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RE: Cat and Mouse - 12/14/2012 6:39:20 AM   
DOCUP


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Question:

I am haveing second thoughts here.  Should I just cover one landing at TI or do both as previously planned?

I can take TI and have a Lv 2 AF, that can assist with the MB landing. 

Or I can grow some balls and go for broke.

Let me know what you commanders think.

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Post #: 1021
RE: Cat and Mouse - 12/14/2012 7:29:50 AM   
DOCUP


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CAP
I will have 3 Marine fighter groups over the invasion/s fleet/s.  5k, 10k, and around 20k feet.  Koniu likes to bring his TB's with his DB's at 15k.

Over my CVs 2k, 5k, 10k, 15k, and 20k.   I am thinking of opening up the range from zero to 3 hexs on a few squadrons so some leaky CAP can help cover the other TFs.  I usually keep my range at 0.

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Post #: 1022
RE: Cat and Mouse - 12/14/2012 8:53:07 AM   
JocMeister

 

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If the KB is/were at Truk you are taking a major risk with only 3 CVs for cover! Whats the status of KB? Have you sunk any of his fleet CVs?

I did a similar thing as you are doing in my game vs obvert. I also had three CVs for cover and I was 90% he was short 3 CVs too. Ended quite badly for me. Even without KB intervention I would be extremely wary of going up against 160 LB bombers with only 3 CVs for cover. They will blow through your CAP.

I´m a bit of a cautious guy though. But I would certainly scrap the Milne Bay landing for now and settle for TI. With only 3CVs and 3 CVEs you don´t have any staying power.

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Post #: 1023
RE: Cat and Mouse - 12/14/2012 9:24:55 AM   
DOCUP


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JocMeister: I haven't sunk any of his carriers.  I am also a cautious guy with wild tendency's.  I am thinking that it might be better to hit TI see if the KB pops up then go for MB with some LBA.  But still not for sure.  I think its time for me to go to bed and sleep on it.  Thanks to all who have posted.

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RE: Cat and Mouse - 12/14/2012 12:13:09 PM   
JocMeister

 

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Sounds like a good idea. I try never to do important turns while I´m really tired (I still do all the time! ). When you wake up I would count how many days it would take for KB to move from Truk to strike position at flank speed. Then decide what to do! Always plan for the worst. Its usually what happens!

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Post #: 1025
RE: Cat and Mouse - 12/14/2012 6:09:40 PM   
BBfanboy


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206 Aux aircraft are likely seaplanes for search and transports to haul troops to whatever point is threatened. I don't think damaged planes are reported as Aux unless they really are aux.
Since TI and MB do not have airfields the troops must paradrop or use the seaplanes as transports. LRCAP over your landing spot should take a toll if they come. I doubt he will try to fly troops into TI if it currently has none, but he likely would at Milne Bay.

As far as deciding whether to go for both, I think you must consider what the gain is in taking both simultaneously versus the risks of trying to cover two ops. My own choice would be to take TI alone and assess results/reactions. Put more engineers on it and build it quickly. Be prepared for bombardment from the sea [mines/PTs/CD units]. I don't think you can risk a surface combat task force until you have great fighter coverage. Between Netties and KB he can send a lot of torpedo planes! After TI, there are a lot of vacant islands that he will have to worry about so I don't think MB will get much reinforcement.

_____________________________

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Post #: 1026
RE: Cat and Mouse - 12/14/2012 6:36:53 PM   
BBfanboy


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quote:

ORIGINAL: DOCUP

CAP
I will have 3 Marine fighter groups over the invasion/s fleet/s.  5k, 10k, and around 20k feet.  Koniu likes to bring his TB's with his DB's at 15k.

Over my CVs 2k, 5k, 10k, 15k, and 20k.   I am thinking of opening up the range from zero to 3 hexs on a few squadrons so some leaky CAP can help cover the other TFs.  I usually keep my range at 0.

I am not sure you can keep the enemy at bay with a range 0 setting. Think about it - enemy bombers are almost on top of your fleet before you start your intercept, and their fighters run interference before your fighters can take a shot at the bombers. Give your fighters a range of 1 and they get 10 more minutes to engage the enemy. Any fighters off 1 hex in the wrong direction will be back over your fleet when the enemy bombers enter that hex.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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Post #: 1027
RE: Cat and Mouse - 12/14/2012 9:51:12 PM   
DOCUP


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Joc and BB: thanks for your thoughts some of it I didn't consider.  Especially the float planes flying in troops.  I took the advise you all gave me and made the appropriate chances.

