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RE: Latest news... - 10/3/2011 8:38:21 AM   
Bingeling

 

Posts: 5186
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As long as the game has the private/military split and your lack of control of the private as a feature, giving you control of freighter priority hardly sound like a good idea.

I have found the freighters to do whatever they do in an efficient enough manner. I can live with the construction of a space port half across the galaxy taking half an eternity. Even if a few large freighters under my control could get the materials there much faster. Why should I be able to construct a space port many sectors away easily?

However, it would be fun if it was more easy to see and understand what they are actually up to...


(in reply to Simulation01)
Post #: 391
RE: Latest news... - 10/3/2011 1:52:12 PM   
feelotraveller


Posts: 1040
Joined: 9/12/2011
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Yes Bingeling all good points. My gripe comes with waiting an eternity for a micro spaceport (or anything really) to be constructed at worlds within the same sector as my homeworld (or more generally close to already well developed areas). It seems the first world you colonise does okay but after that...

What I want is a way to make sure that like, 6 tons of chromium gets transported half a sector so that the spaceport does not sit in the queue stalled for years. There is definitely something buggy with freighters at the moment when they will collect 8 or 9 of the 10 resources you need immediately and then wait forever to transport miniscule amounts of the final one or two resources. If they were really fulfilling demands they would have fitted these tiny amounts in the first load.

A quick fix would be to have a single freighter controllable by the player (maybe even with only one cargo bay) to unstick these blockages. (A proper logistics system would be even better, but I imagine much more demanding of new coding to make work.) I can't believe that the private sector would not get the message that these were desperately needed when whole worlds would be screaming blue murder.

(in reply to Bingeling)
Post #: 392
RE: Latest news... - 10/3/2011 2:07:33 PM   
Bingeling

 

Posts: 5186
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If you got a game you feel got issues, could you upload it to the ftp server so I could have a peek? I ponder whether this is about your or about your game :)

Also I am slightly bored, and unwilling to start a game of DW until expansion (must keep my hunger!). So it could be fun to explore freighter work a bit.

I have had a space port in busy space be constructed incredibly fast with the help of neighbors. I sneakily grabbed a very rare source at an opportune moment (another empire had the system and a mine, the colony rebelled and became independent, I hurriedly colonized the rare source). The space port got constructed in no time at all, as this was an area of space with multiple large colonies of multiple empires that did not embargo me. Early days were all traffic of freighters from different empires delivering construction goods, and much later my own freighters arrived to bring the produce back home.

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Post #: 393
RE: Latest news... - 10/4/2011 8:05:27 PM   
Litcube

 

Posts: 18
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Here's to hoping that private ships retrofit to new designs in the upcoming expansion.

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Post #: 394
RE: Latest news... - 10/4/2011 9:59:11 PM   
Webbco


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Litcube, a massive thumbs up on this one from me, I get really bored of having to do this manually every few game years.

(in reply to Litcube)
Post #: 395
RE: Latest news... - 10/5/2011 12:19:55 PM   
Shuul

 

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Agreed, it was pretty annoying.

(in reply to Webbco)
Post #: 396
RE: Latest news... - 10/6/2011 10:40:36 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
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Here's to hoping that private ships retrofit to new designs in the upcoming expansion.
Litcube, a massive thumbs up on this one from me, I get really bored of having to do this manually every few game years.
Agreed, it was pretty annoying.

I would be scared that it would clog up my ship yards when it is my warships that really need updating...

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Shuul)
Post #: 397
RE: Latest news... - 10/6/2011 11:10:44 PM   
Bingeling

 

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You can modify the queue though. As long as they don't get stuck due to lack of resources...

I think they already retrofit at a somewhat slow rate, but I am not sure. I think they should retrofit when the design gets "too old" in a somewhat random fashion (some are techies and upgrade often, others not).

(in reply to tjhkkr)
Post #: 398
RE: Latest news... - 10/9/2011 1:41:47 PM   
tjhkkr


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I looked at the posted flyer for Legeds... it really looks like this game is going to be fantastic...

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Bingeling)
Post #: 399
RE: Latest news... - 10/9/2011 4:41:46 PM   
Webbco


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Where and what is the posted flyer tj?

(in reply to tjhkkr)
Post #: 400
RE: Latest news... - 10/10/2011 3:06:36 PM   
jalapen0

 

Posts: 122
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Why can I not preorder? :(

(in reply to Simulation01)
Post #: 401
RE: Latest news... - 10/10/2011 5:43:32 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
It's been too long... I'm getting the shakes...


Moar news are needed!





< Message edited by J HG T -- 10/10/2011 5:48:33 PM >


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Post #: 402
RE: Latest news... - 10/10/2011 6:17:49 PM   
Data


Posts: 3909
Joined: 1/3/2011
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More news has come....this is the last day for the creature contest entries

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...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

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Post #: 403
RE: Latest news... - 10/10/2011 6:50:14 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
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I keep myself from starting a new ROTS round just because theres nothing worse than being in the middle
of a epic war when the expansion comes out.

Please hurry, Eric!

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Post #: 404
RE: Latest news... - 10/10/2011 8:04:11 PM   
jalapen0

 

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please take my money.

