Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Cameleon unit

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> Cameleon unit Page: [1]
Login
Message << Older Topic   Newer Topic >>
Cameleon unit - 7/24/2011 10:04:12 PM   
LLv34_Snefens


Posts: 254
Joined: 6/14/2006
From: Aarhus, Denmark
Status: offline
Not sure if I'm going crazy, there's a bug or my game is just corrupted, but here is what I experience:

I go into the editor.
Open any scenario.
Bring up the force editor.
Change the color of a unit to the top left type (red on blue).
Look at the deployed unit in normal zoom, it has correct color.
Look at it in zoomed out view (small icon) and now is the color similar to some nearby unit.

Can others replicate this?
Post #: 1
RE: Cameleon unit - 7/24/2011 10:09:42 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: LLv34_Snefens

Not sure if I'm going crazy, there's a bug or my game is just corrupted, but here is what I experience:

I go into the editor.
Open any scenario.
Bring up the force editor.
Change the color of a unit to the top left type (red on blue).
Look at the deployed unit in normal zoom, it has correct color.
Look at it in zoomed out view (small icon) and now is the color similar to some nearby unit.

Can others replicate this?

Kamerad Danmark,

indeed I can replicate this during the playback as well. Me and already some of my fellow PBEM lads noticed ghost units or enemy units having the same counter colour as friendlies... Not sure if RT is aware of it. I first thought it's a video resolution or colour depth issues; it ain't.

Klink, Oberst


_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to LLv34_Snefens)
Post #: 2
RE: Cameleon unit - 7/24/2011 10:23:02 PM   
LLv34_Snefens


Posts: 254
Joined: 6/14/2006
From: Aarhus, Denmark
Status: offline
Thanks. Now I need to figure out how to work around this, when I'm using all the other 109 colors.

I'm not even kidding.

(in reply to Oberst_Klink)
Post #: 3
RE: Cameleon unit - 7/24/2011 11:13:22 PM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline
It only happens when you zoom out? Not the 'normal' zoom level?

_____________________________


(in reply to LLv34_Snefens)
Post #: 4
RE: Cameleon unit - 7/24/2011 11:55:29 PM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline
Ok, i can confirm this too. It happens only in the editor and apparently only with the upper left colour combination. When the scenario is saved and opened as a normal game it displays the change in the zoomed-out view correctly however.

I believe to have seen 'ghost units' in the PBEM playback, too.

Pointed Ralph and Bob to this issue.


_____________________________


(in reply to Panama)
Post #: 5
RE: Cameleon unit - 7/24/2011 11:59:10 PM   
LLv34_Snefens


Posts: 254
Joined: 6/14/2006
From: Aarhus, Denmark
Status: offline
Yes, at first I thought I had named one of the s_units files wrong, since normal view was ok, but after checking and double-checking, and since the units in a formation that all had been given same scheme showed up in different colors, I knew something was wrong.

At first I feared I had somehow corrupted my scenario file, but then noticed that I could replicate it with any scenario.

(in reply to Panama)
Post #: 6
RE: Cameleon unit - 7/28/2011 1:21:40 PM   
samba_liten


Posts: 367
Joined: 8/31/2001
From: Currently in Kiev
Status: offline
Ignore please. I found the answer myself.

< Message edited by polarenper -- 7/28/2011 1:24:54 PM >


_____________________________

السلام عليكم

(in reply to LLv34_Snefens)
Post #: 7
RE: Cameleon unit - 7/28/2011 10:54:50 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: polarenper

Ignore please. I found the answer myself.

care to share than gaspadin uchitel?

klink, oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to samba_liten)
Post #: 8
RE: Cameleon unit - 7/29/2011 3:20:10 PM   
samba_liten


Posts: 367
Joined: 8/31/2001
From: Currently in Kiev
Status: offline
I was just slow to discover what scenario our Danish friend is working on. I spotted the thread about it after asking here.

_____________________________

السلام عليكم

(in reply to Oberst_Klink)
Post #: 9
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> Cameleon unit Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703