I've decided to go after TI. I don't see any other bombers or fighters in the area but there are a few bases that I haven't reconned.  No sign of the KB or anything.  I did get a heavy transmition message at Truk prob the KB heading out but no signs of them or their planes flying over my subs. 

MB TF will sail back towards Oz.  They should be able to make it under LBA LRCAP by the morning.  So CVs will provide CAP for the invasion.  I might be able to get my ships in the hex and drop off some troops tomorrow PM phase.  It's 5 hexs from my TF and they can make 6 total.  So maybe I will have some troops on the ground if he tries to fly in troops.

MB and TI will be covered by LRCAP just incase.  This game is so stressfull but I love it.

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Post #: 1028
RE: Cat and Mouse - 12/15/2012 10:03:41 PM   
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1st Feb

No intel on carriers.

S. Akyab
Hellens attack our forces just south of Akyab.  18 are shot down by flak with another 3 lost due to ops.  That will teach him.

Coco's
Bombed.

Buna
B 24s attack the AF again and it payed off.  27 A6m3a's were destroyed on the ground.   We also plaster Munda and Canal.  Nav search has spotted a 7 ship TF NE of Rabual, intel wennies picked up some radio transmissions about 10 hexs north of that TF also.  Could either of these be the KB?  I would like to know.

Maloelap
bombed.  Resupply convoys are on their way.

All in all a good day for the Allies.

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Post #: 1029
RE: Cat and Mouse - 12/16/2012 1:12:45 AM   
BBfanboy


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Did the Sigint report say "Heavy volume of radio transmissions ..."? If so, it is likely a large amphib force or ... KB. At this stage in the war Japan doesn't usually scrape up enough troops to move with a large amphib force.

Either way, seven ships is about the right size for a SCTF for raiding your amphib forces or bombarding your pesky airfields. You might want to play a shell game with your bombers and bases ...

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Post #: 1030
RE: Cat and Mouse - 12/16/2012 1:42:05 PM   
DOCUP


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BB: I have several heavy volume messages. I counted 3 this turn and the KB wasn't part of them  I will move some of my bombers this turn.  The rest are on Oz and can't be touched right now by a SAG.

2nd Feb

KB spotted at Wewak moving SE.  It's 20 hexs from TI, so a good sprint will put it 5 hexs from my ships.  I do have several subs it will have to run over to get their though.

TI
We land unmolested.  I am wondering why Koniu didn't attack today.  I am not upset that he didn't.  I have enough troops on TI to take it, so we will do a delib attack to take the island tomorrow.  I am pulling out my ships this turn.  I will need to send in support troops but whats on the island now will have to do.  Bombers pound Lae, PM, and shortlands today.

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Post #: 1031
RE: Cat and Mouse - 12/16/2012 2:16:44 PM   
DOCUP


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If the KB moves 15 hexs at flank, I should still be out of range of it's strike package.  My only worry is that some of the ships might want to refuel during the move and lag behind.  If they do they are toast.  I don't think Koniu will send it all the way in I bet he moves around 10 hexs or so.  If thats the fact he should run right into my subs.  I am vectoring my subs into likely areas the KB could stop.

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Post #: 1032
RE: Cat and Mouse - 12/16/2012 2:28:09 PM   
DOCUP


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Map of the situation




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Post #: 1033
RE: Cat and Mouse - 12/16/2012 4:09:09 PM   
BBfanboy


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Nice shallow hex approaches to TI! Did you bring some mines?

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Post #: 1034
RE: Cat and Mouse - 12/16/2012 4:14:31 PM   
JocMeister

 

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Good call you cancelled the MB landing!

Now its just the matter of getting the hell out before he can get to you! Did you land any CD guns with you?

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Post #: 1035
RE: Cat and Mouse - 12/17/2012 3:26:46 AM   
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BB: Mines are close by with PT boats.  I want some air cover before I send in what few mines I have.

Joc: CD guns will go in with the second phase.  Troops at TI will have to stand tall for now.  I don't think Koniu will launch a counter attack to take the island back.  He may bombard.  He tore up MB in our Canal game.  So I will have mines PT boats and such waiting for him.  Koniu taught me alot in the Canal game probably more than I taught him. 

No turn this evening.  I'm left wondering what happened.  Either something bad happened to the Japanese, me or Koniu is working on a sneaky plan.  I got most of my ships at or heading to Cairns.  180 fighters are present with about another 100 close by.  If I think he will make a play to bomb Carnes with the KB I will move my CVs south away from the battle.  I have TT, DBs, and LBs close by that should be able to engage his carriers.  Their is no recon or DL of any Aus bases.   If Koniu goes into the Solomon Sea, he will be entering a kill box of subs.  I don't know how long he will wait around this area. 

