Red Prince
Posts: 3686
Joined: 4/8/2011 From: Bangor, Maine, USA Status: offline
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Just outside of Sevastopol, I chose a Blitz combat. I won the Fractional Odds roll, getting the 7:1 Blitz table, and rolled a '10' (if the odds didn't begin as Automatic, the game still 'rolls' the die). Now that, my friends is a wasted '10' if I ever saw one. The last two attacks are both going to be Assaults. If they can be kept on the 3:1 charts, there's a good chance of that the USSR can hold the German troops at bay. First, we visit Kharkov: Here I needed to roll a .307 or less to get the 4:1 table for the attack. I rolled a .011, so i got it. This now means the Soviets have a 40% chance to save the city, instead of a 60% chance. But they don't. A roll here of '8' makes up for my bad luck in the North. Not only did I win the city, but my units remain organized (just barely), and the USSR now needs the turn to end ASAP. Moving on to the battle outside Kursk: Here, again, the Assault table is a better choice. It almost assures the USSR of disorganizing my units, much to my chagrin. I have 12 units engaging in combat here, desparate to eliminate some Russian tanks. I do have a fair shot at the 4:1 table, at 53%. And, once again I get the roll (.375) for Fractional Odds. You're not going to believe this. Unbidden, the words "Oh, my God!" just passed my lips. As if to make up for the wasted '10' at Sevastopol, I rolled another one here. Even modified to a '9', that means nobody disorganized, and the enemy Shattered! We both seem to be doing well on this blood-stained steppe. Picture taken during Land Combat Resolution of Axis impulse #9, Jul/Aug 1941 (Turn 2 of 5)
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< Message edited by Red Prince -- 8/11/2011 2:40:08 AM >
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Always listen to experts. They'll tell you what can't be done and why. Then do it! -Lazarus Long, RAH
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