yet to deter people from doing it. Meaning, the fatigue gain isn't causing enough Op's losses, so players are able to use 4E's on <1000 ft runs effectively. The intent (obviously from your description) and the historical facts are that using B-29's (or other 4E's) at 1000 ft altitudes should cause losses such that this would only be used in dire circumstances. Pretty sure we aren't there yet, but haven't pulled together hard numbers yet. You probably don't need to cause Ops losses if the increased fatigue is enough to cripple availability.... That's not a deterence and is the current result. Rotate your groups and you can bomb at low altitude non-stop. This wasn't the result in 1944, you lost crews and aircraft at that altitude. Lots of them. That's why it wasn't done very often. The cost needs to be very high. I think the effect is there (meaning the bomb results are very good, 40x4E will completely demolish anything in the hex), but the cost isn't (should be +30% losses). The real proof is that every AAR playing now (at least that I am following) has a house rule in it: no 4E bombing below 10,000 ft (except those bombers which historically did like the naval 4E's on naval attack). The fatigue issue is not a deterrent. I've had the same group of Nates on ground attack at 100' for the last 2 game months in my last game. The pilots get fatigue, but the problem is that with being able to overload the squad with pilots and put 20% on rest, it completely negates the fatigue factor. In fact, I thought I'd post a screenshot of it, this group is actually at 10% rest and has been flying ground attack at 100' every day for at least 10 weeks.
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< Message edited by Shark7 -- 10/22/2011 8:47:26 PM >
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