If he waits at Rabual, I might send in my 4Es.  I should also have better Nav search arc's also.  It will be nice to have an undamaged Lv 2 AF that close to the action.  Once MB is taken PM will become a big bomb crater. Bases from Lae to Buna will be hammered.

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Post #: 1036
RE: Cat and Mouse - 12/17/2012 6:57:28 PM   
JocMeister

 

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Don´t hope too much from mines. They have been almost totally ineffective for both sides in my game. I had some 300-500 mines at Suva but Erik sent in several TFs including a massive BB fleet. Not a single ship hit a mine!

I also havn´t had much luck with PTs. I have lost a bunch but not much luck! Works great as a deterrent though!


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Post #: 1037
RE: Cat and Mouse - 12/18/2012 8:10:35 AM   
DOCUP


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3rd Feb

Carriers around the New Britian area.

TI
Zeros sweep and find nothing. Japan sub puts a TT into a CL leaving TI. DDs put 7 dc hits into the sub. We took the island but supplies are low. I am rerouting 2 xAKs with supply back to TI. I will transport some AS in so we can put up a CAP.

Rabaul
Drastic decrease in fighters and bombers. I know Roi Namur numbers have increased.

Marshall's
Supply convoys moving in. Some air support will be their.

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Post #: 1038
RE: Cat and Mouse - 12/18/2012 8:12:05 AM   
DOCUP


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Joc: I have had pretty good luck with mines. PT boats not so much.

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Post #: 1039
RE: Cat and Mouse - 12/18/2012 9:43:07 AM   
obvert


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quote:

ORIGINAL: JocMeister

Don´t hope too much from mines. They have been almost totally ineffective for both sides in my game. I had some 300-500 mines at Suva but Erik sent in several TFs including a massive BB fleet. Not a single ship hit a mine!

I also havn´t had much luck with PTs. I have lost a bunch but not much luck! Works great as a deterrent though!




So far it's not the PTs that I'm worried about, it's the modern CAs/CLs also in range!

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Post #: 1040
Battlestations!!!! - 12/18/2012 10:04:54 PM   
DOCUP


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4th Feb

KB NW of Wewak Island.

KB enters the kill box. Scamp attack the SAG with the KB BB Fuso and Nagato are with the KB. Scamp attacks the Kaga and gets 1 TT to explode hitting the Kaga. Dutch boat sinks a DD with the KB. No hits on our subs. More subs will be vectored into the area.

Lots of ASW action. Allied subs take no damage but we do damage I-9 (7 hits), RO 60 (3 hits). Several other ASW attacks but no hits. RO boat sinks an xAK heading to TI the other xAK is sunk by the KB. The CL damaged by a sub attack yesterday is sunk today by another sub. More air ASW and ship ASW have been set in the hot spots.

China
Bombed.

Akyab
Tojos sweep and meet our Brit fighters. We lose 9 Hurri IIc's and 7 Hurri I's for 13 Tojo IIa's and 3 IIc's. I am thinking of sweeping Magwe with 2 P 38 squadrons but their are 130 fighters present. I don't like the numbers game here.

Marshalls
Bettys escorted by Zeros attack a resupply TF. Our fighters are there to defend the TF. 3 Zeros and 2 Bettys are shot down for no losses of our own.

TI
Japs bomb the AFs. Most of the damage has been repaired. Some supplies made it onto the island. We now have some avi support on the island also. If we had more supplies, I'd have fighters there.

< Message edited by DOCUP -- 12/18/2012 10:18:51 PM >

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Post #: 1041
RE: Battlestations!!!! - 12/19/2012 1:57:53 AM   
DOCUP


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In the past 2 weeks. My ASW forces have sunk 1 (confirmed) and damaged 5 others. Not bad.




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RE: Battlestations!!!! - 12/19/2012 5:05:00 PM   
neilm85uk_MatrixForum

 

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Talk about a cliff hanger! As an allied commander in my first ever game at the moment I know the joy of a Mk 14 TT actually exploding!

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Post #: 1043
RE: Battlestations!!!! - 12/19/2012 10:14:58 PM   
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Neilm85uk: Welcome to the thread.  Yes, I was excited when I saw it.  I had dreams about it last nite.  Thanks for the comment keep posting.