(in reply to LoBaron)
Post #: 405
RE: Latest news... - 10/10/2011 8:07:05 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
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The horde is becoming restless.

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Post #: 406
RE: Latest news... - 10/10/2011 8:24:21 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
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I will sell a kidney

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Post #: 407
RE: Latest news... - 10/10/2011 9:06:16 PM   
ValkyriesGrace

 

Posts: 20
Joined: 10/9/2011
From: England
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Does anyone know if a Trilogy pack will be released when Legends is out?
I want to play DW for myself with my own copy of the game instead of my friends copy since I only get to play it when we meet up so I can do some Voices for him for projects he works on. I cant really afford to buy them all individually to be honest :(

(in reply to 2guncohen)
Post #: 408
RE: Latest news... - 10/10/2011 11:01:52 PM   
ehsumrell1


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From: The Briar Patch Nebula
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quote:

ORIGINAL: ValkyriesGrace

Does anyone know if a Trilogy pack will be released when Legends is out?



My best intuitive guess is..... YES!


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Shields are useless in "The Briar Patch"...

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Post #: 409
RE: Latest news... - 10/11/2011 7:43:33 AM   
Data


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If so, then 2guncohen....you may need to sell both of them

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

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Post #: 410
RE: Latest news... - 10/11/2011 7:52:52 AM   
bigbaba


Posts: 1238
Joined: 11/3/2006
From: Koblenz, Germany
Status: offline

quote:

ORIGINAL: LoBaron

I keep myself from starting a new ROTS round just because theres nothing worse than being in the middle
of a epic war when the expansion comes out.

Please hurry, Eric!


Same here.
so matrix is guilty that no one plays DW anymore.

(in reply to LoBaron)
Post #: 411
RE: Latest news... - 10/11/2011 9:12:24 AM   
MartialDoctor


Posts: 388
Joined: 3/7/2011
Status: offline
I'm pretty sure the expansion was stated to release in November, so that's still a good few weeks off.

And I want a bug free expansion.  So, please, take your time Eric :)

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Post #: 412
RE: Latest news... - 10/11/2011 9:13:09 AM   
Data


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Joined: 1/3/2011
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But we still pay money to get to this point so I don't even wanna think of what we're guilty of

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...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to bigbaba)
Post #: 413
RE: Latest news... - 10/11/2011 10:14:31 AM   
unclean

 

Posts: 163
Joined: 12/31/2010
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Why did I have to check the forums now? This looks amazing, the wait is going to kill me

Race victory conditions, new weapons, the character system... very cool!

(in reply to Simulation01)
Post #: 414
RE: Latest news... - 10/11/2011 10:57:12 AM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
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quote:

ORIGINAL: Data

If so, then 2guncohen....you may need to sell both of them


lets all donate an organ ?

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Post #: 415
RE: Latest news... - 10/11/2011 11:05:15 AM   
Data


Posts: 3909
Joined: 1/3/2011
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I'll donate the ones I don't use as much anymore....and I don't want to reveal which ones they are

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to 2guncohen)
Post #: 416
RE: Latest news... - 10/11/2011 11:39:11 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
I'll donate my left eye, which I obviously don't use a lot.

_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Data)
Post #: 417
RE: Latest news... - 10/11/2011 12:55:20 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
As a necromancer most of my body parts are well beyond there sell by date but i have a big toe that still seems to wiggle, i'll donate that if that helps things along

Darkspire

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Post #: 418
RE: Latest news... - 10/11/2011 1:15:04 PM   
Awaras

 

Posts: 41
Joined: 4/12/2010
Status: offline

quote:

ORIGINAL: feelotraveller

Yes Bingeling all good points. My gripe comes with waiting an eternity for a micro spaceport (or anything really) to be constructed at worlds within the same sector as my homeworld (or more generally close to already well developed areas). It seems the first world you colonise does okay but after that...

What I want is a way to make sure that like, 6 tons of chromium gets transported half a sector so that the spaceport does not sit in the queue stalled for years. There is definitely something buggy with freighters at the moment when they will collect 8 or 9 of the 10 resources you need immediately and then wait forever to transport miniscule amounts of the final one or two resources. If they were really fulfilling demands they would have fitted these tiny amounts in the first load.

A quick fix would be to have a single freighter controllable by the player (maybe even with only one cargo bay) to unstick these blockages. (A proper logistics system would be even better, but I imagine much more demanding of new coding to make work.) I can't believe that the private sector would not get the message that these were desperately needed when whole worlds would be screaming blue murder.


I would like to see a mechanic similar to the one used in the game "Majesty". In this game you play as a ruler of a kingdom,and can train knights, rangers, mages and other fantasy units but you have no direct control over any of them. If you want them to attack something, you set a bounty on it and all units in the neighbourhood move in for the kill. Maybe you could be able to set up special missions for the private sector (For example: the first freighter that brings 10 units of chromium here gets a bonus of X money - the more money the more appealing the mission).

(in reply to feelotraveller)
Post #: 419
RE: Latest news... - 10/11/2011 1:17:40 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
That is an AWESOME idea, you should definitly wishlist this Awaras.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Awaras)
Post #: 420
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