Red Prince
Posts: 3686
Joined: 4/8/2011 From: Bangor, Maine, USA Status: offline
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To some extent, yes, but three things help here. The first is that Germany starts with a lot of air units on the map, and that means you can scrap fewer units as 'average or worse' than you would in a Global War of two years earlier. Related to that are the other two items: This scenario starts 2 years later than the Global War, so that means anything from 1938 and earlier can get tossed, which makes a huge difference. The other things is that I can scrap enough of each type to be sure to have practically all of what remains available to have a pilot assigned to it. The rest go into the Reserve Pool. This actually brings something up that I feel I should mention out of fairness to everybody watching here, as well as to Orm: My individual failure to understand the rules, combined with our joint failure to recognize a bug, allowed me to gain 6 Tactical Factors, while losing 4 Air-to-Air Factors for a single turn (the 2nd). This was due to the fact that upon setting up Finland and Hungary, I moved a FTR and a LND (Hun, Fin, respectively) directly to the Reserve Pool, gaining the Pilots for the 2nd turn assignment to 2 4-Factor German LND. That isn't legal. So, for this second turn, I have had this advantage. The bug itself was just that a button appeared on the Setup Tray for those minor nation units, and it should not have been there. That has already been fixed, and will be part of the next patch to the beta-testers.
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Always listen to experts. They'll tell you what can't be done and why. Then do it! -Lazarus Long, RAH
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