5th Feb

Carriers still hanging around.

TI
BB SAG bombards and tears up TI.  I didn't see this one coming.  Engs repair alot of damage but still some to go.  They need supplies, will have to look for a window to ship some in.

Marshalls
Our CVs are attacked by Bettys and Nells escorted by Zeros.  We also engage some Nells, Helens and Zeros attacking Wotje and Maloelap.  We shoot down 16 A6m3a, 8 Betty's, 8 Nells, 2 Helens.  We lose 6 Wildcats.  Maybe now my supply TFs will get in and drop off the supplies.

We sink an LB off of Rabual and a tanker off the coast of Japan.

Koniu said that the Kaga had a big hole in it and he had to fly off her air wings.  I don't believe that.

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Post #: 1044
RE: Battlestations!!!! - 12/19/2012 11:02:38 PM   
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Some questions.

Boomerang fighters.  I see that they get no replacments, but I also see guys using them.  I only see 2 come in with a squadron.  What goes with this.

Devices in the pool.  For example  Chinese inf squad say I have 5k worth.  When do they convert to Chinese inf 43 squads. 

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Post #: 1045
RE: Battlestations!!!! - 12/19/2012 11:30:18 PM   
BBfanboy


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Boomerang fighters? Maybe when they get shot down they come back, so you get your squadron's worth over a period of time, but only if you get the first two shot down often enough.

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Post #: 1046
RE: Battlestations!!!! - 12/21/2012 1:05:05 AM   
DOCUP


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I only have the replay.

Coco's
2 CLs slip in unexpectedly and sink my resupply TF. 2xAKs and 4 escorts are sunk.  CVE's providing CAP launch a strike and sink one of them.  AF now one I will fly off the Marlets to have some fighter protection on the island.

Wooklark Island
Japs find my base for Catalinas and land troops taking the island.

Tagula
Another bombardment by the KBs other SAG.

Marshalls
Bettys, and Nells escorted by Zeros attack my TFs here.  We shoot down alot of them but some get thru to sink atleast 2 xAKs and make the Saratoga take evasive action. 

Koniu said he need time to rethink his strategy.  That dosen't sound good.  I need to figure a way to resupply Tagula Island.

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Post #: 1047
RE: Battlestations!!!! - 12/21/2012 3:36:33 PM   
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quote:

ORIGINAL: DOCUP

Some questions.

Boomerang fighters.  I see that they get no replacments, but I also see guys using them.  I only see 2 come in with a squadron.  What goes with this.

Devices in the pool.  For example  Chinese inf squad say I have 5k worth.  When do they convert to Chinese inf 43 squads. 


1. The Wirraway aircraft factory converts to producing the Boomerange fighter bombers. You must have the factory toggled to "upgrade on".

2. Obsolete squads now start to convert to the current type 6 months after the introduction of the new type.

Alfred

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Post #: 1048
RE: Battlestations!!!! - 12/22/2012 12:06:52 AM   
DOCUP


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Alfred:  Nice to see you posting here again.  Love how you post here and my hits go up.  I did not know that about the Boomerange fighters.  I thought I remembered the 6 months but wasn't for sure.  Thanks as always.

Still the 6th Feb

KB not for sure where it is.

Roi Namur
Koniu has put 100 fighters and 100 bombers on this tiny Island.  He told me that they will get through my CAP on the next turn.  Lets see about that.  I am pulling my carriers back out of his fighter range. 15 hexs.  But I am leaving a small transport TF at 11 hexs.  I am setting a trap if you can't tell.  So lets get to the air losses for the day.  14 Bettys, 14 A6m5, 13 A6m3a, 7 Nells for 8 F4Fs and a buffalo.  Dang good job.

Rabual
Only 70 fighters and 61 bombers stationed here. 

Got to looking at AC shot down this month.
56 A6m3a, 17 A6m5, 23 Helens, 13 Tojo IIa, 3 Tojo IIc, 24 Bettys, 15 Nells  Thats 151 planes lost.

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Post #: 1049
RE: Battlestations!!!! - 12/22/2012 9:13:15 AM   
JocMeister

 

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I don´t think you need to use the Boomerang if you use a bit of caution with the RAAF. I had a good pool of Kitties and Spits in mid/early 43. That being said they didnt see much action in 42. I kept them back and trained up a good pool of pilots!

Any plans on landing on Rossel and getting that built up? Having two bases in support of each other will help a lot I think! And you should have pleany of Engineers by now!

(in reply to DOCUP)
Post #: 1050
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