DD696
Posts: 964
Joined: 7/9/2004 From: near Savannah, Ga Status: offline
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Another question I would have regards this: when AE was released we found we now have refineries and light industry to work with. The need for oil in Japan has diminished. Naturally it's refineries still need oil to operate to produce fuel, but now it is fuel which drives the HI. Japan's primary import in this case should be fuel, but secondary to retain an oil reserve. Oil, at it's production points, is generally converted immediately into fuel and there is not much of an oil surplus to ship back to Japan (unless refineries have been damaged). Regarding light industry, it is a resource hog and I do wonder if the game takes into account the huge resource needs of Japan and were these new needs programmed into the system? It would be one explanation of why so little resources and fuel are being transported to Japan. (This is why I have added extra oil in my game in the hopes that it will get to Japan). Regarding crutches for the AI: Yes, it needs them - but, the basics of the game should still operate. Oil, fuel, resources and supply should flow to the needed points via ground or convoy. If this worked then the crutches would not seem like Voodoo Economics. A good example of a "crutch" as I see it for a game as an Allied player would be to remove the myriad variety of J aircraft engines and and simply have an "engine". Then the AI does not have to attempt to figure out whether to produce this model or that model. It would require a separate scenario, but the AI player may get a better game. I have been considering making such changes in my game, but without knowing whether or not this would interfere with some of the hard coding done in the game always makes me wonder if it is worth the trouble. I know that the team spent time making this game have a better AI than it's predecessor did, and did so due to a kick in the butt from Matrix - hurray for Matrix and their judgment in the value of the AI player's dollars! I question whether due diligence was put into making the economy work as it is said to work, or whether simply unrealistic hard coding and "crutches" were used to pull the wool over the AI player's eyes and lead him to think that he is playing the "same game" that the PBEM players are. When I see the Japanese economy in the process of dying in Oct 42, or when I see xx not produced HI points being dumped into the pool, I see an economy that does not work, and I see a that a pretty poor "crutch" was used to make the AI player think it does. I have yet to begin another game or to continue a previous one, but when I do I will be monitoring the Japanese economy more closely (unless you have now denied us the ability to do so). Edit: Having a working economy should certainly not be dependent upon whether the player is playing on easy, historical, hard or very hard. It either works, or it doesn't.
< Message edited by DD696 -- 10/4/2011 8:21:52 PM >
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USMC: 1970-1977. A United States Marine. We don't take kindly to idjits.
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